zBoy v0.51 - 模擬器
By Bethany
at 2012-01-15T13:39
at 2012-01-15T13:39
Table of Contents
http://www.viste-family.net/mateusz/software/zboy/index_en.htm
■ Fixed a bug in the emulation of the "POP AF" CPU instruction (was wrongly
setting the F register),
■ Fixed a bug in the emulation of the "DAA" CPU instruction,
■ Fixed a bug in the emulation of RR and RL CPU instructions (the flag Z
must be set accordingly to the result),
■ Fixed a bug in the emulation of "LD HL,SP+n" and "ADD SP,n" CPU
instructions (wrong update of Carry and Half Carry flags),
■ Fixed a bug in the command line parameters parser, that could lead to
crash of the emulator in case of incorrect parameters passed to zBoy,
■ Added a micro tile cache to the backgroung generation engine,
■ Added the --nocpuidle option to make zBoy not idling the CPU when having
some spare time (this option might give better results on hi-latency systems),
■ Added EXPERIMENTAL support for serial link emulation (two player mode over
network) – this feature is in early alpha stage, so not rock stable yet (it
also requires a very good network connectivity between both peers),
successfully tested on Tetris, Tetris 2, Tetris Blast, Kwirk and Dr. Mario,
■ Replaced the --skipframes option by --limitfps (allows to limit the FPS
emulation rendering in the range 1..60 FPS),
■ General code optimizations – the emulation speed has increased about 15x
(Super Mario Land passed from 80 to 1200 FPS on my laptop),
■ Heavy code cleanup to make zBoy compiling without warnings in -pedantic
mode.
--
■ Fixed a bug in the emulation of the "POP AF" CPU instruction (was wrongly
setting the F register),
■ Fixed a bug in the emulation of the "DAA" CPU instruction,
■ Fixed a bug in the emulation of RR and RL CPU instructions (the flag Z
must be set accordingly to the result),
■ Fixed a bug in the emulation of "LD HL,SP+n" and "ADD SP,n" CPU
instructions (wrong update of Carry and Half Carry flags),
■ Fixed a bug in the command line parameters parser, that could lead to
crash of the emulator in case of incorrect parameters passed to zBoy,
■ Added a micro tile cache to the backgroung generation engine,
■ Added the --nocpuidle option to make zBoy not idling the CPU when having
some spare time (this option might give better results on hi-latency systems),
■ Added EXPERIMENTAL support for serial link emulation (two player mode over
network) – this feature is in early alpha stage, so not rock stable yet (it
also requires a very good network connectivity between both peers),
successfully tested on Tetris, Tetris 2, Tetris Blast, Kwirk and Dr. Mario,
■ Replaced the --skipframes option by --limitfps (allows to limit the FPS
emulation rendering in the range 1..60 FPS),
■ General code optimizations – the emulation speed has increased about 15x
(Super Mario Land passed from 80 to 1200 FPS on my laptop),
■ Heavy code cleanup to make zBoy compiling without warnings in -pedantic
mode.
--
Tags:
模擬器
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