微軟決定停止製造Xbox360 - XBOX
By Gary
at 2016-04-21T14:03
at 2016-04-21T14:03
Table of Contents
推 iceranger : 相容超爛,我還有百來片遊戲沒拆,多買幾台360比較 04/21 01:14
→ iceranger : 實在 04/21 01:14
→ ewa43 : 相容清單目前有達到總遊戲數量的1/10嗎? 我看是沒有 04/21 08:13
→ ewa43 : 然後我怎麼記得不少日本玩家去問怎麼日廠沒啥動作 04/21 08:14
→ ewa43 : 得到的答案是微軟根本完全沒有找它們談過... 04/21 08:15
上一篇明明該是緬懷360這一代神機的
大家怎麼吵起來了呢QQ
這邊提供一些關於向下相容的資訊給大家
是之前reddit有人po出來,MS員工間接證實的
向下相容的流程是這樣的
1. 微軟向廠商要授權,這點其實絕大多數廠商都同意了
2. 微軟將遊戲放入模擬器測試
之所以會卡這麼久,問題主要都在這個測試模擬器
因為測試小組會玩遍遊戲的"每個"分支,以確保遊戲在模擬器內運行無誤
大型遊戲像是上古捲軸或是RDR,要全部任務玩透可能要花數百小時
如果發現問題,就要修改模擬器,然後全部重玩
而可想而知向下相容小組不會有超級多人力資源
所以這邊會拖很久
3. 測試完成之後廠商同意才能放出
這邊又是另一個關卡
有好幾款遊戲據信去年公布向下相容的時候就已經在測試
像是COD之類的遊戲
但是即使測試完成也要廠商同意才能放出
比如說2K如果要出生化奇兵合輯
可能它就不會急著讓生化奇兵向下相容推送
目前模擬器根據內部消息,已經趨近完美
所以很多卡著的是play test和廠商同意放出而已
而最近一個月釋出的速度也有顯著提升
或許E3之前或之後會有一次性的大量釋出也說不定?
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