(WiiU) Cemu v1.14.0c - 模擬器

Susan avatar
By Susan
at 2018-11-01T09:46

Table of Contents

2018.10.31

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly
experimental software to emulate Wii U applications on PC.

Cemu v1.14.0c Changelog:

# New in 1.14.0c:

- gfxPacks: Fixed accidental localization of preset variables in shaders

# New in 1.14.0b:

- general: Minor UI tweaks
- CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache
invalidation when toggling patches
- GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

# New in 1.14.0:

- GX2: A full reimplementation of the texture system from scratch
- Main improvements:

- Better tracking and synchronization of textures which have
overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage
and keeps it low)
- Lower chance of corrupted textures due to improved detection
of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD
and Intel drivers (fixes 'light circles' and similar issues)

- GX2: Fixed shader cache being ignored on Windows AMD drivers
- GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would
have distorted pixels)
- GX2: Primitive RECT are now rendered as triangles
- GX2: Added support for shader CALL instruction
- GX2: Automatically scale texelFetch() coordinates to match resolution
defined via texture rules
- GX2: Added support for streamout in geometry shaders
- GX2: Emulate color buffer GPU7 registers correctly
- GX2: Fixed separate alpha blending
- GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
- GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
- GX2: Added support for texture formats R16_SNORM and BC4_SNORM
- GX2: Fixed a bug where the first depth clear on an previously unknown
texture was being ignored
- GX2: Fixed slowdown when rendering point primitives (Mainly affected
Mario Kart 8 and Fatal Frame 5)
- GX2: Fixed random crash that could occur shortly after shader cache
finished loading

- PPC/JIT: Small tweaks and improvements

- gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will
be marked as outdated

- coreinit: Context LR is now stored as big endian
- coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx,
OSSwapAtomic
- coreinit: Small tweaks to OSExitThread

- input: Fixed touch input in separate pad window
- input: Improved deadzone handling

- vpad: Fixed directions of axis values in certain situations

- snd_user: Added snd_user HLE implementation (VC titles and some other
games should now have audio even without providing snd_user.rpl)


http://cemu.info/

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ポーラステーション
http://perry0517a.blogspot.tw/

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All Comments

Jacob avatar
By Jacob
at 2018-11-02T09:50
這版還是有問題..
Ina avatar
By Ina
at 2018-11-03T10:18

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By Isabella
at 2018-10-31T15:57
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at 2018-10-30T09:44
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Ursula avatar
By Ursula
at 2018-10-29T15:23
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