(XBox360) Ex360E HG r1 (13.05.25) - 模擬器

By Caitlin
at 2013-05-25T11:00
at 2013-05-25T11:00
Table of Contents
2013.05.25
這個嘛........嗯嗯(  ̄ー ̄)"
Ex360E is a highly experimental Xbox 360 emulator, for Xbox Live Arcade
titles developed with XNA Game Studio.
It uses an extremely High-Level approach to Emulation, rely on the fact
that titles developed with XNA run with the .NET framework.
In order to run games, Ex360E extracts an Xbox Live Arcade Package,
decrypts the .xex files, extracts any .NET executables, and then
patches them so that that can then be run by the Windows version of
the .NET framework.
The result of this, is the Xbox 360 game is left in a format that can
be natively run on a Windows PC. Due to these resulting assemblies being
64-bit, and Windows only has a 32-bit variant of the XNA framework, the
Xbox 360 version of the framework is used.
This is achieved by writing Dynamic Link Libraries (.DLL files) that
implement the missing libraries from the Xbox 360 that XNA expects to
be present. (D3D, XINPUT, STORAGE, MEDIA, among others)
Minimum System Requirements:
‧Microsoft Windows (64-bit only, Windows 7 and 8 have been tested as
working)
‧.NET Framework 3.5
‧Microsoft Visual C++ 2010 Runtime
--
r1
Initial Commit
- Very buggy incomplete GUI and patcher
- Highly incomplete implementations of D3D, STORAGE and XINPUT APIs.
- Fez runs, but enters an infinite loop due to invalid D3D format
handling.
______________________________________________________________________________
下載:http://www.mediafire.com/?vpaslzd3tdermsw
官方:http://code.google.com/p/ex360e/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
這個嘛........嗯嗯(  ̄ー ̄)"
Ex360E is a highly experimental Xbox 360 emulator, for Xbox Live Arcade
titles developed with XNA Game Studio.
It uses an extremely High-Level approach to Emulation, rely on the fact
that titles developed with XNA run with the .NET framework.
In order to run games, Ex360E extracts an Xbox Live Arcade Package,
decrypts the .xex files, extracts any .NET executables, and then
patches them so that that can then be run by the Windows version of
the .NET framework.
The result of this, is the Xbox 360 game is left in a format that can
be natively run on a Windows PC. Due to these resulting assemblies being
64-bit, and Windows only has a 32-bit variant of the XNA framework, the
Xbox 360 version of the framework is used.
This is achieved by writing Dynamic Link Libraries (.DLL files) that
implement the missing libraries from the Xbox 360 that XNA expects to
be present. (D3D, XINPUT, STORAGE, MEDIA, among others)
Minimum System Requirements:
‧Microsoft Windows (64-bit only, Windows 7 and 8 have been tested as
working)
‧.NET Framework 3.5
‧Microsoft Visual C++ 2010 Runtime
--
r1
Initial Commit
- Very buggy incomplete GUI and patcher
- Highly incomplete implementations of D3D, STORAGE and XINPUT APIs.
- Fez runs, but enters an infinite loop due to invalid D3D format
handling.
______________________________________________________________________________
下載:http://www.mediafire.com/?vpaslzd3tdermsw
官方:http://code.google.com/p/ex360e/
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
All Comments

By Madame
at 2013-05-28T14:59
at 2013-05-28T14:59

By Emily
at 2013-05-30T02:15
at 2013-05-30T02:15
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