天國降臨 個人心中神作 文長 - Steam
By Frederica
at 2020-12-08T12:40
at 2020-12-08T12:40
Table of Contents
手機排版請用全版模式閱讀
歡迎來到14世紀的捷克,這裡沒有能將敵人打飛至空中的劍技、沒有呼風喚雨的巫師、沒有口吐火球的飛龍,然而平均壽命只有30歲,這裡的生活十分艱苦,盜匪橫行、瘟疫肆虐而此時的國王無力治國,國王充滿野心的弟弟以恢復秩序之名四處劫殺不服者,貴族們各自站隊自顧不暇,甚至連人民精神支柱天主教都可笑的分裂出兩位教宗,在這種亂世下一名不學無術的鐵匠之子亨利,被迫離開父母的保護下強迫成長,想辦法在這亂世中活下去並且為父母報仇
Kingdom come:Deliverance(以下簡稱KCD)
原本只打算拿來當2077前的墊檔,沒想到深深沉迷,KCD給我帶來的沉浸感更甚於上古5與巫師3,只有碧血狂殺2能比擬,KCD的遊戲節奏比RDR2稍快點,但跟現在的主流比起仍是緩慢且充滿痛苦的
,遊戲的前期充滿了挫折開鎖不行、偷竊不行、村中的酒鬼就能把你打趴在地,興奮的拿起劍準備迎來第一場真正的戰鬥隨即被虐殺,在體認到無論如何都無法打贏敵人後,只能屈辱的背對燃燒的家鄉,無視被屠殺的村民逃亡,然而當你撐過前期後你會著迷於波西米亞遇到的一切事物.......除了BUG和設計不良的遊戲機制
漫長的前言結束了以下用簡單的條列式講優缺點
1、挫折與樂趣同樣高的戰鬥:KCD的戰鬥系統相當高的參考
HEMA(真實歐洲武術),這可能是眾多冷兵器戰鬥遊戲中最真實的一款,有HEMA的選手曾說KCD是他唯一看過正確盾牌拿法的遊戲,然而真實也代表著難以上手以及容錯率低,在KCD中玩家能學會如何在招架後順勢一劍封喉,在熟練使用各種連招用法後,享受與敵人刀劍比拼的快感,然後發現所學一切大多用不到,因為多數戰鬥是一對多,而敵人的攻擊慾望很高不會有在旁看戲輪番跟主角車輪戰的情形,玩家容易腹背受敵更不用說是打出連招,雪上加霜的是遊戲設計不良連雜魚強盜都會高級技巧大師反擊,這使得要使出一套劍技很困難
常規做法是使用弓箭遠處解決敵人,然而本作的弓箭沒有準心就算MOD調出來還是要自己抓拋物線,更不用說射箭等級低時弓會左右晃動更難瞄準,如果沒帶臂甲射箭甚至會讓自己受傷,然後如果敵人全身板甲弓箭可是無效的哦^^
不過這終究是款RPG,在亨利等級與裝備提升後依然能夠碾壓多數敵人,只是想要打的好看就很吃玩家技術了,如果你玩過騎砍可以很快的上手這套戰鬥系統,然後依然被砍成渣
2、驚艷但又惱人的真實設計:初期遊玩時遇到畫面突然模糊時以為是BUG,看到眼皮忽然快速閉上畫面一黑才知道原來是主角睏了,KCD相當巧妙的運用第一人稱的特色,當頭部流血時會遮擋視線,戴上全罩頭盔的視野只剩一條縫隙,頭部被重擊時視野會快速向旁偏移並模糊,主角會肚子餓但吃太多又會不舒服,亨利甚至是個文盲在學會識字前根本看不懂書本的內容,在戰鬥上對上全身板甲的敵人
時劍刃沒什麼效果,但釘錘能帶來奇效,如果敵人沒帶全罩式頭盔,一招往臉部的突刺可能就能結束戰鬥,如果穿著華服人們會更敬重你,佩帶武器身上帶血則能更好的威脅人
但在這些樂趣後同時帶來不少痛苦,比白狼更脆的膝蓋,在野外長時間旅行後為找不到睡覺的地方苦惱,手受傷揮舞武器變慢、腳受傷無法跑步、頭受傷視線模糊,受傷太久不處理會流血致死偏偏身上繃帶用盡,超盡責的守衛總是在主角偷完東西後來臨檢,想要煉金必須先在野外一株一株採集後來到煉金工坊,研究材料要放什麼?放多少?要不要研磨?大火還小火?要不要蒸餾?雖然後期等級高了能自動化但前期看到這麼繁瑣的過程真的WTF,另外別忘了亨利是文盲學會識字前看不懂煉金說明書
3、超詳盡的中世紀百科全書:這就沒得黑了,堪比刺客教條資料庫的附錄,詳盡和又不死板的解析中世紀人們的生活方式、職業、食物、知名人物等,例如當時人們習慣直接將尿壺往窗外倒,狩獵是貴族的特權平民肉類來源大多是魚肉,皮革匠需要用尿液將皮革泡軟身上總是充滿異味,所以只能和妓女等低下階層住在一起,磨坊主因為工作環境住在郊區與市區裡的居民不熟,所以經常被侮蔑是小偷、有做黑市交易甚至有用黑魔法等,在遊戲中經常能見到磨坊主被先入為主的歧視,雖然實際上他們德行確實也不怎麼樣就是
4、流暢且有趣的劇情:雖然遊戲節奏偏慢但主線劇情倒是蠻通順的,前期劇情就很快的吸引住我,像是現實民眾經常討論戰爭但又覺得這事不會發生,結果跟朋友逛街完回家時想著晚餐要吃什麼,對岸的飛彈就把你家炸了,主角亨利真的就是個無名小卒,沒什麼抱負整天跟朋友胡鬧,剛開始在床上賴床被母親叫醒那幕就被我覺得,這廢物不是我嗎親近感十足,哪怕後來亨利成為了一名軍人學會了各種劍術,他也只是個小人物在這惡劣的亂世中想辦法做好自己能作的,其他只能聽天由命,比起刺客教條的歷史我覺得就只是個背景,KCD更像是活在那個時代中
5、各種搞人設定與BUG:遊戲中有一堆詭異的灌木叢無法穿越,走個路也火大(MOD可解),用手把根本打不開的鎖,線索與任務道具沒有任何高亮提醒、任務缺乏引導,像隻無頭蒼蠅在一片森林中尋找任務道具令人煩躁,以及該死的存檔系統,這遊戲存檔需要喝一種保存酒,使得存檔不能隨心所欲,想幹各種壞事前最好先想清楚,因為前期幹壞事被抓機率頗高,犯罪懲罰也很重,製作組原意是想讓玩家慎重對待每個決定,但玩起來卻綁手綁腳,好險有MOD可以解決,主機玩家只能自己加油
BUG部分經過兩年的改進與剛開始比起來好很多,至少沒遇到不能進行任務的BUG,但各種詭異的物理碰撞、人物合體、嚴肅的主線中全程倒著走路、人物浮空等令人哭笑不得的BUG還是很多,另外因為開發時間過久加上優化也不好,這款遊戲的畫面稱不上太好,人物的眼神甚至有點空洞
吾之蜜糖可能是汝之毒藥,個人相當喜歡歷史、中世紀、冷兵器,而KCD在這3點做到幾乎滿分所以對我來說能掩蓋其他缺點,本作可能許多人吃不下否則版上也不會只有寥寥幾篇心得,其中多數還是帶我入坑的yoseii大發的,這是戰馬工作室的第一款作品就砸入了10億台幣的成本,真的是群令人敬佩的瘋子,好險本作賣的不錯很快就回本續作有望,我認為無論是小說、影劇還是遊戲能夠讓外國人對本國歷史有興趣真的是很厲害的事,在遊玩過程中除了內建百科外我還查了一堆捷克的歷史,希望續作可以改良缺點並加入PVP模式一定很刺激
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