天堂M 近戰武器深入探討(理論值) - 天堂

By Freda
at 2018-03-02T21:19
at 2018-03-02T21:19
Table of Contents
補充 在計算中 我們往往忽略魔法傷害的"重要性"
先不說癢不癢啦 要把魔法傷害的期望值倒回去安裝DPS表
需要一定的理解力
正常來說 比較任意兩把武器 由於載體相同 因此變身與攻速均可忽略不算
(此篇原PO已解釋)
但是 由於魔法武器的特性 是每一下均條件發動 因此攻速這變因形成權重不同
所以比較魔法武器時 攻速也是變因了
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例如 狂風斧
查資料 可得 強6 10% 強7 11% 強8 12%類推
發動傷害設W好了 強6 10%發動計算
每下傷害1*10%*W=0.1W
人物攻擊力N +6狂(大怪) 假設藍變216%
原DPS 1.161(n+20)*216% +[取武器攻速*狀態攻速]*[每下發動期望值]=真DPS
依照此題 1.161(N+20)*216%+[2.50776*0.1W]=DPS
那 知道這個可以幹嘛勒?
例如 現在人物攻擊40 藍變. 大怪 拿+8海神好 還是+9狂斧好?
我們知道+9狂發動期望值為13% >每下傷害0.13W
8海 1.23(40+11.5+10)=75.645
9狂 1.161(40+12+11)=73.143
看起來9狂輸慘慘 但是把魔法加計入
73.143*2.16+[1.161*2.16*0.13W]=75.645*2.16
w=16.5772
可看出 當發動傷害w=16.5772以上 +9狂就贏+8海神
但是魔法傷害為多少 智力影響嘛
抱歉 這真的就要有耐心的人測試
不過 會有這疑惑的 可能大多數是底弓 天弓妖精吧..
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