分享CSS優化檔cfg - Steam

Anthony avatar
By Anthony
at 2008-06-04T06:42

Table of Contents

官方認定合法的優化,參數如下:


// FPS Settings
// ----------------


//Cl_ Commands
cl_cmdrate "101" // Must be set to 100/101
cl_drawmonitors "0" // changeable
cl_ejectbrass "0" // changeable
cl_forcepreload "1" // changeable
cl_interp "0.01" // Must be set to .01
cl_interpolate "1" // Must be set to 1
cl_lagcomp_errorcheck "1" // changeable
cl_lagcompensation "1" // changeable
cl_minmodels "1" // changeable
cl_min_ct "1" // changeable
cl_min_t "1" // changeable
cl_predictweapons "1" // changeable
cl_pred_optimize "2" // changeable
cl_phys_props_max "50" // Must be set to 50+
cl_ragdoll_physics_enable "1" // changeable
cl_ragdoll_collide "0" // changeable
cl_smooth "1" // changeable
cl_smoothtime "0.01" // changeable
cl_soundscape_flush
cl_updaterate "101" // Must be set to 100/101


//Mat_ commands

mat_bloomamount_rate "0.05f" // Must be set to "0.05f"
mat_bloomscale "0" // changeable
mat_bumpbasis "0" // Must be set to 0
mat_bumpmap "0" // changeable
mat_clipz "1" // changeable
mat_colorcorrection "0" // changeable
mat_compressedtextures "1" // changeable
//mat_debug // Illegal
mat_debug_autoexposure "0" // Must be set to 0
mat_debug_bloom "0" // Must be set to 0
mat_debug_postprocessing_effects "0" // Must be set to 0
mat_debug_process_halfscreen "0" // Must be set to 0
mat_debugalttab "0" // Must be set to 0
mat_debugdepth "0" // Must be set to 0
mat_debugdepthmode "0" // Must be set to 0
mat_debugdepthval "128" // Must be set to 128
mat_debugdepthvalmax "256" // Must be set to 256
mat_disable_bloom "1" // changeable
//mat_dxlevel 90 // Must be set to 81 or higher
mat_filterlightmaps "1" // changeable
mat_force_bloom "0" // Must be set to 0
mat_forcehardwaresync "0" // changeable
mat_hdr_enabled "0" // changeable
mat_hdroverbrightrange "16" // Must be set to 16
mat_leafvis "0" // Must be set to 0
mat_norendering "0" // Must be set to 0
mat_parallaxmap "0" // changeable
mat_picmip "2" // Must not be higher than 2
mat_reducefillrate "1" // changeable
mat_showlightmappage "-1" // Must be set to -1
mat_specular "0" // changeable
mat_surfaceid "0" // Must be set to 0
mat_surfacemat "0" // Must be set to 0
mat_vsync "0" // changeable

//R_ Commands

r_ambientfraction "0.1" // Must be set to .1
r_avglight "1" // Must be set to 1
r_decals "100" // changeable
r_decal_cullsize "0" // changeable
r_dopixelvisibility "0" // changeable
r_drawbatchdecals "0" // changeable
r_drawdetailprops "1" // Must be set to 1
r_drawflecks "0" // changeable
r_drawmodeldecals "0" // changeable
r_dynamic "0" // changeable
r_eyes "0" // changeable
r_flex "0" // changeable
r_lightaverage "1" // Must be set to 1
r_lod "-1" // Must be set to -1/0/1/2
r_maxdlights "32" // Must be set to 32
r_modellodscale "1" // Must be set to 1
r_occlusion "1" // changeable
r_renderoverlayfragment "0" // changeable
r_rootlod "2" // Must be set to 0/1/2
r_shadows "1" // changeable
r_shadowmaxrendered "1" // changeable
r_shadowrendertotexture "1" // changeable
r_teeth "0" // changeable
r_waterforceexpensive "0" // changeable
r_waterdrawreflection "0" // changeable
r_worldlights "2" // Must be set to 2
r_worldlightmin "0.0002" // Must be set to .0002

r_3dnow "1" // changeable
r_mmx "1" // changeable
r_sse "1" // changeable
r_sse2 "1" // changeable
r_3dsky 0 // changeable

//Rope_

rope_averagelight "0" // changeable
rope_collide "0" // changeable
rope_shake "0" // changeable
rope_smooth "0" // changeable
rope_smooth_minwidth "0" // changeable
rope_smooth_minalpha "0" // changeable
rope_smooth_maxalphawidth "0" // changeable
rope_smooth_maxalpha "0" // changeable
rope_smooth_enlarge "0" // changeable
rope_subdiv "0" // changeable
rope_wind_dist "0.01" // changeable


//Miscellaneous

//+showbudget // Illegal
//+showbudget_texture // Illegal
//+showbudget_texture_global // Illegal
demo_recordcommands "1" // Must be set to 1
//flush // Illegal
//flush_locked // Illegal
fps_max "100" // changeable
func_break_max_pieces "0" // changeable
gl_clear "0" // changeable
jpeg_quality "100" // Must be set to 100
mp_decals "100" // changeable
net_showevents "0" // Must be set to 0
props_break_max_pieces "0" // changeable
props_break_max_pieces_perframe "0" // changeable
rate "25000" // Must be set to 25000+
snd_flushasync
texture_budget_background_alpha "999 // changeable
texture_budget_panel_height "0" // changeable
texture_budget_panel_width "0" // changeable
//timerefresh // Illegal
voice_enable "1" // changeable
voice_scale "1" // changeable
voice_modenable "1" // changeable
violence_agibs "1" // changeable
violence_hgibs "1" // changeable
violence_hblood "1" // changeable
violence_ablood "1" // changeable
//wait // Illegal
zoom_sensitivity_ratio "1.0" // changeable

cl_restrict_server_commands "0"

有些參數我調整自己習慣的,例如彈孔顯示、血跡,css硬體要求較高,

以上對fps有明顯的提升,不過畫面相對會變差,對TP玩家影響不大。


---------------------------以下練槍參數-----------------------

bind "F1" "give weapon_hegrenade" //lan game need remove
bind "F2" "give weapon_flashbang" //lan game need remove
bind "F3" "give weapon_smokegrenade" //lan game need remove
bind "F4" "noclip" //lan game need remove

cfg檔名另外設定,需要的時候再開啟。

F1 生芭樂 F2閃光 F3煙霧 F4無敵飛(我都是拿來看投擲路線用)

--
Tags: Steam

All Comments

Christine avatar
By Christine
at 2008-06-05T02:57
push

遊戲間延遲的問題

Puput avatar
By Puput
at 2008-06-03T13:46
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淺論遊戲中的槍支

Zenobia avatar
By Zenobia
at 2008-06-03T10:46
因為看到前篇推文有人提到左輪手槍 我只有玩過 CS1.6 CZ CSS 所以不清楚 CS-絕對武力系列裡 是否有左輪手槍? (只知道 戰慄時空裡有左輪) 沒左輪手槍系列 是因為射6發就要換子彈會覺得很虛嗎? (沙漠之鷹至少還可以射個9發再換) 還是射速連發問題? (比方說要用西部快槍手的方式?) 個 ...

有人打dods嗎~分享一下吧XDD

Leila avatar
By Leila
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有人打dods嗎~分享一下吧XDD

Dorothy avatar
By Dorothy
at 2008-06-02T22:10
我剛接觸DODS 大概只能把AWP的甩槍用在德軍步槍上面= = 有沒有人有心得可以交流一下阿~~~~ 或是留下ID我們來玩玩看XDD - ...

遊戲序號?

Puput avatar
By Puput
at 2008-06-02T21:58
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