(WiiU) Cemu v1.11.4 - 模擬器

By Charlotte
at 2018-02-01T11:03
at 2018-02-01T11:03
Table of Contents
2018.01.30
# Patreon release date: 2018-01-30
# Public release date: 2018-02-06
general: Cemu will now load shareddata system fonts from
mlc01/sys/title/0005001b/10042400/content/ if available
general: Slightly reduced overall memory usage
rpl: Rewrote RPL loader from scratch for better accuracy
New memory base for modules is 0x02000000
coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected
devices
input: Fixed GamePad rumble not working for XInput
nn_nim: Partially implemented NIM API and added IOSU nim module
nn_boss: Fixed memory corruption during BOSS file download
nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii,
CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin,
IsInitializedAdmin
nn_fp: Added IOSU FPD module
drmapp: Added API NupChkIsFinished()
GX2: Added -nolegacy command line parameter to disable all Intel GPU
workarounds
GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
GX2: Fixed rare infinite loop caused by drawcalls that referenced the same
texture data more than once with incompatible formats
GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader
instruction
GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap
instead of MEMAllocFromDefaultHeapEx
http://cemu.info/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
# Patreon release date: 2018-01-30
# Public release date: 2018-02-06
general: Cemu will now load shareddata system fonts from
mlc01/sys/title/0005001b/10042400/content/ if available
general: Slightly reduced overall memory usage
rpl: Rewrote RPL loader from scratch for better accuracy
New memory base for modules is 0x02000000
coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected
devices
input: Fixed GamePad rumble not working for XInput
nn_nim: Partially implemented NIM API and added IOSU nim module
nn_boss: Fixed memory corruption during BOSS file download
nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii,
CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin,
IsInitializedAdmin
nn_fp: Added IOSU FPD module
drmapp: Added API NupChkIsFinished()
GX2: Added -nolegacy command line parameter to disable all Intel GPU
workarounds
GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
GX2: Fixed rare infinite loop caused by drawcalls that referenced the same
texture data more than once with incompatible formats
GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader
instruction
GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap
instead of MEMAllocFromDefaultHeapEx
http://cemu.info/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
All Comments
Related Posts
OpenBor 雙截龍重製

By Elizabeth
at 2018-01-31T02:12
at 2018-01-31T02:12
超爛格鬥遊戲--北斗神拳6(SFC)

By Robert
at 2018-01-30T19:36
at 2018-01-30T19:36
(PSP) CSPspEmu v2018/01/26

By Doris
at 2018-01-30T13:16
at 2018-01-30T13:16
(PSV) Vita3K

By Jessica
at 2018-01-30T13:12
at 2018-01-30T13:12
Emulator板 conpo

By John
at 2018-01-30T13:11
at 2018-01-30T13:11