小島開發兩三事 以及 MGS5 - PS

By Kama
at 2012-01-04T16:11
at 2012-01-04T16:11
Table of Contents
Hideo Kojima has given a few vague and cryptic clues about a game he’s
working on — a title he simply refers to
as “Project Ogre.” Ogre might not be the only game that Kojima works on,
though, as he has expressed interest in
producing other projects. Kojima also briefly discussed MGS5.
小島先生近日透漏了一些新作部分模糊的訊息,關於他目前正在開發的作品,
即是和先前所提及的 "Project Orge"(Orge計畫)有所關聯
且除此之外上小島先生手上尚有其他計劃案同時處於開發階段
小島先生更也表達了想製作其他(型態)遊戲的高度興趣,
當然也簡單的提了MGS5的未來發展
OPM UK had an interview with Kojima in which he discussed Metal Gear, Project
Ogre, and more. The excerpt below
follows Kojima being asked about Ogre:
PS官方雜誌(UK) 在上一期訪談了小島先生,論及Metal Gear、Ogre計畫 等等
底下節錄小島先生對Ogre的說法
I can’t really say too much about that project yet, but it’s a very
subdued experience – it’s a little bit
different to what I’ve done up until now. On the surface it will look
similar, but once you get into it, it will
be a different experience – and I’m hoping people look forward to that. But
the Ogre project is going to take a
lot of time, so I want to produce some other things on the side, like I’m
doing with Metal Gear Rising. So while I
’m working on Project Ogre there might be a couple of other projects going
on at the same time.
目前來說,我還無法對這個計畫(Orge)本身有太多的公開,
但開發實質進行得相當順暢,這次相較我以往的作品將會有那麼一點不同,
雖說外觀上看起來好像很類似,但是當你深入玩了之後,你就知道厲害
我相當期待大家都能夠喜愛,另外由於Ogre計畫的開發相當的費時,
所以我另一方面我也進行著其他開發案的參與,好比MGR就是一例,
更甚者在開發Orge計畫的同時,我手上可能更有一堆的CASE要弄 XD
Kojima was then asked about MGS5. He indicated in his response that he wouldn
’t have as much of a role in the
development of the title as he did with the original MGS:
小島接著被逼問到MGS5
從他所述來看,他將不會在本作有像MGS最初作那樣大的參與製作
Well, I think we’ll probably have to make it at some point, but what
that will be, we have no idea. As far as
my involvement in the project is concerned, [it] probably won’t be as much
as it was with MGS1 – maybe I can do
just one stage! For MGS1 I made the maps myself, laid out the enemy routes
myself, did everything hands-on – that
level I can’t do again.
好吧,我想左閃右閃我們還是得繼續這個系列作,
但MGS5到底會是什麼個樣子,目前八字都還沒有一撇
不過就開發的觀點來說,我想我的參與可能將不會有如製作MGS1代那樣的多
這次我自己製作的部分搞不好就只有開發一個關卡的程度,
在MGS1,我自己搞了地圖,自己配置敵兵路線,自己攬了許許多多部分在手上
但如今像當初那樣大程度的由自己深入製作,我想是不太會再發生了
來源 PlayStationLifeStyle http://ppt.cc/vDQc
----
這樣我又更期待那個Ogre會是啥了 ... ( ′o`)y ~ ☆☆
--
working on — a title he simply refers to
as “Project Ogre.” Ogre might not be the only game that Kojima works on,
though, as he has expressed interest in
producing other projects. Kojima also briefly discussed MGS5.
小島先生近日透漏了一些新作部分模糊的訊息,關於他目前正在開發的作品,
即是和先前所提及的 "Project Orge"(Orge計畫)有所關聯
且除此之外上小島先生手上尚有其他計劃案同時處於開發階段
小島先生更也表達了想製作其他(型態)遊戲的高度興趣,
當然也簡單的提了MGS5的未來發展
OPM UK had an interview with Kojima in which he discussed Metal Gear, Project
Ogre, and more. The excerpt below
follows Kojima being asked about Ogre:
PS官方雜誌(UK) 在上一期訪談了小島先生,論及Metal Gear、Ogre計畫 等等
底下節錄小島先生對Ogre的說法
I can’t really say too much about that project yet, but it’s a very
subdued experience – it’s a little bit
different to what I’ve done up until now. On the surface it will look
similar, but once you get into it, it will
be a different experience – and I’m hoping people look forward to that. But
the Ogre project is going to take a
lot of time, so I want to produce some other things on the side, like I’m
doing with Metal Gear Rising. So while I
’m working on Project Ogre there might be a couple of other projects going
on at the same time.
目前來說,我還無法對這個計畫(Orge)本身有太多的公開,
但開發實質進行得相當順暢,這次相較我以往的作品將會有那麼一點不同,
雖說外觀上看起來好像很類似,但是當你深入玩了之後,你就知道厲害
我相當期待大家都能夠喜愛,另外由於Ogre計畫的開發相當的費時,
所以我另一方面我也進行著其他開發案的參與,好比MGR就是一例,
更甚者在開發Orge計畫的同時,我手上可能更有一堆的CASE要弄 XD
Kojima was then asked about MGS5. He indicated in his response that he wouldn
’t have as much of a role in the
development of the title as he did with the original MGS:
小島接著被逼問到MGS5
從他所述來看,他將不會在本作有像MGS最初作那樣大的參與製作
Well, I think we’ll probably have to make it at some point, but what
that will be, we have no idea. As far as
my involvement in the project is concerned, [it] probably won’t be as much
as it was with MGS1 – maybe I can do
just one stage! For MGS1 I made the maps myself, laid out the enemy routes
myself, did everything hands-on – that
level I can’t do again.
好吧,我想左閃右閃我們還是得繼續這個系列作,
但MGS5到底會是什麼個樣子,目前八字都還沒有一撇
不過就開發的觀點來說,我想我的參與可能將不會有如製作MGS1代那樣的多
這次我自己製作的部分搞不好就只有開發一個關卡的程度,
在MGS1,我自己搞了地圖,自己配置敵兵路線,自己攬了許許多多部分在手上
但如今像當初那樣大程度的由自己深入製作,我想是不太會再發生了
來源 PlayStationLifeStyle http://ppt.cc/vDQc
----
這樣我又更期待那個Ogre會是啥了 ... ( ′o`)y ~ ☆☆
--
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