WOT 6/19 Q&A - War Game
By Hedy
at 2015-06-21T00:54
at 2015-06-21T00:54
Table of Contents
Here it is:
- The client side of the Bigworld was heavily modified for Xbox purposes
BW的客戶端在XB上頭有做很大的修改。
- Developers had a look at the T-54 Prototype premium, there is no need to
buff it, it won't be given limited MM
開發組檢視過T-54原型了,沒有增強的必要,也不會給他分房保護。
- Currently developers are working on instruments that would allow them to
quickly convers the old motion values to new motion physics, they don't want
the new physics to negatively influence gameplay
目前開發組正研究著能夠快速更換新物理引擎的方法,他們不想要新物理引擎對遊戲
驗有負面影響。
- HD E-75 will come relatively soon, its armor should not change
E75的HD化相對會較快,裝甲不會有變。
- The packet of data transferred to client after the battle ends is
relatively large, it can happen that the server doesn't sometimes transfer it
correctly and that's when you will get "results unavailable" message
戰鬥後傳輸給伺服器端的封包相對較大,所以有時候戰鬥報告沒有正確的傳輸到客戶
端的情形會發生,而那個情況下你會收到「結果無法取得」的訊息。
- The people who made the personal missions are very experienced players (65+
winrate often), it's possible the first iteration was too difficult because
experienced players did it
達成個人任務的人都是很有經驗的玩家(多為勝率在65%以上),有可能第一輪的任務
太難了,所以只有高手達成任務。
- the current penetration test is just a test, there is no need to panic,
developers will assemble and analyze the statistics first
目前的穿深變動只是測試,沒必要恐慌。開發組會先彙整並分析數據。
- Current normalization is 5 degrees for AP rounds and 2 for subcaliber rounds
目前的轉正是AP:5度、次口徑(APCR):2度。
- There are no plans for radical improvement of medium tank mobility
目前沒有對中坦機動性有徹底的改進計畫。
- Q: "I didn't see KV-5 in the list of penetration changes!" A: "Should we
nerf that too?"
Q:「KV-5沒有在穿深變動的名單上欸!」A:「所以該砍他一刀囉?」
- Roughly 10 percent of ammunition used by heavies and meds on tier 10 is
gold ammunition (this percentage increases when fighting heavily armored
targets)
頂階中重坦的彈藥使用大約有10%是金彈(當對上重甲車時這個趴數會再上升)
- Storm disagrees with one player's statement that gold ammo was nerfed
enough while regular ammo was nerfed too much
Storm不同一個玩家認為「金彈砍的夠多而銀彈砍得太多了」這種說法。
- WG considers a hardcap on gold ammo pointless
WG認為限制金彈數量沒有意義。
- Storm confirms the ghost shell bug (shells flying through targets) at close
distances, WG is actively working on fixing it
Storm確認了近距離戰鬥下砲彈鬼隱的問題,WG正努力修復中。
- Artillery will be reworked
砲兵會重製。
- WG developers are aware and do not want the situation where medium tanks
are penetrating heavies at 500 meters from the front. Removing tier 10 medium
tank gold shells however would not fix that as their regular shells are
effective as well and the percentage of use of gold ammo of hightier mediums
is very low. Medium tank penetration nerf of regular shells should make them
do what they should do: flank
WG開發組注意到並且不想要讓中坦可以在500公尺外擊穿重坦前裝甲,但移除他們的金
彈並不能解決問題,因為他們的銀彈同樣有效。而且高階中坦用金彈的比例非常少。
中坦銀彈穿深被砍可以讓他們專注於「側襲」的工作。
- Centurion will be buffed "if necessary"
「如果必要」,百夫長會增強。
-Maus has interesting statistics according to Storm. It is the target the
other players are using gold ammo against the most. 21 percent of rounds that
are fired at it is gold ammo. 60 percent of the fired gold ammo penetrates.
44 percent of non-gold ammo fired at Maus penetrates. And so, out of 100
non-HE rounds hitting the Maus 79 rounds are not gold, 35 out of those 79
rounds do damage. 21 rounds are gold and 13 do damage.
根據Storm的說法,鼠式有個有趣的數據:他是其他玩家最常以金彈招呼的車(譯:可
想而知,但金彈但都會吸),大約有五分之一招呼在他身上的砲彈是金彈,在他身上
大約有60%的金彈會穿,相對只有44%的銀彈打在他身上會穿。因此,每100發打中鼠式
的非HE砲彈會有79發非金彈、79發中又有35發會造成傷害。而21發擊中的金彈會有13
發有傷害。
- There are no plans for now to test viewrange changes
目前沒有計畫測試視野變動項目。
- Storm commenting on players panicking that new reworked Prokhorovka would
have corridors: "with your logic even the old one has corridors". He however
confirms: the leaked Prokhorovka is a test map with increased size,
Prokhorovka or Fiery Salient will not be touched in 0.9.9
Storm對於玩家對Prokhorovka重製後會有走廊地形感到恐慌的現象表示:「以你的邏
輯來看舊的也有走廊地形阿。」然而他稍後確認了,提前流出的Prokhorovka地圖是
經過增大的測試版本,Prokhorovka以及其兄弟檔地圖9.9時還不會動。
- the HD M46 turret is incorrect it will be fixed
HD M46的砲塔是不正確的,會修正。
- Storm has no idea what will they do with the Mammoth until it isn't
configured properly
Storm沒有任何有關他們會怎麼處理Mammoth,這東西沒有地方可以擺。
- HD Type 59 should be in 0.9.10
Type-59的HD化會在9.10推出。
- Type 59 won't have its penetration nerfed
不會砍Type-59的穿深。
- VK4502B was changed to Mauschen "because we wanted to"
VK4502B換成小老鼠是因為「我們想這麼做」。
- MSAA antialiasing will be suported in the future
未來會支援MSAA反鋸齒。
- TXAA antialiasing and optimizations in 0.9.9 should actually IMPROVE the
FPS while improving the picture as well
TXAA的反鋸齒功能與優化在9.9應該會在改進圖片的同時改進FPS。
原文網址:http://ritastatusreport.blogspot.nl/2015/06/19062015-q.html
--
- The client side of the Bigworld was heavily modified for Xbox purposes
BW的客戶端在XB上頭有做很大的修改。
- Developers had a look at the T-54 Prototype premium, there is no need to
buff it, it won't be given limited MM
開發組檢視過T-54原型了,沒有增強的必要,也不會給他分房保護。
- Currently developers are working on instruments that would allow them to
quickly convers the old motion values to new motion physics, they don't want
the new physics to negatively influence gameplay
目前開發組正研究著能夠快速更換新物理引擎的方法,他們不想要新物理引擎對遊戲
驗有負面影響。
- HD E-75 will come relatively soon, its armor should not change
E75的HD化相對會較快,裝甲不會有變。
- The packet of data transferred to client after the battle ends is
relatively large, it can happen that the server doesn't sometimes transfer it
correctly and that's when you will get "results unavailable" message
戰鬥後傳輸給伺服器端的封包相對較大,所以有時候戰鬥報告沒有正確的傳輸到客戶
端的情形會發生,而那個情況下你會收到「結果無法取得」的訊息。
- The people who made the personal missions are very experienced players (65+
winrate often), it's possible the first iteration was too difficult because
experienced players did it
達成個人任務的人都是很有經驗的玩家(多為勝率在65%以上),有可能第一輪的任務
太難了,所以只有高手達成任務。
- the current penetration test is just a test, there is no need to panic,
developers will assemble and analyze the statistics first
目前的穿深變動只是測試,沒必要恐慌。開發組會先彙整並分析數據。
- Current normalization is 5 degrees for AP rounds and 2 for subcaliber rounds
目前的轉正是AP:5度、次口徑(APCR):2度。
- There are no plans for radical improvement of medium tank mobility
目前沒有對中坦機動性有徹底的改進計畫。
- Q: "I didn't see KV-5 in the list of penetration changes!" A: "Should we
nerf that too?"
Q:「KV-5沒有在穿深變動的名單上欸!」A:「所以該砍他一刀囉?」
- Roughly 10 percent of ammunition used by heavies and meds on tier 10 is
gold ammunition (this percentage increases when fighting heavily armored
targets)
頂階中重坦的彈藥使用大約有10%是金彈(當對上重甲車時這個趴數會再上升)
- Storm disagrees with one player's statement that gold ammo was nerfed
enough while regular ammo was nerfed too much
Storm不同一個玩家認為「金彈砍的夠多而銀彈砍得太多了」這種說法。
- WG considers a hardcap on gold ammo pointless
WG認為限制金彈數量沒有意義。
- Storm confirms the ghost shell bug (shells flying through targets) at close
distances, WG is actively working on fixing it
Storm確認了近距離戰鬥下砲彈鬼隱的問題,WG正努力修復中。
- Artillery will be reworked
砲兵會重製。
- WG developers are aware and do not want the situation where medium tanks
are penetrating heavies at 500 meters from the front. Removing tier 10 medium
tank gold shells however would not fix that as their regular shells are
effective as well and the percentage of use of gold ammo of hightier mediums
is very low. Medium tank penetration nerf of regular shells should make them
do what they should do: flank
WG開發組注意到並且不想要讓中坦可以在500公尺外擊穿重坦前裝甲,但移除他們的金
彈並不能解決問題,因為他們的銀彈同樣有效。而且高階中坦用金彈的比例非常少。
中坦銀彈穿深被砍可以讓他們專注於「側襲」的工作。
- Centurion will be buffed "if necessary"
「如果必要」,百夫長會增強。
-Maus has interesting statistics according to Storm. It is the target the
other players are using gold ammo against the most. 21 percent of rounds that
are fired at it is gold ammo. 60 percent of the fired gold ammo penetrates.
44 percent of non-gold ammo fired at Maus penetrates. And so, out of 100
non-HE rounds hitting the Maus 79 rounds are not gold, 35 out of those 79
rounds do damage. 21 rounds are gold and 13 do damage.
根據Storm的說法,鼠式有個有趣的數據:他是其他玩家最常以金彈招呼的車(譯:可
想而知,但金彈但都會吸),大約有五分之一招呼在他身上的砲彈是金彈,在他身上
大約有60%的金彈會穿,相對只有44%的銀彈打在他身上會穿。因此,每100發打中鼠式
的非HE砲彈會有79發非金彈、79發中又有35發會造成傷害。而21發擊中的金彈會有13
發有傷害。
- There are no plans for now to test viewrange changes
目前沒有計畫測試視野變動項目。
- Storm commenting on players panicking that new reworked Prokhorovka would
have corridors: "with your logic even the old one has corridors". He however
confirms: the leaked Prokhorovka is a test map with increased size,
Prokhorovka or Fiery Salient will not be touched in 0.9.9
Storm對於玩家對Prokhorovka重製後會有走廊地形感到恐慌的現象表示:「以你的邏
輯來看舊的也有走廊地形阿。」然而他稍後確認了,提前流出的Prokhorovka地圖是
經過增大的測試版本,Prokhorovka以及其兄弟檔地圖9.9時還不會動。
- the HD M46 turret is incorrect it will be fixed
HD M46的砲塔是不正確的,會修正。
- Storm has no idea what will they do with the Mammoth until it isn't
configured properly
Storm沒有任何有關他們會怎麼處理Mammoth,這東西沒有地方可以擺。
- HD Type 59 should be in 0.9.10
Type-59的HD化會在9.10推出。
- Type 59 won't have its penetration nerfed
不會砍Type-59的穿深。
- VK4502B was changed to Mauschen "because we wanted to"
VK4502B換成小老鼠是因為「我們想這麼做」。
- MSAA antialiasing will be suported in the future
未來會支援MSAA反鋸齒。
- TXAA antialiasing and optimizations in 0.9.9 should actually IMPROVE the
FPS while improving the picture as well
TXAA的反鋸齒功能與優化在9.9應該會在改進圖片的同時改進FPS。
原文網址:http://ritastatusreport.blogspot.nl/2015/06/19062015-q.html
--
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