如何降低Roguelike的重複煩躁感 - Steam

By Ula
at 2020-06-19T13:40
at 2020-06-19T13:40
Table of Contents
各位好
雖然遊玩遊戲不算多,但也玩了幾款Roguelike遊戲。
動作:死亡細胞、巫師傳奇
卡牌:槍與香蕉、欺詐之地、月圓之夜
(卡牌Roguelike濫觴 殺戮尖塔卻還沒買 哈哈)
玩過Roguelike都是有爽快的打擊感或是相當有趣的機制,但大約玩的10小時進度還在前段關卡後就產生極度煩躁不耐,進而把遊戲冷凍。
我很喜歡這類遊戲前期帶給我的新鮮感與有趣機制,但只要一直失敗就有極大的挫敗感,常常在想如果這款遊戲只是一般動作、Rpg、卡牌該有多好。
各位在遊玩Roguelike時,使如何保持耐心和新鮮感呢?會不會覺得Roguelike遊戲機制的高難度,讓人覺得有點可惜。
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All Comments

By Genevieve
at 2020-06-21T01:09
at 2020-06-21T01:09

By Carol
at 2020-06-25T03:43
at 2020-06-25T03:43
要對遊戲不膩,唯一的辦法是愛上他,就像什麼dota loli
futa都是成癮症候群

By Skylar Davis
at 2020-06-29T21:49
at 2020-06-29T21:49
沒有人規定Roguelike一定要玩很多很多次才叫玩過,玩幾次

By Regina
at 2020-07-02T01:19
at 2020-07-02T01:19

By Ida
at 2020-07-06T21:03
at 2020-07-06T21:03

By Edith
at 2020-07-10T03:32
at 2020-07-10T03:32

By Michael
at 2020-07-11T07:27
at 2020-07-11T07:27

By Elma
at 2020-07-15T08:49
at 2020-07-15T08:49
ssion 不然死掉就全部沒有了 真的會很挫折

By Harry
at 2020-07-15T23:28
at 2020-07-15T23:28

By Joseph
at 2020-07-19T15:37
at 2020-07-19T15:37

By Gilbert
at 2020-07-21T17:57
at 2020-07-21T17:57

By Ethan
at 2020-07-25T19:38
at 2020-07-25T19:38
反覆性玩到膩為止,如果很快膩對你而言應該c/p很低

By Todd Johnson
at 2020-07-29T04:27
at 2020-07-29T04:27
一般動作受眾應該更廣吧

By Sarah
at 2020-08-02T23:19
at 2020-08-02T23:19
堅持自己風格可以在特別領域培養死忠玩家就足以養活公司,

By Tristan Cohan
at 2020-08-05T09:08
at 2020-08-05T09:08

By Jacob
at 2020-08-06T16:18
at 2020-08-06T16:18
更足的大公司

By Enid
at 2020-08-08T16:46
at 2020-08-08T16:46

By Leila
at 2020-08-09T12:06
at 2020-08-09T12:06

By George
at 2020-08-14T01:06
at 2020-08-14T01:06

By Eartha
at 2020-08-16T14:08
at 2020-08-16T14:08

By Hedda
at 2020-08-20T05:05
at 2020-08-20T05:05
子都打得贏我」,啊事實上就是這遊戲性不適合你啊,找找可

By Connor
at 2020-08-20T08:45
at 2020-08-20T08:45

By Jacky
at 2020-08-25T04:12
at 2020-08-25T04:12

By Quintina
at 2020-08-28T04:39
at 2020-08-28T04:39

By Steve
at 2020-08-30T10:39
at 2020-08-30T10:39

By Connor
at 2020-08-31T02:25
at 2020-08-31T02:25

By Frederica
at 2020-09-02T17:05
at 2020-09-02T17:05

By Frederic
at 2020-09-03T06:41
at 2020-09-03T06:41

By Jessica
at 2020-09-04T18:16
at 2020-09-04T18:16

By Hamiltion
at 2020-09-04T21:21
at 2020-09-04T21:21

By Agnes
at 2020-09-07T18:10
at 2020-09-07T18:10

By Sarah
at 2020-09-10T22:46
at 2020-09-10T22:46

By Quanna
at 2020-09-13T03:47
at 2020-09-13T03:47

By Franklin
at 2020-09-13T05:33
at 2020-09-13T05:33
去解鎖東西,就算你不會玩也能越玩越強;爛的例子像是

By Dinah
at 2020-09-15T02:47
at 2020-09-15T02:47
罰高手玩家,所以那款沒EY的沒有到大紅。

By Rae
at 2020-09-16T10:45
at 2020-09-16T10:45
樣slay the spire大概沒辦法通關了

By Yedda
at 2020-09-20T22:18
at 2020-09-20T22:18

By Doris
at 2020-09-24T04:23
at 2020-09-24T04:23

By Lily
at 2020-09-26T23:09
at 2020-09-26T23:09

By Valerie
at 2020-10-01T18:42
at 2020-10-01T18:42

By Queena
at 2020-10-03T17:07
at 2020-10-03T17:07

By Andrew
at 2020-10-04T10:27
at 2020-10-04T10:27

By David
at 2020-10-06T05:28
at 2020-10-06T05:28

By Ingrid
at 2020-10-07T14:46
at 2020-10-07T14:46

By Hamiltion
at 2020-10-08T06:16
at 2020-10-08T06:16

By Bethany
at 2020-10-09T06:18
at 2020-10-09T06:18

By Lucy
at 2020-10-11T04:03
at 2020-10-11T04:03
湊到很神的組合讓你輕鬆通關 但是如果你湊到神組合還是無法
打過 或者你無法判斷哪些道具組在一起會很神 rogue-like遊
戲就真的不太適合你

By Connor
at 2020-10-15T19:27
at 2020-10-15T19:27

By Sarah
at 2020-10-17T21:48
at 2020-10-17T21:48

By Selena
at 2020-10-18T20:26
at 2020-10-18T20:26
所以變得有點雞同鴨講

By Donna
at 2020-10-22T07:54
at 2020-10-22T07:54
其實根本沒有體驗到機制的樂趣啊,前後言矛盾XD

By James
at 2020-10-27T03:28
at 2020-10-27T03:28

By Dora
at 2020-10-28T20:54
at 2020-10-28T20:54

By Genevieve
at 2020-10-29T07:50
at 2020-10-29T07:50
就是怕新手挫折感太大

By Anthony
at 2020-10-31T02:59
at 2020-10-31T02:59

By Joe
at 2020-11-01T10:02
at 2020-11-01T10:02
只能作成重複刷的玩法

By Brianna
at 2020-11-05T02:59
at 2020-11-05T02:59

By George
at 2020-11-08T20:10
at 2020-11-08T20:10

By Heather
at 2020-11-10T19:20
at 2020-11-10T19:20
起到的模仿效應嗎?

By David
at 2020-11-13T09:59
at 2020-11-13T09:59

By Adele
at 2020-11-14T13:49
at 2020-11-14T13:49

By Megan
at 2020-11-18T17:22
at 2020-11-18T17:22

By Puput
at 2020-11-21T23:53
at 2020-11-21T23:53

By Madame
at 2020-11-26T17:15
at 2020-11-26T17:15

By Delia
at 2020-11-30T09:23
at 2020-11-30T09:23

By Enid
at 2020-12-01T07:31
at 2020-12-01T07:31

By Gilbert
at 2020-12-04T01:25
at 2020-12-04T01:25

By Carolina Franco
at 2020-12-07T18:37
at 2020-12-07T18:37
無盡的挑戰與折磨

By Victoria
at 2020-12-10T15:53
at 2020-12-10T15:53

By Hardy
at 2020-12-11T00:38
at 2020-12-11T00:38
細胞...

By Genevieve
at 2020-12-11T02:36
at 2020-12-11T02:36

By Kelly
at 2020-12-11T06:23
at 2020-12-11T06:23

By Vanessa
at 2020-12-15T12:39
at 2020-12-15T12:39

By Genevieve
at 2020-12-19T17:42
at 2020-12-19T17:42
成rogue-like/lite呢
玩遊戲十幾年,現在rogue-like元素反而最深得我心

By Kama
at 2020-12-22T01:11
at 2020-12-22T01:11

By Carolina Franco
at 2020-12-25T11:58
at 2020-12-25T11:58

By Carol
at 2020-12-26T21:53
at 2020-12-26T21:53

By Carol
at 2020-12-31T19:41
at 2020-12-31T19:41

By Callum
at 2021-01-04T01:52
at 2021-01-04T01:52
like模式讓玩家持續戰鬥下去

By Olivia
at 2021-01-06T21:05
at 2021-01-06T21:05
不過隨機生成的平衡其實很難做XD

By Steve
at 2021-01-10T20:56
at 2021-01-10T20:56

By Harry
at 2021-01-14T06:29
at 2021-01-14T06:29
有不會玩卡關或是單純不適合這種類型

By Dinah
at 2021-01-18T15:40
at 2021-01-18T15:40

By Hedwig
at 2021-01-22T05:46
at 2021-01-22T05:46

By Poppy
at 2021-01-22T11:53
at 2021-01-22T11:53

By Franklin
at 2021-01-25T23:19
at 2021-01-25T23:19
因為隨機要素加上高難度才叫作Roguelike

By Michael
at 2021-01-28T20:58
at 2021-01-28T20:58

By Caitlin
at 2021-01-29T09:19
at 2021-01-29T09:19
問題了

By Candice
at 2021-02-01T20:29
at 2021-02-01T20:29

By Jake
at 2021-02-03T04:43
at 2021-02-03T04:43

By Gary
at 2021-02-04T16:01
at 2021-02-04T16:01

By William
at 2021-02-05T20:45
at 2021-02-05T20:45
氣和腦筋,亦步亦趨的過關。

By Caroline
at 2021-02-10T09:40
at 2021-02-10T09:40

By Iris
at 2021-02-13T23:09
at 2021-02-13T23:09

By Enid
at 2021-02-14T21:58
at 2021-02-14T21:58
得煩躁為何還要繼續玩?

By Agatha
at 2021-02-15T18:26
at 2021-02-15T18:26

By Margaret
at 2021-02-19T20:20
at 2021-02-19T20:20

By Anonymous
at 2021-02-23T20:39
at 2021-02-23T20:39

By Daniel
at 2021-02-28T15:33
at 2021-02-28T15:33

By Margaret
at 2021-03-03T06:45
at 2021-03-03T06:45
完全沒有周回繼承的呢XD

By Hedy
at 2021-03-07T02:47
at 2021-03-07T02:47

By Rachel
at 2021-03-11T00:10
at 2021-03-11T00:10

By Elvira
at 2021-03-12T23:00
at 2021-03-12T23:00

By Dorothy
at 2021-03-13T09:59
at 2021-03-13T09:59
你以為Roguelike只是附加拖長時間的東西,但是自己可以想

By Olive
at 2021-03-15T11:48
at 2021-03-15T11:48
系一輪直接往後延長個五倍十倍,你是否就真的不會膩?
遊戲很多的平衡設計都是在Roguelike這個前提下建立的,要

By Emma
at 2021-03-17T22:34
at 2021-03-17T22:34

By Zanna
at 2021-03-18T21:49
at 2021-03-18T21:49
怕死

By Isabella
at 2021-03-19T05:06
at 2021-03-19T05:06
好機制很有可能其根本就是必須成立在Roguelike上的平衡

By Tracy
at 2021-03-22T22:05
at 2021-03-22T22:05
戲機制也相對容易可以轉化成非Roguelike,但可以想見的是

By Erin
at 2021-03-23T09:04
at 2021-03-23T09:04
趣其實是很難說的

By Oscar
at 2021-03-24T06:22
at 2021-03-24T06:22

By Delia
at 2021-03-27T05:13
at 2021-03-27T05:13

By Ida
at 2021-03-28T17:49
at 2021-03-28T17:49

By Lauren
at 2021-04-02T13:08
at 2021-04-02T13:08

By Erin
at 2021-04-06T05:21
at 2021-04-06T05:21
派那種

By Anthony
at 2021-04-08T18:05
at 2021-04-08T18:05

By Joe
at 2021-04-12T00:41
at 2021-04-12T00:41
碰這類的

By Ursula
at 2021-04-12T18:54
at 2021-04-12T18:54
修改器跟MOD就是再+100%

By Candice
at 2021-04-14T05:30
at 2021-04-14T05:30

By Madame
at 2021-04-14T19:02
at 2021-04-14T19:02

By Iris
at 2021-04-16T05:18
at 2021-04-16T05:18

By Lauren
at 2021-04-18T10:14
at 2021-04-18T10:14

By Tristan Cohan
at 2021-04-21T06:16
at 2021-04-21T06:16
越勇 不斷進化 從進化中得到成就感 一點一滴推進關
卡 如果容易心態炸裂 還是不要玩Rouguelike或魂系動
作遊戲了

By Belly
at 2021-04-24T15:08
at 2021-04-24T15:08

By Megan
at 2021-04-26T01:43
at 2021-04-26T01:43

By John
at 2021-04-29T08:27
at 2021-04-29T08:27

By Ingrid
at 2021-05-01T18:48
at 2021-05-01T18:48
就好 在那邊搶 = =

By Cara
at 2021-05-02T01:21
at 2021-05-02T01:21
我不愛吃芋頭 難道我要問如何喝芋頭鮮奶的時候不吐嗎

By Hamiltion
at 2021-05-06T11:07
at 2021-05-06T11:07

By Carolina Franco
at 2021-05-09T19:49
at 2021-05-09T19:49
不過了 那我也沒辦法

By Jacob
at 2021-05-10T05:07
at 2021-05-10T05:07

By Steve
at 2021-05-13T10:10
at 2021-05-13T10:10

By Lucy
at 2021-05-15T21:55
at 2021-05-15T21:55
因為大部分都不給你存檔 一失敗重來會崩潰

By Frederica
at 2021-05-18T05:36
at 2021-05-18T05:36
會過不了關XD

By Frederica
at 2021-05-21T09:41
at 2021-05-21T09:41

By Regina
at 2021-05-25T11:12
at 2021-05-25T11:12

By Hedwig
at 2021-05-26T20:27
at 2021-05-26T20:27

By Noah
at 2021-05-27T04:39
at 2021-05-27T04:39

By Dora
at 2021-05-31T13:17
at 2021-05-31T13:17
躁

By Ida
at 2021-05-31T14:56
at 2021-05-31T14:56

By Rebecca
at 2021-06-04T18:23
at 2021-06-04T18:23
勸退 像hades要農到正常狀態也要打個好十幾小時

By Necoo
at 2021-06-06T11:01
at 2021-06-06T11:01
關太吃時間 破了一關也覺得是靠運氣 沒成就感

By Carol
at 2021-06-09T23:48
at 2021-06-09T23:48

By Suhail Hany
at 2021-06-11T14:42
at 2021-06-11T14:42
以像This War of Mine這樣說一些好故事。

By Freda
at 2021-06-15T17:34
at 2021-06-15T17:34
的話也是能用這系統寫出很精彩人際互動更複雜的好故事

By Doris
at 2021-06-18T15:44
at 2021-06-18T15:44

By Gilbert
at 2021-06-19T12:44
at 2021-06-19T12:44
不過打過幾輪後我就放置等更新了,遊戲時數44小時

By Dinah
at 2021-06-21T16:00
at 2021-06-21T16:00

By Ivy
at 2021-06-23T03:27
at 2021-06-23T03:27

By Andy
at 2021-06-24T14:51
at 2021-06-24T14:51

By Doris
at 2021-06-27T04:15
at 2021-06-27T04:15

By Ivy
at 2021-06-27T06:01
at 2021-06-27T06:01

By Bennie
at 2021-06-28T14:13
at 2021-06-28T14:13

By Cara
at 2021-06-29T17:28
at 2021-06-29T17:28

By Daniel
at 2021-06-29T19:16
at 2021-06-29T19:16

By Olive
at 2021-06-30T15:22
at 2021-06-30T15:22

By Sarah
at 2021-07-04T15:28
at 2021-07-04T15:28

By Jake
at 2021-07-08T01:20
at 2021-07-08T01:20
eta 比自己試到瘋掉還好 有些古老roguelike的機制都很難才
能知道

By Dora
at 2021-07-10T10:04
at 2021-07-10T10:04

By Enid
at 2021-07-10T17:44
at 2021-07-10T17:44

By Hamiltion
at 2021-07-15T03:27
at 2021-07-15T03:27

By Emma
at 2021-07-15T16:40
at 2021-07-15T16:40

By Faithe
at 2021-07-19T21:02
at 2021-07-19T21:02

By Regina
at 2021-07-22T09:20
at 2021-07-22T09:20

By Hedda
at 2021-07-24T19:02
at 2021-07-24T19:02

By Anonymous
at 2021-07-29T05:45
at 2021-07-29T05:45
有成就感

By Oscar
at 2021-08-02T21:40
at 2021-08-02T21:40

By Queena
at 2021-08-06T00:32
at 2021-08-06T00:32
順的過關 死個幾次自然就煩躁 看起來你也不是玩遊戲特別

By Annie
at 2021-08-10T08:35
at 2021-08-10T08:35

By Vanessa
at 2021-08-11T23:11
at 2021-08-11T23:11

By Caroline
at 2021-08-15T10:40
at 2021-08-15T10:40

By Suhail Hany
at 2021-08-20T07:15
at 2021-08-20T07:15

By Ethan
at 2021-08-22T15:59
at 2021-08-22T15:59
重玩 死掉就進度歸零的遊戲 你把他當一般冒險遊戲在玩當

By Erin
at 2021-08-22T22:55
at 2021-08-22T22:55

By Dorothy
at 2021-08-26T04:43
at 2021-08-26T04:43
技術 到下一款同類型遊戲也是用的到 玩多就變強了

By Anthony
at 2021-08-29T22:04
at 2021-08-29T22:04

By David
at 2021-09-01T23:08
at 2021-09-01T23:08

By Rae
at 2021-09-03T15:13
at 2021-09-03T15:13
感真的很重 我也不喜歡

By Ivy
at 2021-09-04T08:07
at 2021-09-04T08:07

By Hazel
at 2021-09-07T03:03
at 2021-09-07T03:03

By Irma
at 2021-09-10T15:37
at 2021-09-10T15:37

By Jack
at 2021-09-14T07:27
at 2021-09-14T07:27

By John
at 2021-09-15T18:32
at 2021-09-15T18:32

By Una
at 2021-09-16T07:15
at 2021-09-16T07:15

By Sandy
at 2021-09-18T22:07
at 2021-09-18T22:07

By Olivia
at 2021-09-23T16:41
at 2021-09-23T16:41
、可控的變化更多,就算死了也能有保有資源,不會有種失敗
什麼都沒有的挫折感。

By Connor
at 2021-09-24T22:55
at 2021-09-24T22:55

By Audriana
at 2021-09-25T01:15
at 2021-09-25T01:15
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