zBoy v0.11 - 模擬器

By Thomas
at 2011-02-02T20:01
at 2011-02-02T20:01
Table of Contents
http://www.viste-family.net/mateusz/software/zboy/
zBoy v0.11 is released. zBoy is a multiplatform GameBoy emulator.
zBoy is a multiplatform GameBoy emulator. I started this project mainly
because I never had the occasion to work with computers at the lowest
(machine code) level. zBoy is my way to learn about architecture of
microprocessors, assembly language, memory addressing, etc..."
Changelog:
- Resetting few additional internal variables at emulator's restart (F10) -
now Duck Tales is not crashing anymore when restarted,
- Optimizations of the video subsystem and CPU emulation code (the emulator
is about 2x faster now),
- Added support for Joypads,
- Added the possibility to redefine all keys (both emulated buttons and
emulator's hotkeys),
- Fixed a small calculation bug causing the emulator to run at max
(unlimited) speed after loading a game state,
- Added the "--ROMINFOS" command-line parameter, making zBoy to show various
informations about the loaded ROM before starting the emulation,
- Added the "--NOSPEEDLIMIT" command-line parameter to play zBoy at unlimited
speed (might be useful for benchmarking purposes),
- Added the "--SHOWFPS" command-line parameter to make zBoy display FPS value
while playing (was always displayed before),
- Added support for "turbo keys" (also known as "auto fire") for buttons A
and B,
- Implemented support for the MBC2 memory controller - made working such
games like F-1 Race, Kid Icarus, Rolan's Curse II, Torpedo Range...,
- Implemented support for the MBC3 memory controller (but without TIMER
support so far) - made working such games like Pokemon Blue and Pokemon Red,
- Added the "--NOSCREENSAVER" command-line parameter which prohibits any
screensaver to start while the emulator is running (Linux only),
- Added the "--HISCORESMEM" option that tells zBoy to memorize HiScores in
games that aren't able to do so by themselves (supports "Pipe Dream",
"Pac-Man" and "Super Marioland"),
- The IME (Interrupt Master Enable) register is always set to 0 at boot now
(games like "Pac-Man special color edition", "Pagemaster" and "Hook" are not
crashing at start anymore).
zBoy v0.10 [17 Dec 2010]
- First non-alpha version of zBoy, many GameBoy games are fully playable.
zBoy v0.00 [22 Aug 2010]-[20 Nov 2010]
- Several versions of the zBoy emulator appeared, published as "alpha
releases", without any versionning.
--
zBoy v0.11 is released. zBoy is a multiplatform GameBoy emulator.
zBoy is a multiplatform GameBoy emulator. I started this project mainly
because I never had the occasion to work with computers at the lowest
(machine code) level. zBoy is my way to learn about architecture of
microprocessors, assembly language, memory addressing, etc..."
Changelog:
- Resetting few additional internal variables at emulator's restart (F10) -
now Duck Tales is not crashing anymore when restarted,
- Optimizations of the video subsystem and CPU emulation code (the emulator
is about 2x faster now),
- Added support for Joypads,
- Added the possibility to redefine all keys (both emulated buttons and
emulator's hotkeys),
- Fixed a small calculation bug causing the emulator to run at max
(unlimited) speed after loading a game state,
- Added the "--ROMINFOS" command-line parameter, making zBoy to show various
informations about the loaded ROM before starting the emulation,
- Added the "--NOSPEEDLIMIT" command-line parameter to play zBoy at unlimited
speed (might be useful for benchmarking purposes),
- Added the "--SHOWFPS" command-line parameter to make zBoy display FPS value
while playing (was always displayed before),
- Added support for "turbo keys" (also known as "auto fire") for buttons A
and B,
- Implemented support for the MBC2 memory controller - made working such
games like F-1 Race, Kid Icarus, Rolan's Curse II, Torpedo Range...,
- Implemented support for the MBC3 memory controller (but without TIMER
support so far) - made working such games like Pokemon Blue and Pokemon Red,
- Added the "--NOSCREENSAVER" command-line parameter which prohibits any
screensaver to start while the emulator is running (Linux only),
- Added the "--HISCORESMEM" option that tells zBoy to memorize HiScores in
games that aren't able to do so by themselves (supports "Pipe Dream",
"Pac-Man" and "Super Marioland"),
- The IME (Interrupt Master Enable) register is always set to 0 at boot now
(games like "Pac-Man special color edition", "Pagemaster" and "Hook" are not
crashing at start anymore).
zBoy v0.10 [17 Dec 2010]
- First non-alpha version of zBoy, many GameBoy games are fully playable.
zBoy v0.00 [22 Aug 2010]-[20 Nov 2010]
- Several versions of the zBoy emulator appeared, published as "alpha
releases", without any versionning.
--
Tags:
模擬器
All Comments
Related Posts
Gens+ REWiND! 1.1

By Regina
at 2011-02-02T14:20
at 2011-02-02T14:20
PCem v0.41

By Jacob
at 2011-02-02T14:14
at 2011-02-02T14:14
DeSmuME 0.9.7 released!

By Ina
at 2011-02-02T14:12
at 2011-02-02T14:12
(application) LusSpace FE 1.18 beta

By Blanche
at 2011-02-02T12:12
at 2011-02-02T12:12
(DSP) Preview Images for DSP 0.11

By Todd Johnson
at 2011-02-02T12:02
at 2011-02-02T12:02