宮本茂談 其它類WiiU控制器,暴力遊戲 - Switch

Daph Bay avatar
By Daph Bay
at 2012-06-19T20:50

Table of Contents

節錄:
“In the past when we’ve introduced stuff like motion control or touch screen
control with the Nintendo DS, it typically would take a few years for other
companies bringthem into their own offerings,” he says. “The fact that one
year out when we first introduced the concept of Wii U, we’re already seeing
other companiestrying to move in that same direction, suggests there’s a
tremendous amount ofpossibility in what we’ve shown so far.”
過去,當任天堂採用體感及Nintendo DS的觸控操作,其他廠商通常都要花個幾年才能應
用到所製作的遊戲,宮本表示,一年就在任天堂首次揭露WiiU的概念後,已經可以看到
其他廠商試著跟上腳步,暗示著,就任天堂目前為止所展示一切有無窮的可能性。

Miyamoto also talked about why he believes Nintendo is in a better place to
take advantage of the dual-screen approach to gaming, as compared to the
competitors.

“We have along history of creating these kinds of experiences. Even going
back as far as our early experiments long ago between the portable gaming
machines and the home console. The challenges we experienced at that time –
not everyone had that complete ecosystem and hardware environment, so we
couldn’t have those experiences be made available to our entire user base.
It has the definitive advantage (because) it’s coupled with our experience
with creating unique gameplay for this very specific type
of ecosystem.
宮本也談到跟其他對手相比之下,他認為任天堂對於雙銀幕遊戲的應用來的更有優勢
任天堂創作那些體驗已有好長一段歷史,即使回顧好久以前我們在掌上遊機及家用
機間所做的早期實驗。當時我們遇到的挑戰—並非每人都有完整的生態及硬體環境,
所以我們不能馬上提供體驗給全部使用者。
明確的優勢就是,在這個特殊型態的生態系統,打造獨特的遊玩方式再結合上任天堂
的經驗。

Miyamoto ended the interview by sharing histake on violence in games, as well
as how he aims to create fun for all ageswhile avoiding the competitive
nature of events like E3.
宮本分享以他對遊戲裡的暴力元素的感受,以及目標是創作能讓全年齡都能享受樂趣
的遊戲,同時還要避開帶有競爭意味的E3展來結束專訪。

“Sometimes I get worried about the continued reliance on making games that
are so centeredaround guns, and that there are so many of these games,"
he says. "I have a hard time imagining – particularly for young generations
of gamers – how theysit down and play and interact with that.
有時候,持續製作以槍為中心這類的遊戲讓我擔憂,而這類遊戲又特別多。
尤其是年輕一代的玩家,我很難不去想像他們坐下、遊玩與遊戲裡的暴力元素互動的
各種畫面。

“Previous forms of media, like books, made it easy for parents to know
and understandwhat they’re buying for their children. With the transition
into digitalmediums it becomes more difficult for parents to have a full
grasp of what’sgoing on. From a game developer’s standpoint it’s important
to take that intoaccount
之前的媒體型式,以書本為例,讓父母親輕易知道、了解他們要買什麼東西給小孩。
隨著轉變到數位媒介,這樣的媒介讓父母親無法完全了解這樣的媒介。
就一名遊戲開發者的觀點來看,要將這點列入考量是很重要的。

It’s something that’s tough for me to objectively look at, and I think to
me, what’s most important, is that I don’t betray the trust that people
have in me. At a show like this, it’s my job to show we’re all having fun.
People come to E3 and they want to talk aboutcompetition and who won the show,
and all these companies combating one another. But what we’re meant to be
doing is bringing fun to the world. So rather than focusing on competition,
I feel it’s my job to go up on stage andshow how I can
bring fun to the world by having fun myself.”
這是某種很難讓我客觀看待之,我認為,最重要一點是,我不會背叛人們對我的信任。
在這樣的展場上,我的職責就是展現任天堂是有樂趣的。人們來到E3展,要談競爭,
要談誰贏得全場焦點,所有參展廠商彼此競爭。但任天堂真正要做的是把樂趣帶給全球
,所以不是專注那家廠商贏那家獲得注目,我覺得我要走上台,展現我要怎樣把自身
的樂趣帶給全世界。

素人翻譯 有錯請指正 ^^

來源:
http://www.wretch.cc/blog/kb240824088
http://www.ign.com/articles/2012/06/19/shigeru-miyamoto-talks-the-competition-
at-e3

--
Tags: Switch

All Comments

Ina avatar
By Ina
at 2012-06-21T19:59
推~
Jessica avatar
By Jessica
at 2012-06-24T14:00
你腿了
Elma avatar
By Elma
at 2012-06-26T16:04
有點機械翻譯的味道,不過還是推
Tristan Cohan avatar
By Tristan Cohan
at 2012-06-30T20:16
感謝翻譯,很贊同宮本先生的看法
Olga avatar
By Olga
at 2012-07-05T02:02
Dorothy avatar
By Dorothy
at 2012-07-06T01:28
話說 好像真的混斗螺 根MW都是槍戰 對小孩影響還是有差
Charlie avatar
By Charlie
at 2012-07-08T20:37
說的很有道理 一語驚醒我夢中人 嚇得我屁滾尿流失了魂
James avatar
By James
at 2012-07-12T00:21
有種東西叫作遊戲分級
Carolina Franco avatar
By Carolina Franco
at 2012-07-13T03:54
遊戲分級有多少人會特地care嗎
Tracy avatar
By Tracy
at 2012-07-17T10:04
希望老任多發開New title 別再一直續作連發了
Mia avatar
By Mia
at 2012-07-21T23:47
同感,每次出新主機就是老馬馬車薩爾達大亂鬥之類的
Mason avatar
By Mason
at 2012-07-22T05:32
老任的作品每個續作都做過一遍大概也世代交替了XD
Brianna avatar
By Brianna
at 2012-07-26T04:13
每次出新遊戲就不是滿滿的槍Game就エロGame就覺得現代人
Candice avatar
By Candice
at 2012-07-29T13:27
心理是有多壓抑阿...不然就是一堆血噴來噴去的XD
Dinah avatar
By Dinah
at 2012-07-30T06:14
錯的不是槍,錯的是給小孩玩槍game
Donna avatar
By Donna
at 2012-08-01T06:51
我滿期待老任可以開發一款暴力遊戲來玩玩
Puput avatar
By Puput
at 2012-08-02T14:35
新抬頭不少阿,但大多出了也沒人玩,現在玩家的生態XD
Barb Cronin avatar
By Barb Cronin
at 2012-08-06T19:36
斬擊女武神某部分來說有老任協力
Jake avatar
By Jake
at 2012-08-07T13:21
台灣日本我覺得其實根本沒這問題
Genevieve avatar
By Genevieve
at 2012-08-11T05:51
美國因為家家都有槍可能真的會對小孩有影響
Lily avatar
By Lily
at 2012-08-12T03:41
每次都出卡比的話我還蠻開心的XD
Robert avatar
By Robert
at 2012-08-16T18:18
美國因為家家都有槍可能 https://muxiv.com

心靈寫真&零~真紅之蝶~連動

Adele avatar
By Adele
at 2012-06-15T19:10
※ [本文轉錄自 NDS 看板 #1FsnI8jJ ] 作者: MAGICXX (逢甲阿法) 看板: NDS 標題: Re: [閒聊] 心靈寫真andamp;零~真紅之蝶~連動 時間: Fri Jun 15 18:55:01 2012 ※ 引述《Tiyara (------)》之銘言: : http:// ...

「零~真紅之蝶~」 新預告片

Jacky avatar
By Jacky
at 2012-06-15T07:57
http://www.nintendo.co.jp/wii/sl2j/ 官網映像區多了一段Gameplay影片,是由兩個日本女生試玩,看起來還滿融入遊戲的 (笑) (回想當初玩月蝕的時候也是故意把室內弄很暗,玩然後把舍妹抓來當觀眾 XDDD) 另外比較讓我驚豔的是除了操作改良、人物模組也真的進步好多呀, ...

購買百事可樂可獲得DQX公仔(共16種)

Jacob avatar
By Jacob
at 2012-06-15T00:39
http://www.suntory.co.jp/news/2012/11463.html 日本SUNTORY旗下的百事可樂與DQX共同合作將於7/24開始舉行購買百事可樂主力商品 「PEPSI NEX」零卡可樂,即可獲得DQX的怪物公仔一隻,一共有16種, 勢必又會引起一陣搶購收集熱潮吧! ▼對象商品 ...

wii經典控制器如何玩PC版真三國無雙六?

Rebecca avatar
By Rebecca
at 2012-06-14T18:41
※ [本文轉錄自 Emulator 看板 #1FsR-N5D ] 作者: shecan (me too) 看板: Emulator 標題: [求助] wii經典控制器如何玩PC版真三國無雙六? 時間: Thu Jun 14 18:40:20 2012 目前已有Wii Classic Controller ...

DQX公佈免費遊玩的孩童時段

Yuri avatar
By Yuri
at 2012-06-14T17:13
http://game.watch.impress.co.jp/docs/news/20120614_540155.html DQX的免費孩童遊玩時段正式公佈,提供給沒有購買利用卷的兒童玩家也能免費上網遊玩, 時間到了會自動存檔並且切斷連線,家長也可以安心。 【KIDS TIME】 週一~週五(含例假日) ...