XCOM2開發者解釋為何PC獨占與不支援手把 - Steam

By Todd Johnson
at 2015-06-06T09:12
at 2015-06-06T09:12
Table of Contents
來源:http://goo.gl/9nG7e3
The announcement of XCOM 2 this week as a PC exclusive surprised people, but
the PC focus is allowing developer Firaxis Games to optimize the game for
computers, the studio said in an interview with IGN.
Jake Solomon, creative director on XCOM 2 and lead designer on its
predecessor, 2012's XCOM: Enemy Unknown, told IGN that Firaxis had many
"very, very ambitious goals" for the game. In particular, the developers
wanted to implement physically based rendering, better environmental
destruction, and "high-fidelity characters and environments," according to
IGN. At the top of the list was procedurally generated maps, a feature
Solomon wanted to get into Enemy Unknown but couldn't. In addition, XCOM 2
will support mods, which wouldn't be possible on consoles.
"To do that, we had to use all of our studio expertise ... and our expertise
here is PC," said Solomon. "That's our home, and that's where we're really
comfortable."
Lead producer Garth DeAngelis told IGN that the XCOM 2 development team is a
"relatively small team for the size of the game that we are" making. And with
just one platform to focus on, Firaxis can design XCOM 2 for computers
through and through, said Solomon.
XCOM 2 will be fully optimized for mouse-and-keyboard controls, and Firaxis
is also providing tactical information with text — after all, players will
be sitting close to a screen, so they'll be able to read it. In fact, IGN
reports that Firaxis is currently planning to launch XCOM 2 without gamepad
support, although the studio aims to add it in eventually.
Solomon didn't rule out the chances of XCOM 2 being ported to PlayStation 4
and Xbox One someday, but told IGN that "that's something we're not even
discussing yet." For more on the game, which will be released this November
on Linux, Mac and Windows, check out the debut trailer above.
Correction: This article previously mentioned "physics-based rendering" as a
feature Firaxis wanted to implement in XCOM 2. The feature is "physically
based rendering." We've edited the article to reflect this.
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在這星期XCOM2發布的PC獨佔公告嚇到了許多人,開發工作室Firaxix Games在IGN的
預告片中(http://goo.gl/pF8vZc)說道專注於PC可以讓他們更優化遊戲於電腦上的表現。
XCOM2的製作人也是前作"2012's XCOM:Enemy Unknow"設計師:Jack Solomon在IGN上說:
Firaxi工作室對遊戲有許多許多的目標和野心,尤其是物理上的表現:更好的環境破壞,
高畫質的人物和環境。在列表程序上產生地圖,是Solomon本來想在"Enemy Unkown"表現
的特色,不過最後沒實現。除此之外,XCOM2將會支援MOD,這是在主機上做不到的事。
為了做到這些,我們需要我們工作室所有的專業技術,而我們的專業技術就在PC上。
這是這是我們的家,也是讓我們真正舒適的地方。Solomon這麼說的
開發領導人Garth DeAngelis告訴IGN,XCOM2開發團隊是我們遊戲中相對比較小的。而
透過專注於一個平台,Firaxis工作室可讓XCOM2徹徹底底設計給PC。Solomon又說道。
XCOM2將會完全優化在滑鼠鍵盤上面的操作,還有Firaxis工作室將會透過文字提共戰術
上的資訊,畢竟玩家將會坐在螢幕很近的地方,這可以讓玩家去閱讀他。事實上,Firaxis
工作室現在正在計畫XCOM2將不支援任何手把,雖然工作室將會把它放在最後階段。
Solomon並沒有排除XCOM2有一天會移植到PS4和XBOX ONE,不過他告訴IGN這都是還沒有
開始討論的事,而遊戲將會在11月發布於Linus、Mac和Window。
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外國鄉民罵聲不斷阿XDDDD
--
冷靜下來..數質數一向能讓我冷靜....2.3.5..7-11...ok..全家..萊爾富...
可以不要抄襲嗎 還有改成英文的那個混蛋,這原文是日文啊 白爛
普奇神父
--
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