哪種俄羅斯方塊適合比賽? - 俄羅斯方塊
By Ethan
at 2016-10-29T19:14
at 2016-10-29T19:14
Table of Contents
針對哪種俄羅斯方塊適合比賽,這個人回答了我
Chaf Bloque I'm answering to a comment Jacob Wang (唐德行) answered. Thanks to him, I'm typing that huge text.
No matter how "pure" and untouched the NES version is, the players on it are drived by Nostalgia, rather than "real thoughs" on what would be the best competitive version of Tetris. Eli is talking about NES Tetris being the "True Tetris", while 1) the True one should be the Elektronika 60 version, designed by Pajitnov 2) the same Pajitnov helped designing the Guidelines by TTC..
The Guideline games are better in a 1v1 situation, because it's an actual fight between both players, thanks to the garbage system and the counter system. While competition in NES Tetris are 1v1 races, when both players never interact with each other. You can play the entire game without paying attention to your opponent at all.
In order to win in Guidelines, because of how T-Spins, B2Bs and RENs (combos) works, if you do "Classic stacking" and do Tetrises after Tetrises, you'll never win against somebody that knows how combos and bonuses works. That makes the players to pay attention of their previews, their hold and on the opponent's playfield, previews and hold. More than just on your playfield.
Real battle is coming up. Because of how you have to deal with your opponent's garbage, how you have to anticipate his moves and how to block their momentums.
As a competitor and as a fighting game player, the thing I enjoy the most isn't making a great score or a great stacking. It's guessing right and striking at the right spot, when the opponent is defeated. And that makes me sad to see comments like what Adam wrote. Because it makes a game's difficulty on top of a player's action. Dealing with a game's engine and dealing with a player is totally not the same thing. When a game engine will always be at the same timing you're used to, a player can suddenly
change his tempo so that his opponent will have hard time dealing with their garbage. All of the "skills" that has been scaled down to Guidelines from NES (No doubt, in a 1P perspective, NES is way harder than Guidelines) has been transfered to reads on your opponent and piece managements, to do T-Spins, B2Bs and RENs.
The thing is, as of right now, we don't have a "perfect" official version of Tetris Guidelines that can be played in competition and almost considered like an "eSport".
- Tetris Friends has good rules (in expert mode), but it has bad online, no ways to play a match locally and it's too fast that only the really good and fast players will be able to make that guessing part work.
- Tetris Online Japan has pretty much the same problem than TF, despite being better, but even more faster.
- Tetris Ultimate is garbage. Too slow, the garbage lines are random instead of depending of the lines cleared and the game runs poorly.
- Puyo Puyo Tetris is the closest of the "perfection" for a Guidelines game. But sadly, the game is only on consoles (PS4 and XBO versions are better) and isn't available outside of Japan, so people have to import it and the western Tetris community just ignore it.
- Older versions like PS3 Tetris, Tetris Splash or Tetris Worlds are all impossible to be played again, because EA and THQ (when they were alive) can't publish them, the licence being right now in Ubisoft's dirty hands. (Yes. Dirty. Tetris Ultimate is THEIR making.)
And on top of that, the Tetris events like CTEC and CTWC kinda looks down at Guidelines games (and, indirectly, at Guidelines) while waving towards other Tetris communities, like TGM or SNES Tetris for Europe. (Yes, I know about TUlt and PS3 Tetris tourneys in CTWC. That doesn't change anything.)
Even worse, Guidelines aren't that well designed to be a truly competitive Tetris. The broken techinics people can do, because of 7-bags. Like Bravo openings, ST Stacking loops. The weird kicks, because of the SRS... But Guidelines are pushed and forced by TTC. So that when you develop a Tetris game, you HAVE to make it so the engine respects the Guidelines. And that, my friend, is just straight totalitarism. Especially when you're not the one that developping the game.
So, we can't have an unified and good competitive Tetris for PC and consoles, because of Tetris Holdings, doing total garbage and nonsense with their trademark and the community is so splitted that being the "Best Tetris player" doesn't mean anything, because it can be KAN, Hebomai, Jonas or JKwon (Or Martin. I don't know that much about Cultris). But people don't care. Guidelines is for babies, Guidelines tourneys like TTOs are ignored, TGM at GDQ HYYYYPE, Harry Hong maxed out again and wooooooo a
movie!
I'm so mad.
收回讚 · 回覆 · 1 · 14小時
--
Chaf Bloque I'm answering to a comment Jacob Wang (唐德行) answered. Thanks to him, I'm typing that huge text.
No matter how "pure" and untouched the NES version is, the players on it are drived by Nostalgia, rather than "real thoughs" on what would be the best competitive version of Tetris. Eli is talking about NES Tetris being the "True Tetris", while 1) the True one should be the Elektronika 60 version, designed by Pajitnov 2) the same Pajitnov helped designing the Guidelines by TTC..
The Guideline games are better in a 1v1 situation, because it's an actual fight between both players, thanks to the garbage system and the counter system. While competition in NES Tetris are 1v1 races, when both players never interact with each other. You can play the entire game without paying attention to your opponent at all.
In order to win in Guidelines, because of how T-Spins, B2Bs and RENs (combos) works, if you do "Classic stacking" and do Tetrises after Tetrises, you'll never win against somebody that knows how combos and bonuses works. That makes the players to pay attention of their previews, their hold and on the opponent's playfield, previews and hold. More than just on your playfield.
Real battle is coming up. Because of how you have to deal with your opponent's garbage, how you have to anticipate his moves and how to block their momentums.
As a competitor and as a fighting game player, the thing I enjoy the most isn't making a great score or a great stacking. It's guessing right and striking at the right spot, when the opponent is defeated. And that makes me sad to see comments like what Adam wrote. Because it makes a game's difficulty on top of a player's action. Dealing with a game's engine and dealing with a player is totally not the same thing. When a game engine will always be at the same timing you're used to, a player can suddenly
change his tempo so that his opponent will have hard time dealing with their garbage. All of the "skills" that has been scaled down to Guidelines from NES (No doubt, in a 1P perspective, NES is way harder than Guidelines) has been transfered to reads on your opponent and piece managements, to do T-Spins, B2Bs and RENs.
The thing is, as of right now, we don't have a "perfect" official version of Tetris Guidelines that can be played in competition and almost considered like an "eSport".
- Tetris Friends has good rules (in expert mode), but it has bad online, no ways to play a match locally and it's too fast that only the really good and fast players will be able to make that guessing part work.
- Tetris Online Japan has pretty much the same problem than TF, despite being better, but even more faster.
- Tetris Ultimate is garbage. Too slow, the garbage lines are random instead of depending of the lines cleared and the game runs poorly.
- Puyo Puyo Tetris is the closest of the "perfection" for a Guidelines game. But sadly, the game is only on consoles (PS4 and XBO versions are better) and isn't available outside of Japan, so people have to import it and the western Tetris community just ignore it.
- Older versions like PS3 Tetris, Tetris Splash or Tetris Worlds are all impossible to be played again, because EA and THQ (when they were alive) can't publish them, the licence being right now in Ubisoft's dirty hands. (Yes. Dirty. Tetris Ultimate is THEIR making.)
And on top of that, the Tetris events like CTEC and CTWC kinda looks down at Guidelines games (and, indirectly, at Guidelines) while waving towards other Tetris communities, like TGM or SNES Tetris for Europe. (Yes, I know about TUlt and PS3 Tetris tourneys in CTWC. That doesn't change anything.)
Even worse, Guidelines aren't that well designed to be a truly competitive Tetris. The broken techinics people can do, because of 7-bags. Like Bravo openings, ST Stacking loops. The weird kicks, because of the SRS... But Guidelines are pushed and forced by TTC. So that when you develop a Tetris game, you HAVE to make it so the engine respects the Guidelines. And that, my friend, is just straight totalitarism. Especially when you're not the one that developping the game.
So, we can't have an unified and good competitive Tetris for PC and consoles, because of Tetris Holdings, doing total garbage and nonsense with their trademark and the community is so splitted that being the "Best Tetris player" doesn't mean anything, because it can be KAN, Hebomai, Jonas or JKwon (Or Martin. I don't know that much about Cultris). But people don't care. Guidelines is for babies, Guidelines tourneys like TTOs are ignored, TGM at GDQ HYYYYPE, Harry Hong maxed out again and wooooooo a
movie!
I'm so mad.
收回讚 · 回覆 · 1 · 14小時
--
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