卡片為何沒有防禦這項 - 神魔之塔

By Dora
at 2014-04-03T15:00
at 2014-04-03T15:00
Table of Contents
抱歉,吃掉原文。
這問題應該大家都有想過!!
但是,從幾個角度下去看之後,
這遊戲有沒有防禦真的不太重要。
1.手機遊戲
回歸原點,畢竟是手機遊戲!取向不同。
攻擊就是最大的防禦,極致的輸出換取遊戲的快感!!
高防怪,一滴一滴打已經夠拖台錢了!
我相信,給予快感以及成就感,才能讓玩家有玩下去的動力。
2.遊戲技能與設定
好吧!就算給你防禦,官方設定怪的攻擊力往上調整!!
抑或是,怪的技能多一個無視防禦...
月經文八成又多一條!!
[抱怨]有沒有防禦在高還是吃土的八卦?!
現在很多怪的技能設定的如此有趣(討人厭?
ex:愈戰愈強 這你防再高,還是吃石頭!!
%盾&反彈傷害 東東磨來磨去,東東磨來磨去。
自爆&固定%傷害 BOOM!!說好的防呢..
另外,卡片的設定已經比防禦還有用了~
ex:1滴血系列(奧丁、水遊...
回血系列(依登、光遊...
減傷系列(水遊、玄武...
控場系列(水妹、蜘蛛...
現在的關卡設定,就算有防禦~還是要吃石頭!!
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神魔之塔
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