復仇功能應該可以改進吧? - 手遊

By Cara
at 2015-01-22T21:20
at 2015-01-22T21:20
Table of Contents
其實coc這個遊戲有很多可以改進的方向
只是看官方願不願意而以
單就復仇的部份來說,我個人提供的點子如下
1.因為復仇只能有一次,所以希望
就算有護盾的也可以復仇
但是被復仇之後還是不會破盾
換句話說有護盾只是讓人搜尋不到你
但是如果是復仇的話,護盾是沒用的
不過這機制現在一定很多人反對
(因為現在大家可以用模的)
2.如果第一點不能改成這樣,那至少
希望能改成,你可以把你想復仇的對象,設定成關注
被關注的對象如果盾消失時,遊戲訊息會通知你
(就好像生兵滿會通知一樣)
3.如果第二點也不行的話,那至少
希望能改成所有可以復仇的對象
都會直接顯示對方護盾剩餘的時間
然後一直倒數,讓玩家自已心裡有數
倒數快要結束前,先準備好重兵來報仇練身體
4.如果第三點對於網路或系統的負擔太重的話
可以改成能復仇的對象可以設定成關注
被關注的對象就比照第3點處理
然後一次最多只能設定三個玩家關注
或者一個也可以
目前想到的就這樣
--
只是看官方願不願意而以
單就復仇的部份來說,我個人提供的點子如下
1.因為復仇只能有一次,所以希望
就算有護盾的也可以復仇
但是被復仇之後還是不會破盾
換句話說有護盾只是讓人搜尋不到你
但是如果是復仇的話,護盾是沒用的
不過這機制現在一定很多人反對
(因為現在大家可以用模的)
2.如果第一點不能改成這樣,那至少
希望能改成,你可以把你想復仇的對象,設定成關注
被關注的對象如果盾消失時,遊戲訊息會通知你
(就好像生兵滿會通知一樣)
3.如果第二點也不行的話,那至少
希望能改成所有可以復仇的對象
都會直接顯示對方護盾剩餘的時間
然後一直倒數,讓玩家自已心裡有數
倒數快要結束前,先準備好重兵來報仇練身體
4.如果第三點對於網路或系統的負擔太重的話
可以改成能復仇的對象可以設定成關注
被關注的對象就比照第3點處理
然後一次最多只能設定三個玩家關注
或者一個也可以
目前想到的就這樣
--
Tags:
手遊
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