任天堂取得 S3TC 材質壓縮技術授權 - 任天堂

Emily avatar
By Emily
at 2010-04-27T11:51

Table of Contents


Nintendo Gets Compression Program from S3 Graphics
http://goo.gl/cGpd

S3 Graphics announced today that it has signed a new agreement with Nintendo.
This new deal will allow Nintendo access to the S3 Texture Compression
technology that can achieve six-fold compression thereby reducing memory
bandwidth and expanding the amount of texture imagery for the onboard
graphics memory.

"This agreement furthers our dedication to providing our game developers with
leading compression technology to enable them to deliver the best possible
gaming experience," said Mr. Genyo Takeda, General Manager of Nintendo's
Integrated Research and Development Division. "We look forward to continuing
our licensing arrangement with S3 Graphics."

"We are extremely pleased that Nintendo has chosen to use the S3TC
compression technology in its world renowned gaming platforms," said Dr. Ken
Weng, General Manager of S3 Graphics. "The license agreement reaffirms S3
Graphics' S3TC texture compression technology as the industry standard for
both PC and game console graphics."

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這也算另類的臺灣之光吧,
曾經風光 PC 市佔一時的顯卡大廠 S3 Graphics 早已納入 VIA 旗下已久,
不過 S3TC 這項圖形材質壓縮技術也早行之有年,不知道老任這次要運用在哪臺主機上?
透過 S3TC 壓縮技術可達成壓縮比 4:1 ~ 6:1 的程度,不過由於是失真性壓縮,
所以材質當然多少會比未壓縮前有些許失真,但成像品質多少還是在可接受範圍裡就是 :)

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All Comments

John avatar
By John
at 2010-04-29T09:26
我都忘了這家公司了, 我第一張顯卡就是 S3 864 XDD
Bethany avatar
By Bethany
at 2010-05-04T00:22
GC跟Wii都用S3TC,傳聞中的新NDS將有近GC的能力,應該
Liam avatar
By Liam
at 2010-05-04T03:39
是用在3DS上面,如同DS用N64的大作當首發來衝硬體銷量。
Isabella avatar
By Isabella
at 2010-05-08T06:31
陽光瑪琍歐、路易鬼屋,若是3DS有這兩款首發,就不用怕了。
Dinah avatar
By Dinah
at 2010-05-10T21:14
可是如果是這兩款,說實在沒興趣...
John avatar
By John
at 2010-05-13T18:55
至少要推出3DS特性來,DS成功在於善用,不是移植。
Damian avatar
By Damian
at 2010-05-16T19:04
回樓上,這兩款若用觸控式來玩,會很好玩,如同瑪琍歐64DS
Franklin avatar
By Franklin
at 2010-05-20T20:00
那樣。DS的性能無法移植這兩個作品,若3DS的性能足夠,
這兩款是相當適合3DS的特性。
Carol avatar
By Carol
at 2010-05-22T17:59
鬼屋有很強大到拿來衝首發嗎lol
David avatar
By David
at 2010-05-27T10:53
北美的話就有 當年L鬼屋日版銷量只46萬 美版卻有236萬
當初歐版會決定加料的原因就是在於美版賣得比預期更好
Delia avatar
By Delia
at 2010-05-28T11:39
鬼屋可是GC當初的首發,總銷量350萬片,以首發來看很好了
Gilbert avatar
By Gilbert
at 2010-05-29T11:04
鬼屋很適合用觸控式的玩法,陽瑪也一樣,但前提是3DS真有GC
那樣的性能。
Carol avatar
By Carol
at 2010-05-31T20:48
不過S3TC似乎比不上DC用的VQ,死亡之屋2的貼圖,Wii版的較糊

CESA 2010調查~~

Oscar avatar
By Oscar
at 2010-04-27T02:46
CESA(日本電腦娛樂供應商協會)針對一般日本消費者的調查報告 http://report.cesa.or.jp/press/p100426.html 主機擁有率:DS(51.9%)、PS2(36.4%) 主機使用率:DS(29.4%)、Wii(25.3%) 主機上網率:12% 最常用來上網的主機:Wii ...

非常像任天堂卡帶的肥皂

Andy avatar
By Andy
at 2010-04-26T22:52
http://www.kotaku.jp/2010/04/nintensoap.html 圖 http://www.kotaku.jp/photo/100426nin_soap.jpg 由國外廠商Geeksoap的新作品 以Game boy , nintendo64 , Nes(紅白機) ,Snes(超任 ...

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Lauren avatar
By Lauren
at 2010-04-26T21:19
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Anonymous avatar
By Anonymous
at 2010-04-26T00:55
http://wii.ign.com/articles/108/1085849p1.html 根據任天堂官方說法 將從6/27延期到8/31 理由是因為開發時間比預估的還要長 雖然晚了兩個月 但是值得這系列粉絲的期待 -- 意思就是日版還是遙遙無期 -- ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ...

IEEE舉辦瑪莉歐關卡生成競賽

Carolina Franco avatar
By Carolina Franco
at 2010-04-25T15:04
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