具指標實測之I+I型雙解放希臘落珠統計 - 神魔之塔
By William
at 2015-08-27T04:27
at 2015-08-27T04:27
Table of Contents
比對文章代碼(AID): #1JogVJtb 解放前 I+I型 計餘數2的情況下
以下是解放後雙希臘隊長下 I+I型 不計餘數(本版希臘的餘數不好計算) 40組數據
閱讀完以上可以直接END看結論
木希
組數 輸出(萬) combo
1 45 16
2 42.8 17
3 285 40
4 30 14
5 185 31
6 7.8 6
7 86 22
8 45.1 17
9 25.1 12
10 41.4 16
11 74.3 21
12 80 21
13 22 12
14 33.3 13
15 29.6 14
16 20 12
17 70 21
18 49 19
19 48 17
20 20 11
21 286 40
22 30 14
23 37 16
24 55 19
25 45.6 17
26 95 26
27 24 12
28 36 17
29 85 21
30 36 16
31 12.6 9
32 34 14
33 43 16
34 114 26
35 22 11
36 22 11
37 42 16
38 114 26
39 26 12
40 32 14
平均 60.8 17.6
標準差 62.3 7.3
木希 康波
輸出(萬)
上一版雙火希測試結果如下(這還是計餘數2的情況下)
平均 25.81 11.67
標準差 13.84 3.54
火希
輸出(萬) 康波
影片:https://livehouse.in/channel/239232/record/-Jxer964rzh7Ru3PF-NI
https://livehouse.in/channel/239232/record/-JxfXP7-CPoSu70e2ycG
結論:不計餘數情況下 輸出約是前一個版本2~6倍攻隊(還沒有計算主動技能)
雖然MH沒有在新版給希臘倍攻 但是買5C多送兩顆的影響下
確實對希臘造成很大影響(雖然標準差變大但可以理解)
還是5顆5顆消比較好 買5C多兩顆請善加運用 這部份影響很大
餘數是每回合會紀錄的 買5C送兩顆(以下簡稱副餘數)
副餘數只算記當回合 前三康送一顆 第五康送第二顆 以此類推 下回合歸零
由於以上原因 導致%%%的形成 至於如何%%%請爬文 請自行研究
目前實測結果 並沒有被調弱 斷珠情況少
實際上副餘數的出現反而可以減少斷珠的發生與增加穩定輸出的效果
至於副餘數怎麼用 怎麼消 請多玩幾次就會有底了 簡單說就是拉高康波
拉高康波可以分:首消高康 讓副餘數作用增加 而且首消要是居多屬珠
疊珠 疊到一定康波送你一顆屬珠 連鎖效應下也是很可觀的
至於還是會斷珠的人 如果拜拜沒用的話 把希臘刪掉吧
原本對於這個買5C送2的效果沒有很看好 實測之後發現希臘還真的牽一髮動全身
本實測還是在沒有記餘數的情況下測得 計餘數2的情況會更穩定且平均數更高
懶人包:55消 老師告訴你55消 快樂消 隨便消 帶個短轉 55消 快樂消
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