吉田修平談SCE三廠支援機制 - PS

By Quintina
at 2015-06-24T00:17
at 2015-06-24T00:17
Table of Contents
http://ameblo.jp/seek202/entry-12042450549.html
「我雖然無法對契約的詳細內容作說明,但可以談談這件事情的由來。這件事是三廠營業
團隊的工作。他們到目前為止已經對許多的indie開發者提供支援了。在這幾年,你們應
該有看過我們團隊的Adam Boyes或Shahid Ahmad在台上介紹indie開發者吧。三廠營業團
隊就是負責找出很不錯的indie game,並與他們簽定合約。請他們讓遊戲率先在PS上發售
。」
「支援的方法有許多種,資金方面的支援也是其中之一。若是遊戲製作資金無法順利周轉
,開發者不得不自己出資的話,三廠營業團隊就會對其進行支援。因為三廠營業團隊就是
為了三廠的營業而存在,要是主動由我們出資的話,那這作品就會變一廠作品了!而這
就是我(SCEWWS)負責的工作了。這兩者有著非常大的差異。如果鈴木先生在KS成功募到夠
多的資金的話,SCEA就會投入更多資金、甚至提供其他支援。」
--
某人可能又要要求鈴木把這些寫進QA了
--
「我雖然無法對契約的詳細內容作說明,但可以談談這件事情的由來。這件事是三廠營業
團隊的工作。他們到目前為止已經對許多的indie開發者提供支援了。在這幾年,你們應
該有看過我們團隊的Adam Boyes或Shahid Ahmad在台上介紹indie開發者吧。三廠營業團
隊就是負責找出很不錯的indie game,並與他們簽定合約。請他們讓遊戲率先在PS上發售
。」
「支援的方法有許多種,資金方面的支援也是其中之一。若是遊戲製作資金無法順利周轉
,開發者不得不自己出資的話,三廠營業團隊就會對其進行支援。因為三廠營業團隊就是
為了三廠的營業而存在,要是主動由我們出資的話,那這作品就會變一廠作品了!而這
就是我(SCEWWS)負責的工作了。這兩者有著非常大的差異。如果鈴木先生在KS成功募到夠
多的資金的話,SCEA就會投入更多資金、甚至提供其他支援。」
--
某人可能又要要求鈴木把這些寫進QA了
--
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