你覺得以後Cy game會怎樣設計去反制超越? - 線上
By Noah
at 2017-10-01T22:57
at 2017-10-01T22:57
Table of Contents
※ 引述《ppgame (虎紋蜜瓜)》之銘言:
: ※ 引述《ChenRobert (羅伯陳)》之銘言:
: 直接削對方手牌就別想了,就連hs也是勉強出個大部分時候都是副作用的髒鼠
: 對於搶攻輕度玩家市場的遊戲而言,被人砍手牌比被超越還厭惡數倍
: 就連傳統tcg都避免太直接的手控手段
聊聊這段好了
如果可以破壞手牌的話
出一張7費中立手抹是不是就解決了?
雖然手牌破壞很惡劣 但SV跟HS的情況下
放手抹的人要承擔一回的空過還有虧一張牌
我覺得這個代價很大
可以解決超越無法反制的問題
也不會有太多人想放
跟那個滿月先生的解法有點類似
--
還可以做成中立虹卡 少想一張牌 賺
--
: ※ 引述《ChenRobert (羅伯陳)》之銘言:
: 直接削對方手牌就別想了,就連hs也是勉強出個大部分時候都是副作用的髒鼠
: 對於搶攻輕度玩家市場的遊戲而言,被人砍手牌比被超越還厭惡數倍
: 就連傳統tcg都避免太直接的手控手段
聊聊這段好了
如果可以破壞手牌的話
出一張7費中立手抹是不是就解決了?
雖然手牌破壞很惡劣 但SV跟HS的情況下
放手抹的人要承擔一回的空過還有虧一張牌
我覺得這個代價很大
可以解決超越無法反制的問題
也不會有太多人想放
跟那個滿月先生的解法有點類似
--
還可以做成中立虹卡 少想一張牌 賺
--
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