官方回應鏡頭問題(但最遠距離他不想多說 - WOW

By Charlotte
at 2016-07-28T09:16
at 2016-07-28T09:16
Table of Contents
※ 引述《arcross (阿插)》之銘言:
: 幹你PTT好卡打個字要5秒,不想翻譯了只好隨便抓幾個重點...
: 官網原文: http://goo.gl/ZMXqk0
: 大概就是...
: 有頭暈小隊來確保玩家玩遊戲不會頭暈不舒服。
不是頭暈小隊,是BZ公司內部也有會容易3D暈的員工在
原文沒有說有一支頭暈小隊負責,只有說希望讓這些特殊情況的員工跟玩家都能玩遊戲
: 鏡頭最遠距離的影響最明顯,但這篇先不談。
: 提了幾個正在解決的頭暈問題。
不是這篇先不談,而是BZ官方認為會暈根本就不是最遠鏡頭距離的問題
原文的意思是,對玩家來說最明顯的改變就是最遠鏡頭距離,所以最遠距離變替死鬼
但事實上已經偷偷改了很多鏡頭的技術細節,不只是最遠距離而已
所以BZ覺得,玩家會覺得暈干最遠距離屁事,其實是其他玩家不知道的原因啦~((挖鼻
: 如果你覺得鏡頭讓你不舒服就回報當下的情況吧,最好附個照片或影片。
: First and foremost, please know that this is a topic of discussion and
: development across multiple teams here. We have teammates who are sensitive
: to motion sickness. We care very much about making sure playing our game doesn
: ’t make you – or them – feel unwell.
: Although the maximum camera distance changes are the most immediately
: noticeable, there were several less-apparent changes made to how the camera
: functions in the pre-expansion patch, and we’ve already identified some
: cases where those changes may be causing issues. Here’s a few examples:
: We’ve found an issue with camera shake effects, which we’re currently
: working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’
: ve likely noticed this one).
: There was a systemic change to our graphical renderer which changes the way
: FoV is calculated. Manually resizing the viewable game area (which is usually
: done via “viewport” addons) may be affecting the game camera differently
: than before. We have identified the cause of this issue and are actively
: addressing it.
: We’re also tracking down some vehicle-related camera bugs.
: We believe that underlying issues like these are the actual source of many of
: the motion sickness concerns. To that end, if you find yourself feeling ill
: in-game, examples of where you were and what you were doing at the time would
: be very useful for helping us track down exactly what’s causing the issue,
: especially if you can provide video footage so that we can see what the
: camera was doing at the time.
: This issue is very important to us, and we’re working hard on investigating
: and correcting it as quickly as possible. Any examples you can send us are
: very much appreciated.
: Thank you very much.
--
: 幹你PTT好卡打個字要5秒,不想翻譯了只好隨便抓幾個重點...
: 官網原文: http://goo.gl/ZMXqk0
: 大概就是...
: 有頭暈小隊來確保玩家玩遊戲不會頭暈不舒服。
不是頭暈小隊,是BZ公司內部也有會容易3D暈的員工在
原文沒有說有一支頭暈小隊負責,只有說希望讓這些特殊情況的員工跟玩家都能玩遊戲
: 鏡頭最遠距離的影響最明顯,但這篇先不談。
: 提了幾個正在解決的頭暈問題。
不是這篇先不談,而是BZ官方認為會暈根本就不是最遠鏡頭距離的問題
原文的意思是,對玩家來說最明顯的改變就是最遠鏡頭距離,所以最遠距離變替死鬼
但事實上已經偷偷改了很多鏡頭的技術細節,不只是最遠距離而已
所以BZ覺得,玩家會覺得暈干最遠距離屁事,其實是其他玩家不知道的原因啦~((挖鼻
: 如果你覺得鏡頭讓你不舒服就回報當下的情況吧,最好附個照片或影片。
: First and foremost, please know that this is a topic of discussion and
: development across multiple teams here. We have teammates who are sensitive
: to motion sickness. We care very much about making sure playing our game doesn
: ’t make you – or them – feel unwell.
: Although the maximum camera distance changes are the most immediately
: noticeable, there were several less-apparent changes made to how the camera
: functions in the pre-expansion patch, and we’ve already identified some
: cases where those changes may be causing issues. Here’s a few examples:
: We’ve found an issue with camera shake effects, which we’re currently
: working to hotfix (if you’ve run Bloodmaul Slag Mines since the patch, you’
: ve likely noticed this one).
: There was a systemic change to our graphical renderer which changes the way
: FoV is calculated. Manually resizing the viewable game area (which is usually
: done via “viewport” addons) may be affecting the game camera differently
: than before. We have identified the cause of this issue and are actively
: addressing it.
: We’re also tracking down some vehicle-related camera bugs.
: We believe that underlying issues like these are the actual source of many of
: the motion sickness concerns. To that end, if you find yourself feeling ill
: in-game, examples of where you were and what you were doing at the time would
: be very useful for helping us track down exactly what’s causing the issue,
: especially if you can provide video footage so that we can see what the
: camera was doing at the time.
: This issue is very important to us, and we’re working hard on investigating
: and correcting it as quickly as possible. Any examples you can send us are
: very much appreciated.
: Thank you very much.
--
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