(WiiU) Cemu v1.9.1 - 模擬器

By Kyle
at 2017-08-31T22:35
at 2017-08-31T22:35
Table of Contents
2017.08.30
Cemu is a Nintendo Wii U emulator that runs commercial games. Highly
experimental software to emulate Wii U applications on PC.
Cemu v1.9.1 Changelog:
general: Added a separate window to display the GamePad screen
general: Added more game profiles
CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused
lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6
input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple
controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain
controllers
coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync
nsysnet: Added API inet_ntoa(), recvfrom()
nn_act: Added API GetPersistentIdEx()
GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(),
DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and
automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader
when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could
cause additional micro-stutter in situations where many textures are
loaded at once.
VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of
bounds
AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current
playback offset where sometimes not visible to the API
http://cemu.info/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Cemu is a Nintendo Wii U emulator that runs commercial games. Highly
experimental software to emulate Wii U applications on PC.
Cemu v1.9.1 Changelog:
general: Added a separate window to display the GamePad screen
general: Added more game profiles
CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused
lookup tables
CPU/JIT: Improved detection of float denormal usage
CPU/JIT: Added support for PSQ_L type 6
input: Fixed XInput controller not refreshing
input: Fixed DirectInput controller selection for adapters with multiple
controllers
input: Fixed DirectInput axis directions being mirrored or offset for certain
controllers
coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
coreinit: More accurate implementation of OSMessageQueue
coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync
nsysnet: Added API inet_ntoa(), recvfrom()
nn_act: Added API GetPersistentIdEx()
GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(),
DMAEGetRetiredTimeStamp()
GX2: GX2CopySurface() can now detect access to GPU-residing textures and
automatically trigger texture readback
GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader
when indexed GPR access is used
GX2: Optimized texture decoder (up to 5 times faster)
While generally not a bottleneck, the texture decoder previously could
cause additional micro-stutter in situations where many textures are
loaded at once.
VPAD: Improved emulation of sampling callbacks
VPAD: Fixed crash in VPADControlMotor() when length parameter was out of
bounds
AX: Correctly update ADPCM parameters after loop for non-streaming voices
AX: Fixed a bug in voice synchronization where changes to the current
playback offset where sometimes not visible to the API
http://cemu.info/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments

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