夥伴指數測量計機制分析 - 爐石戰記
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By Kumar
at 2022-01-28T11:49
at 2022-01-28T11:49
Table of Contents
https://redd.it/sedzxl
懶人包: 造成傷害越多越快
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#進入戰鬥
甚麼都不做會獲得固定百分比的進度(約為4.8%)
https://i.imgur.com/CqFhe4E.png
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#對敵人造成傷害
手下對敵人手下傷害越高 推進的進度越多
但隨著回合推進傷害/進度比例會指數遞減
除非你當回合拿到夥伴則不變
詳細數據可參考:
https://imgur.com/a/38klooH
#破除聖盾術
會拿到0~2%進度 基本上打到盾就是吃虧
#戰鬥階段勝利/平手
勝利獲得的進度跟你對敵方英雄造成的傷害有關
平手獲得約1~3%
另外就算回合滿了(夥伴圖示關閉) 勝利好像還是可以多拿1~2%
#根據你場上的手下數量而微幅蓄力
非常小 大概0.1~0.3%
#每個回合所能夠蓄力的夥伴指數測量計幅度有最高限制
還未完全掌握 但約為20~30%
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Tags:
爐石
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By Tracy
at 2022-01-28T23:53
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