使用磨隊的心態 - 神魔之塔
By Tracy
at 2015-08-23T11:44
at 2015-08-23T11:44
Table of Contents
磨隊阿…………(遠目)
對於一個登入660的玩家來說,
磨隊是我神魔人生前半段的最佳寫照,
五色防龍,伊登,木妹,水遊鴨,奧丁,暗遊,呂布陪我磨過各式關卡,
排行綁永遠是倒數五名,
減傷的12宮,大聖始終抽不到,
幸虧在家靠自己,出外可以靠朋友,
最後以防龍加伊登0石過7封塔(經典一役)。
磨隊雖然在磨的時候很無腦,但事先的準備卻要更充分,
時常要拿計算機出來算減傷以及根性,
還必須要配合木妹伊登回血的程度帶合適血量的隊員,
雖然現在神魔以殺傷力強,轉珠力強為主流,
但好比諸葛孔明與關雲長一樣,
誰強誰弱是未定之數,
用適合的隊打適合的關比較重要,
所以磨隊考驗的是組隊的美學。
其實我自己覺得神魔最有趣的關卡莫過於神廟系列,
用最少的空間配最合適的角色,
還要深入了解各種小怪的主動技,
在打的時候那種緊張刺激度真的超爽的,
但已經好久都沒有出神廟關卡了,
我背包裏的小魔女,小防龍,小妖精都要發霉啦。
(希望神魔許願池能聽到我的願望)
不希望這遊戲只是一直在拼高傷而已啊!!!!!
--
Sent from my Android
--
對於一個登入660的玩家來說,
磨隊是我神魔人生前半段的最佳寫照,
五色防龍,伊登,木妹,水遊鴨,奧丁,暗遊,呂布陪我磨過各式關卡,
排行綁永遠是倒數五名,
減傷的12宮,大聖始終抽不到,
幸虧在家靠自己,出外可以靠朋友,
最後以防龍加伊登0石過7封塔(經典一役)。
磨隊雖然在磨的時候很無腦,但事先的準備卻要更充分,
時常要拿計算機出來算減傷以及根性,
還必須要配合木妹伊登回血的程度帶合適血量的隊員,
雖然現在神魔以殺傷力強,轉珠力強為主流,
但好比諸葛孔明與關雲長一樣,
誰強誰弱是未定之數,
用適合的隊打適合的關比較重要,
所以磨隊考驗的是組隊的美學。
其實我自己覺得神魔最有趣的關卡莫過於神廟系列,
用最少的空間配最合適的角色,
還要深入了解各種小怪的主動技,
在打的時候那種緊張刺激度真的超爽的,
但已經好久都沒有出神廟關卡了,
我背包裏的小魔女,小防龍,小妖精都要發霉啦。
(希望神魔許願池能聽到我的願望)
不希望這遊戲只是一直在拼高傷而已啊!!!!!
--
Sent from my Android
--
Tags:
神魔之塔
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