(WIP) David Haywood's Homepage - 模擬器

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2015.08.10

"Additive Kombat"

If you’ve been following the GIT you might have noticed that MooglyGuy
checked in a change to the Midway Zeus driver to improve the blending /
transparency effects in Mortal Kombat 4.

Mortal Kombat 4 makes rather heavy using of the blending in places, applying
it to a large number of particle effects, projectiles etc.

Pictures convey this far better words, so in short we’ve gone from this

http://mamedev.emulab.it/haze/pics2015/mk4_before.png

to this

http://mamedev.emulab.it/haze/pics2015/mk4_blend.png

He advises me to make clear that the code is still a little hacky (the bit
that controls the blending hasn’t been fully isolated) so it might not alwas
be 100% correct, but as you can see, his work has made a dramatic improvement
to the visuals in a driver that had been left untouched for far too long.

Note, this doesn’t improve Crusin’ Exotica, that runs on Zeus 2 which is
significantly different.

Prototype Minions:
http://mamedev.emulab.it/haze/2015/08/08/prototype-minions/

來源:http://mamedev.emulab.it/haze/2015/08/10/additive-kombat/

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