ゼルダ無双 厄災の黙示録 - Switch

By Agatha
at 2020-09-09T14:56
at 2020-09-09T14:56
Table of Contents
※ 引述《takase (............)》之銘言:
: https://www.youtube.com/watch?v=bvaT1Lwb6SU
: 中文介紹影片,感謝版友提供
: https://youtu.be/ts4l2lqzVLc
: 微妙,真微妙
我看到一句重點 "保留一騎擋千的爽快感"
曠野之息會好玩,不就是怪物夠強、武器會壞、豐富的探索要素、場景的互動
當你可以一騎擋千,那就是一般的無雙,玩到膩玩到爛的無雙了
曠野之息要出無雙,其實就把怪物填滿原本的地圖,加上主角的軍隊
那就夠了
主角不用一直砍砍砍,找個火把放火燒敵軍不是很好?
攀岩到高點推下一顆大石頭阻斷敵軍不是很好?
把金屬箱吸到高點掉下來砸死一群小兵不是很好?
時間暫停砍木頭集氣飛過去輾壓一排小兵改變局勢不是很好?
就讓雙方軍隊自然進展,主角自己找地方幫忙。
到底為啥要一騎擋千?一騎擋千到底哪裡有爽快感了?
一騎擋千只有煩躁感吧。
--
: https://www.youtube.com/watch?v=bvaT1Lwb6SU
: https://youtu.be/ts4l2lqzVLc
我看到一句重點 "保留一騎擋千的爽快感"
曠野之息會好玩,不就是怪物夠強、武器會壞、豐富的探索要素、場景的互動
當你可以一騎擋千,那就是一般的無雙,玩到膩玩到爛的無雙了
曠野之息要出無雙,其實就把怪物填滿原本的地圖,加上主角的軍隊
那就夠了
主角不用一直砍砍砍,找個火把放火燒敵軍不是很好?
攀岩到高點推下一顆大石頭阻斷敵軍不是很好?
把金屬箱吸到高點掉下來砸死一群小兵不是很好?
時間暫停砍木頭集氣飛過去輾壓一排小兵改變局勢不是很好?
就讓雙方軍隊自然進展,主角自己找地方幫忙。
到底為啥要一騎擋千?一騎擋千到底哪裡有爽快感了?
一騎擋千只有煩躁感吧。
--
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