wii 碼力歐北京奧運 - Switch

Thomas avatar
By Thomas
at 2008-02-26T00:49

Table of Contents

(樹山)

借標題跟大家分享一下

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玩這片的時候,任務模式一直是苦手

重點不在技巧,而是任務看不懂

爬文沒找到(可能是關鍵字用錯....orz)

後來上網找了一陣子

也只有找到英文版的

貼上來跟大家分享

(即使是同樣的比賽,每個人物的任務也不同)

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3. Power Character Missions

:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

3a. Knuckles Missions

3aa.
Knuckles Mission 1: Athletics: Javelin Throw
Throw the specified distance! ***
Tries: 3
Distance: Between 40m and 50m

In this mission, you have to get the javelin to the specified distance within
3 tries. A bad throw is near-mandatory to get the distance you need. You can
experiment a little to see what the most optimal time to flick the Remote
down will be. Also, try to get the lowest speed possible. These aspects are
the key to intentionally getting low.


3ab.
Knuckles Mission 2: Fencing: Individual Epee
Win after parrying! **
Times to Parry: 5

In this mission, you have to parry your opponent 5 times during the match. A
parry consists of holding A and moving the Remote. The timing can be a little
hard, so look at your opponent. If their eyes flash, and they grunt, parry.
This will stun the opponent. You may also want to distance yourself slightly
so that the opponent won't score points.


3ac.
Knuckles Mission 3: Shooting: Skeet
Shoot the fast targets! ***
Targets to shoot: 2

You must shoot 2 fast targets out of the number that appear. This one will
take some practice with skeet. Try to get a Good if possible, to increase
your crosshairs. An OK can work, but a Good is easier. You may also want to
try this mission a few times to see the timing of the targets.


3ad.
Knuckles Mission 4: Track: 400m
Beat your rival! **
Rival: Vector

400m can aggravate you, if you don't know what you're doing. In general, high
Stamina characters do well in this event. Usually, what works for me is
lightly 'drumming' the Remote and Nunchuck so that your character uses a very
small amount of stamina. Stamina only reduces if the character's blue energy
in the corner gets into the red area. At the final stretch, keep drumming
slightly, and when Vector gets tired, hold A and sprint ahead of him.


3ae.
Knuckles Mission 5: Table Tennis: Singles
Beat your rival! ***
Rival: Blaze

The only strategy here is to practice at Table Tennis. Blaze has the same AI
as a normal Table Tennis player. Abuse that.


3af.
Knuckles Mission 6: Dream Events: Dream Fencing
Beat your rival! **
Rival: Dr. Eggman

Dr. E is disadvantaged here. His fencing seems to be slightly slower and
laggier than most others, so use that to your advantage, and don't let your
hit points drop.

:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

3b. Bowser Missions

3ba.
Bowser Mission 1: Athletics: Field: Pole Vault
Recoil to clear the bar! *
Times to do so: 2

In this mission, control is automatic until Bowser actually reaches the vault.
He will always plant a bad pole, so you have to get as much recoil as
possible. There's no strategy in this mission. Just shake the Remote and
Nunchuck as fast and possible and you'll be fine.


3bb.
Bowser Mission 2: Athletics: Field: Javelin Throw
Throw the specified distance! ***
Tries: 3
Distance: 50-55

Strategy is the same as Knuckles's Mission 1, except with a bit more luck
involved, as the distance it has to be thrown is smaller.

3bc.
Bowser Mission 3: Athletics: Track: 400m Hurdles
Don't knock down any hurdles! ****
Time to aim for: 45-53 sec.

This one is a bit daunting, as you have to aim for a specific time, and not
hit any hurdles. With Bowser, it can be a bit difficult, as he can block a
good portion of the track with his size. But if it makes it any easier, 45-
53 seconds is about a 4th or 5th place time, and place doesn't matter.


3bd.
Bowser Mission 4: Athletics: Field: Hammer Throw
Throw the specified distance! ***
Tries: 3
Distance: 50-55m

Same type of mission as Mission 2's Javelin Throw, except different. What you
should do here is not to build up power, and time it so that it will be
thrown in the center regardless. Too much to the left or right will result in
you just falling short, or possibly a foul.


3be.
Bowser Mission 5: Table Tennis: Singles
Smash the ball to win! ****
Times to Smash: 7

Same as Knuckles's Mission 5, except hold B and time the opponent shots. I
wouldn't hold B if the opponent smashes back, though.


3bf.
Bowser Mission 6: Dream Events: Dream Fencing
Knock your opponent out of bounds! **
Times to do so: 2

This mission is easy, if you're good at parrying. The opponent tends to be
fairly aggressive in this mission, which is bad if you're trying to get him
or her over to the other side. Parry when the opponent strikes, and then push
him or her forward by tapping forward twice. When you get enough power, and
your opponent is right at their end, use your special, or even better, parry
and then use your special, because your opponent will be stunned and unable
to react when parried.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

3c. Vector Missions

3ca.
Vector Mission 1: Aquatics: 100m Freestyle
Get the specified time! ***
Time: Between 48 and 51 sec.

If you're good at swimming events, you're probably going to hate this mission.
You have to move at a bit more of a leisurely pace, and sometimes even
mistime stamina boosts purposely.


3cb.
Vector Mission 2: Rowing: Single Sculls
Beat your rival! **
Rival: Bowser

Even if Bowser doesn't it's easier to get first in the race to guarantee
victory. Acceleration is determined by the remaining blue energy when you
push backwards. Press the buttons and push back quickly for the maximum
acceleration.(3 music notes.)


3cc.
Vector Mission 3: Aquatics: 4x100m Freestyle
Get the specified place! ****
Place: 2nd

Same strategy as Vector Mission 1. This can be a little hard if the computer
opponents are close fighting for first. If they aren't, move just behind the
computer in first place, but with caution, as you might overtake it and fail
the mission.


3cd.
Vector Mission 4: Dream Events: Dream Table Tennis
Beat your rival! ***
Rival: Yoshi

Yoshi has the same AI as a normal Dream Table Tennis player. Try not to let
him get a rally, and use your specials when he uses his.


3ce.
Vector Mission 5: Shooting: Skeet
Shoot the fast targets! ****
Targets to shoot: 3

Same as Knuckles's shooting mission, except you have to shoot 3 targets
instead of 2. Same strategy applies.


3cf.
Vector Mission 6: Dream Events: Dream Race
Get the specified place! *****
Place: 2nd

There's truly no strategy for Dream Race. It's entirely based on randomness.
But stay close to the first place racer, or the racers in general, and use
any item you can.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

3d. Wario Missions

3da.
Wario Mission 1: Table Tennis: Singles
Continue a rally! ****
Rally: 12 passes without a miss

This is harder than it sounds. Practice at table tennis, and return all the
shots. Which is easy. The hard part is getting the computer to co-operate.
Try to keep the shots easy to return, like a chop once or twice. Be careful
when using the chop, though. Sometimes you can overshoot and lose the mission.


3db.
Wario Mission 2: Athletics: Field: Long Jump
Jump perfectly from the foul line! *
Tries: 2

There's some hidden things in this mission. In order to jump perfectly, you
not only have to jump near the foul line, but run at maximum speed, and get
at least a 'Good' on your jump form. If it helps, raising the Wii Remote at
about a 90 degree angle a bit before the foul line can at least get a good.


3dc.
Wario Mission 3: Dream Events: Dream Table Tennis
Beat your rival! ***
Rival: Mario

Just a simple game of Dream Table Tennis. Use your specials to counter
Mario's, and make sure your backhand gets registered in the game. If it's too
soft, you'll whiff the ball.


3dd.
Wario Mission 4: Athletics: Field: Javelin Throw
Throw as close to the foul line as possible! *
Tries: 2

This one isn't all that daunting. Just throw any way you want, but make sure
you end up close to the foul line. If it helps, if you're at full speed, the
time to hold A & B and flick the Wii Remote down is at about 3/4 or so of the
running area.


3de.
Wario Mission 5: Fencing: Individual Epee
Beat your rival! **
Rival: Mario

Fencing? This one's easy without specific goals. Generally, what I do is rush
backwards until Mario does a thrust, then rush forwards and stab him. Rinse
and repeat 14 more times.


3df.
Wario Mission 6: Athletics: Track: 110m Hurdles
Win and jump through the hurdles perfectly! *****

This is one of the more annoying missions, and was the last one I completed.
You have to win the race, which is easy, but you have to jump every hurdle so
that Wario gets a speedboost each time... which is hard. But for jumping
perfectly, it's about a 1 second wait for each hurdle, if you're going
maximum speed. If you can't follow that, try jumping as late as you can, when
Wario nearly touches the hurdle, but not late enough to make the hurdle fall
down.


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4. All-Around Character Missions


4a. Mario's Missions


4aa.
Mario's Mission 1: Athletics: Field: Long Jump
Jump perfectly from the foul line! *
Times to do it: 1

This one is easy. Just flick the Wii Remote upwards before the foul line, and
make sure your speed is maximum.


4ab.
Mario's Mission 2: Aquatics: 100m Freestyle
Finish in the specified placing! *
Place: 1st

The Crawl consists of moving the Wii Remote & Nunchuck (Or just the Wii
Remote, if you're Chuck-less) forwards and backwards repeatedly. But even
then, the key is the timing of your stamina. Press B when your stamina heart
gives off the bubble with the B button for the most optimal boost.


4ac.
Mario's Mission 3: Shooting: Skeet
Shoot targets with the small crosshairs! **
Targets to shoot: 1

Take advantage of the fact that you only need to shoot 1 target. When the
target gets into the crosshair area, quickly press B to shoot it. If you
succeed, feel free to waste your shots.


4ad.
Mario's Mission 4: Gymnastics: Trampoline
Perform difficult moves consecutively! *
Times to do so: 5

Tricks in trampoline consist of 3 things. A button, B button, and shaking the
Wii Remote. The criteria for performing a successful move is to pass the
sequence to perform the trick before the character lands on the trampoline
again. Do so 5 times in this case.


4ae.
Mario's Mission 5: Dream Events: Dream Fencing
Win with a Special Move! **

Play Dream Fencing like you normally do. Then, when the opponent's energy is
low, use your Special Move, assuming you have enough energy for it. If you
don't, build up power by parrying and feinting repeatedly.


4af.
Mario's Mission 6: Athletics: Track: 100m
Beat your rival! ****
Rival: Sonic

Lots of people tend to have trouble with this mission. I didn't find it that
hard, myself. Remember that the secret to running is based on the frequency
of the shaking, not the strength behind it. A perfect boost helps matters a
lot, too.


David Shira writes in:

"With Regards to Mario's last mission, defeating Sonic in the 100m, you might
suggest to your readers to hold the wii remote and nunchuck near the bottom.
From a mathematical perspective, rotating the remotes near the center causes
it to have a greater frequency and makes it much easier to run at top speed
for the whole race. This made it a lot easier for me.
Thank you"

I've tested this out, and this strategy makes things easier, getting me a
9.5 second run. However, holding the Wiimote in the middle actually made my
time slightly faster.(9.475 seconds) But that's just me. You might find
Dave's way easier. :)


Dan Burk writes in:

"I just read your guide and have some information that might be helpful for
people completing Mario's 6th mission. When running, don't watch Mario on
the track. Watch the speed meter, it helped me keep my speed maxed out the
entire time.

Dan Burk"

I recommend you watch the speed meter as well. The most optimal thing to do
is, of course, to keep your pace at maximum level.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

4b. Amy's Missions


4ba.
Amy's Mission 1: Aquatics: 100m Freestyle
Start at exactly the right time to win! *

No problem here, aside from learning the breaststroke. Just moving the Wii
Remote and letting go of B when GO! appears should suffice for a good start.


4bb.
Amy's Mission 2: Dream Events: Dream Platform
Get through the rings! **
Specifics: 5 rings, you must hit the water first

Simple. Move Amy quickly to gain speed to hit the water, and if needed, slow
down to hit rings if needed.


4bc.
Amy's Mission 3: Athletics: Track: 100m
Win with a starting dash! *

Also simple. Just gain energy by holding B, and move the Wii Remote down and
release B at 'GO!' to get a good start.


4bd.
Amy's Mission 4: Dream Events: Dream Table Tennis
Finish with a Special Move! ***

This is one of the more hard missions Amy has until the last one. And I'm
being generous. You simply have to win the match by having Amy use one of her
Special Shots in Dream Table Tennis.


4be.
Amy's Mission 5: Fencing Individual epee
Beat your rival! **
Rival: Peach

Any fencing strategy applies.


4bf.
Amy's Mission 6: Athletics: Track: 110m Hurdles
Win with all perfect jumps! *****

Exactly the same as Wario's. Entirely verbatim.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

4c. Luigi's Missions


4ca.
Luigi's Mission 1: Athletics: Field: Triple Jump
Jump perfectly from the foul line! ***

You know the drill. Maximum speed, near the foul line, at least 'Good!' jumps.
The reason this is a 3-star is because you have to do good on ALL the jumps.
Which is harder than it sounds.


4cb.
Luigi's Mission 2: Aquatics: 4x100m Freestyle
Aim for the specified time! ****
Time: 3 minutes, 21 seconds to 3 minutes, 25 seconds

This mission seems simple, but like the previous swimming missions, you have
to slow down for the timer. If it helps, the time given is a rough 4th place
behind the other swimmers.


4cc.
Luigi's Mission 3: Dream Events: Dream Platform
Destroy the blocks! *****
Specifics: destroy 6 blocks, hit the water first

Luigi's hardest mission by far. You have to hit 6 blocks by running into
them, and hit the water first. This is much harder than it sounds, because
each time you hit a block, you lose speed. While it can be hard to get to
the water first and hit 6 blocks, here are 2 ways you can do so without
losing speed.

1. Use a Shield item. With this, you can potentially break 2 blocks at a time.
2. Perfectly move Luigi in an area with a ring next to a block. If you aim
Luigi right, you can hit the block and the ring at the same time, and not
lose speed. (OMG Glitches! :o)


4cd.
Luigi's Mission 4: Athletics: Track: 400m
Stagger to the finish line! ****

This one can be annoying. You have to get low enough stamina to make Luigi
slow down right near the finish, and he staggers for very little time. Luck
and practice are the keys. If it helps, try keeping Luigi's stamina around
half-full, or slightly less, then use it all up by the final stretch.


4ce.
Luigi's Mission 5: Dream Events: Dream Table Tennis
Win and score ten points in one rally! ***

Similar to Wario's Table Tennis mission, except with less points to gain.
Remember, the biggest problem comes from having the computer co-operate to
continue the rally.


4cf.
Luigi's Mission 6: Dream Events: Dream Fencing
Beat your rival! **
Rival: Waluigi

Even if Waluigi's ability may be different, the strategy for him is exactly
the same as most fencers. The 'Rushing and Retreating' strategy works.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

4d. Blaze's Missions


4da.
Blaze's Mission 1: Aquatics: 4x100m Freestyle
Finish in the specified placing! *
Place: 1st

These missions are hard... unless you have to place first! Just do your team
swimming styles as fast as possible, and time your stamina boosts as good as
you can.


4db.
Blaze's Mission 2: Athletics: Field: Triple Jump
Jump perfectly from the foul line! ***

Yes, we know. Full speed ahead, good jumps, before foul line.


4dc.
Blaze's Mission 3: Athletics: Track: 400m
Pass your rival! *****
Specifics: You get a 2 second handicap to wait before you start.
Rival: Amy

Without a doubt, this is Blaze's most aggravating mission. Not only must you
not fall too far behind to botch the mission, but you also have to manage
your stamina well enough to get ahead of Amy near the end with a sprint.

You may want to use only the Remote, if you're good at slightly shaking, so
that you only have one thing to worry about.


4dd.
Blaze's Mission 4: Gymnastics: Vault
Recover from a stagger on landing! *
Times to do so: 2

No strategy needed. This is almost exactly the same as Bowser's Mission 1,
where control is automatic until the coup de grace. And the same technique
applies, what with the shaking the Wii Remote and Nunchuck as fast as
possible.


4de.
Blaze's Mission 5: Athletics: Track: 110m Hurdles
Beat your rival! ***
Rival: Peach

Fairly simple, assuming you're good at hurdles. Like in most non-final
missions, Peach has the same AI as in a normal Single Match of this, so she
isn't a threat, if you keep a good speed.


4df.
Blaze's Mission 6: Dream Events: Dream Race
Win without colliding with other racers! *****

This is another annoying mission of Blaze's. Not nearly as bad as the 400m
one, in my opinion, though. Like most Dream Race missions, this one is based
entirely on luck. Just be careful, and try to get ahead as much as possible,
so that you won't have to worry about other racers.


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5. Speed Character Missions

5a. Sonic's Missions


5aa.
Sonic's Mission 1: Athletics: Field: Long Jump
Jump perfectly from the foul line! *
Times to do so: 1

Easy easy. Maximum speed. Good jump. Before foul line.


5ab.
Sonic's Mission 2: Athletics: Field: High Jump
Clear with jumps only! *
Times to do so: 1
Specifics: Sonic has full power. (4 Music notes) Bar is 2.20m high.

Also easy. Gain high speed by shaking the Wii Remote and Nunchuck. Flick up
the Wii remote by the end of the blue area.


5ac.
Sonic's Mission 3: Dream Events: Dream Race
Finish in the specified placing! *****
Placing: 2nd

Dream Races are very random. You could be literally seconds away from winning
and a barrage of several items from enemies, like a Boo, thunderbolt, and
another Boo will strike, and everyone will pass ahead. This event is all
about luck.


5ad.
Sonic's Mission 4: Dream Events: Dream Platform
Reach the specified speed! ****
Speed: 170 mph
Specifics: You must hit the water first. However, you do not need to maintain
the speed of 170 mph and hit the water. You can simply reach it once and it
will count.

Hit as many rings as you can. This will increase your speed. You should hit
170 mph by about 2-3 rings hit. After that, feel free to lower your pace, but
you still have to hit the water first. If a koopa shell threatens that, move
in a large. circle to evade it.


5ae.
Sonic's Mission 5: Athletics: Track: 400m Hurdles
Stagger to the finish line! ****
Specifics: You must also win.

Manage your stamina carefully. Be wary, though, Sonic's stamina isn't too
good. You could run out easily.


5af.
Sonic's Mission 6: Athletics: Track: 100m
Win with a super starting dash! ***

A 'super starting dash' is different from a normal starting dash. Rather than
throwing the Wii Remote down when 'GO!' appears, you have to do so at the
same time it appears. I counted about 3 and a half seconds after the 'Ready'
to 'GO!' sequence, so count that out, and hope for the best.



:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

5b. Daisy's Missions


5ba.
Daisy's Mission 1: Athletics: Field: Javelin Throw
Throw as close to the foul line as possible! *
Times to do so: 1

Yeah, if my repetition says anything, you should know this by now. Full
speed, 'Good!' or 'Great!' jump, all before foul line.


5bb.
Daisy's Mission 2: Shooting: Skeet
Shoot the fast targets! **
Targets to shoot: 1

This mission is fairly easy, depending on the station. If it's station 8,
then yes. Anticipate a target and shoot it, because in these missions, all
targets are fast.

Also, when you succeed, feel free to laugh at Daisy having an orgasm from
having to handle a big, long... rifle. (Wow, phallic imagery.)

OOOOOHHHH YEEEEEAAAAHH!!! *laughs*


5bc.
Daisy's Mission 3: Athletics: Track: 400m Hurdles
Finish without knocking down hurdles! ***
Specifics: Finish within 45-53 seconds.

This mission can be hard if you don't know the timing for hurdles. But to
lower the pressure, when I tried it, the time was about a 4th place or lower
time, so no pressure to get first.


5bd.
Daisy's Mission 4: Gymnastics: Vault
Recover from a stagger on landing! **
Times to do so: 2

Very simple. Just shake the Wii Remote and Nunchuck as fast as possible and
hope for the best.

Oh, and don't be fooled by Daisy's "NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!"
I gave this 2 stars for a reason.


5be.
Daisy's Mission 5: Athletics: Field: High Jump
Clear with jumps only *
Times to do so: 2
Specifics: Daisy has full power. (4 Music notes) Bar is 2.20m high.

Bring up the Wii Remote when Daisy hits the blue area. Bring it up subtle
enough not to lose much energy.


5bf.
Daisy's Mission 6: Table Tennis: Singles
Smash the ball to win! ****
Specifics: Points with other balls don't count. You must smash the ball 5
times to win.

Looks can be deceiving. This mission is a perfect example. You do not need to
win with a smash. Instead, the only points you can gain is with a smash.
And you win the game when you reach 5 points.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

5c. Shadow's Missions


5ca.
Shadow's Mission 1: Aquatics: 100m Freestyle
Beat your rival! **
Rival: Tails

Simple. Crawl ahead of Tails and press B when the B bubble appears. Easy
enough.


5cb.
Shadow's Mission 2: Dream Events: Dream Fencing
Win by knocking your opponent out of bounds! **
Times to do so: 1

If you aren't aggressive, you won't be able to push your opponent. Even then,
the opponent almost never wants to co-operate. Parry them, and push them by
pressing forward twice. Get enough power for a Special Move, and use it on
them when they've backed up as far as they can go to get them out of bounds.
You do not have to win this way. You may simply do so early in the match and
then play normally.


5cc.
Shadow's Mission 3: Athletics: Track: 110m Hurdles
Beat your rival! **
Rival: Blaze

Easy enough. You don't have to focus on the hurdles, as long as you're
careful not to run into them. Just keep ahead of Blaze.


5cd.
Shadow's Mission 4: Rowing: Single Sculls
Beat your rival! **
Rival: Vector

Wow, Shadow must have a lot of rivals. Anyway, the AI for characters in all
non-final missions is the same as in a normal event. Just try not to get too
many button combinations bad, or else Vector will pass you.


5ce.
Shadow's Mission 5 Athletics: Track: 400m
Beat your rival! ***
Rival: Sonic

Shadow must not be too friendly or sportsmanlike to get this many enemies.
Anyway, this mission is similar to Sonic's but slightly harder. Shadow has
the lowest stamina of the game, and thus, even the tiniest of drumming
movements drains about half of his energy. Make sure he regains his energy
before drumming along again, and when Sonic gets tired near the end, sprint
ahead of him so that he'll never catch up.


5cf.
Shadow's Mission 6 Athletics: Track: 100m
Beat your rival! ****
Rival: Sonic

This mission is exactly the same as Mario's. I actually found this a little
harder for some reason. Shadows seemed to reach his maximum speed slower than
Mario did.



:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

5d. Yoshi's Missions


5da.
Yoshi's Mission 1: Athletics: Field: Hammer Throw
Throw right in the center! **
Times to do so: 1
Specifics: To get a good throw, you must be at full power.

Nothing special. A lot of these aren't all that special to write for. Just do
the normal technique for hammer throw. Remember, you have to spin the
opposite direction that your character is spinning because Sega had a brain
fart. Nice job, Sega. Reeeeal nice. -_-


5db.
Yoshi's Mission 2: Athletics: Field: High Jump
Jump from the blue zone! *
Times to do so: 2

Simple. Jump flick the Wii Remote upwards when he reaches the blue area, and
lift the Nunchuck as he goes upwards.


5dc.
Yoshi's Mission 3: Fencing: Individual Epee
Win after parrying! **
Times to parry: 6

Keep at a distance enough to parry the opponent, and avoid damage if you fail
and he or she strikes. When you successfully parry, attack. These mission
descriptions are misleading. Again, you have no need to win the match
directly after a parry. Just parry 6 the enemy 6 times at the start, and then
play normally.


5dd.
Yoshi's Mission 4: Table Tennis: Singles
Continue a rally! ****
Rally: 15 shots

This is the hardest Table Tennis Mission, mostly because the computer isn't
the most co-operative partner out there. Don't slam, and only do a chop every
6 or so shots or you might overshoot.


5de.
Yoshi's Mission 5: Aquatics: 100m Freestyle
Finish in the specified time! ****
Time: 48-50 seconds

The block of time here is very small to get. The earliest time can be
attained if you move just ahead of the person in 2nd place(not too much),
so try that.


5df.
Yoshi's Mission 6: Athletics: Track
Win with a perfect relay! ****

A 'perfect relay' consists of getting all 'Great!'s in passing the baton.
It can be hard to figure out the timing at first, but roughly, a baton length
between the characters is the optimum time to move the Wii Remote down.


------------------------------------------------------------------------------
6. Skill Character Missions

6a. Peach's Missions


6aa.
Peach's Mission 1: Aquatics: 4x100m Freestyle
Finish in the specified time! ***
Time: 3 minutes, 21 seconds - 3 minutes, 29 seconds

This one was annoying for me to practice. You have to really swim with
attrition, and be careful not to go too fast or too slow. But again, if it
helps, getting the fourth swimmer to the end at about 2:55+, and then
returning at a normal pace should get you within the time.


6ab.
Peach's Mission 2: Athletics: Hammer Throw
Let out a shout! (* or *****, depending on if you know how)
Times to do so: 3

Oh yes, this is the super magical mission which everyone asks about in the
message boards. :) Then again, the instruction book doesn't mention how to
do so. Anyway, in order for Peach to let out a shout, you must press A after
you release the hammer. However! You must be at full power to throw the
hammer good enough to shout.


6ac.
Peach's Mission 3: Rowing: Single Sculls
Win by rowing with max. acceleration! **
Specifics: You must row 10 times with maximum acceleration(3 music notes.)
during the race, not winning with one.

This is easiest to do near either the beginning or the end or the race. In
the beginning, just press Z and B and pull the Wii Remote back. If you do it
right, you'll get 3 music notes of acceleration. Near the end, too, when the
game just asks you to pull backwards, doing so quick enough will also yield a
maximum set of music notes.


6ad.
Peach's Mission 4: Athletics: Track: 400m
Stagger to the finish line! ****

Yeah. Just use your stamina as well as you can until the end, then sprint to
get your energy lowered faster, and move closer to the finish.


6ae.
Peach's Mission 5: Archery: Archery
Hit that circle! *****
Specifics: 6 pt. circle, moderate winds. (about 4-6mph.)
Tries to do so: 2

These archery missions suck. I might just be bad at archery, but you really
have to study the patterns of the winds. What's more, in my practice run of
this mission, Peach proved to be an oddly good archer, and shot her arrows as
close to the center as possible. There's no real solution than to practice
the placement of the arrows in wind, and aim accordingly.


6af.
Peach's Mission 6: Gymnastics: Trampoline
Perform difficult moves consecutively! *
Times to do so: 10

This is what they call a final mission? Hah! Then again, I'm pretty good at
trampoline, so it's easy for me. But seriously, this mission is a joke. A
huge, elaborate joke, compared to mission 5. All you have to do is press all
the buttons in the sequence before Peach lands. It doesn't matter if you make
errors on the way, either. The game will accept a 'Good'.



:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

6b. Tails's Missions


6ba.
Tails's Mission 1: Gymnastics: Trampoline
Jump 7m high! *

Easy. Just move the Wii Remote up every time Tails hits the trampoline.


6bb.
Tails's Mission 2: Athletics: Field: High Jump
Jump from the blue zone! *
Times to do so: 1

Easy. Flick the Wii Remote upwards when Tails reaches or is in the blue zone.


6bc.
Tails's Mission 3: Athletics: Field: Hammer Throw
Throw right in the center! ***
Times to do so: 3

Ea... not quite. Anyway, you have to throw in the center of the open area to
succeed in this mission. The characters all have a slight delay in Hammer
Throw when they throw, so time it correctly so that it ends up in the center.


6bd.
Tails's Mission 4: Athletics: Field: Triple Jump
Jump perfectly from the foul line! ***
Times to do so: 3

Normally, these missions could be done in your sleep. Doing it three times,
with three jumps each time, and all have to be good, well, it's a bit harder.
Don't flake the jumps, and make sure you make them all behind the foul line.


6be.
Tails's Mission 5: Athletics: Track: 4x100m relay
Finish in the specified placing! ****
Placing: 2nd

These types of missions where you have to give the cpus a chance are annoying.
There, I said it. Anyway, you should slow down near the end of the mission,
in order to let the computers catch up. I don't recommend doing this in any
other of the baton passes, though, because you can lose control of the game
instantaneously when the speed locks.


6bf.
Tails's Mission 6: Archery: Archery
Hit that circle! *****
Specifics: 2 pt. circle, strong winds. (7-9mph.)
Tries: 1

To be honest, all I did for this mission was aim accordingly a far distance
from the circle based on the wind and hoped for the best. If you're good at
archery, you could try to aim it accurately, but for those who aren't gifted
in archery, just try the method I did, and persist until you win.


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

6c. Waluigi's Missions


6ca.
Waluigi's Mission 1: Athletics: Field: Javelin Throw
Throw the specified distance! **
Distance: 30-50m
Tries: 3

I got this one in a practice try by gaining maximum speed. As soon as it said
'Speed Locked', I moved the Remote fast enough to get a 'Bad'. This got a bit
above 30m.


6cb.
Waluigi's Mission 2: Athletics: Field: Pole Vault
Jump from the blue zone! ***
Times to do so: 3

This one can be tough if you can't build up recoil. But if anything, just
shake the Wii Remote and Nunchuck for running, move the Remote down in the
blue. If you do so late enough, you'll get a 'Great', which is much easier to
keep recoil than a 'Good'.


6cc.
Waluigi's Mission 3: Gymnastics: Trampoline
Perform difficult moves consecutively! *
Times to do so: 7

Easy. Since 'Good' counts as well as 'Great', your only goal is to press the
button sequence before Waluigi lands.


6cd.
Waluigi's Mission 4: Aquatics: 4x100m Freestyle
Finish in the specified placing! ****
Placing: 3rd

Seeing a pattern here? You have to slow down for these things. Just stay
slightly ahead of 4th place, and hope that the other players are competing
for 1st instead of 2nd.


6ce.
Waluigi's Mission 5: Rowing: Single Sculls
Beat your rival! **
Rival: Luigi

Simple enough if you are good at rowing. Just press the button sequences
quickly, and pull back for as good acceleration as possible.


6cf.
Waluigi's Mission 6: Athletics: Track: 400m Hurdles
Pass your rival! ***
Rival: Luigi

This final mission is like Blaze's annoying mission, but it's made slightly
easier, because Waluigi's stamina is good. You can also speed up with a good
hurdle jump. If you time everything right, you can sprint to the end, and
leave Luigi in the dust. I actually did this one on my first try, because
Waluigi has good stamina. ^_^


:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o

6d. Dr. Eggman's Missions


6da.
Dr. Eggman's Mission 1: Archery: Archery
Hit that circle! **
Specifics: 9 pt. circle, Weak winds(0-3 mph.)
Tries: 3

This one is easy. Just aim at or near the 9 point circle. You have 3 tries to
do so.


6db.
Dr. Eggman's Mission 2: Rowing: Single Sculls
Finish in the specified placing! ***
Placing: 2nd

You can go any speed you want. The easiest time to slow down or speed up to
get near the other rowers is near the end, where all you have to do is pull
back. Just be careful, as even the weakest of strokes near the end can bring
you into first.


6dc.
Dr. Eggman's Mission 3: Athletics: Field: Hammer Throw
Throw the specified distance! **
Distance: 50-55m
Tries: 3

Sometimes this mission is hard, but if you know what you're doing, it really
isn't. Same as Bowser's mission. Don't gain power, and throw right in the
center. It should just fall short of 55, which is what you want. Too far left
or right will make it just fall short of 50, which is not what you want.


6dd.
Dr. Eggman's Mission 4: Fencing: Individual Epee
Win without being parried! **
Times to be parried: 6

Again with the terribly worded missions. You do not need to avoid parrying to
lose. Eggman has a number of parrys in the corner of the screen that he has.
If he gets parried that amount of times, he loses. So counter that, and parry
back, to stun the opposing fencer(I'm running out of ways to say opponent.)
and hit.


6de.
Dr. Eggman's Mission 5: Shooting: Skeet
Shoot targets with the small crosshairs! ***-*****, depending on station.
Targets: 3

Pray that you get a station with a high amount of targets, such as Station 8.
The small crosshairs make it hard to shoot without good accuracy. Just
practice the event, and hope for the best.


6df.
Dr. Eggman's Mission 6: Dream Events: Dream Table Tennis
Win without using Special Moves! ***

Eggman really sucks in this event. His reactions are delayed, as I said in
his profile, and it takes a little longer for him to hit the ball than the
other characters. (Not nearly as bad as the fencing lag, though. The fencing
lag makes babies cry.) But get used to Eggman's timing, and be lucky enough
not to play a Skill character. Their special can turn the ball invisible, and
your only clue of its location is the bounce on your court. The other type of
specials are manageable, so that's good.


======

直接按end的鄉民們....

你們的選擇是對的


--
因為我....

交友不慎...行為差池....

所以才會導致這樣的結果....


--
Tags: Switch

All Comments

George avatar
By George
at 2008-02-26T10:51
我的選擇是對的
Annie avatar
By Annie
at 2008-02-27T18:59
看五頁才按 有點浪費時間
Anthony avatar
By Anthony
at 2008-03-01T19:46
54頁 XDD
Robert avatar
By Robert
at 2008-03-04T22:48
恩...我是對的
Caitlin avatar
By Caitlin
at 2008-03-09T08:41
噗,我的選擇也是對的 XD
Daph Bay avatar
By Daph Bay
at 2008-03-10T08:07
我按了10頁= =

對不起..但各位一定要看

Puput avatar
By Puput
at 2008-02-26T00:47
http://www.wretch.cc/blog/jacky2988298andamp;article_id=13253720 我知道這和wii無關....但是卻是wii的對手產品 vii主機....還有射飛鏢的遊戲介紹 只賣三千多塊....真的很便宜 也非常富有趣味.................... ...

目標釣魚大師 如何增加對戰時的地圖

Edwina avatar
By Edwina
at 2008-02-25T23:46
請問目標釣魚大師裡 如何才能增加對戰時的釣魚場 一直都只有三個 謝謝! - ...

關於 Friend Code 的問題

Daniel avatar
By Daniel
at 2008-02-25T23:38
因為想說在板上要找舊遊戲的FC 或是新遊戲的FC 因為都沒有整理起來 所以不太方便 不知道大家是不是這樣覺得 atat 如果可以的話 我想說可以幫大家整理一下 利用blog的方式分類將各遊戲的FC給整理起來 不知道有很多人贊同嘛??? - ...

關於大亂鬥

James avatar
By James
at 2008-02-25T23:24
已經爬過文了 不過還是有一些問題想請教大大 由於之前玩過幾次n64的大亂鬥,對這個遊戲也是十分著迷 玩了一陣子WII的大亂鬥,看過教導戰鬥技巧的文章 還是有一些不太懂 挑釁的按法 還有怎麼抓人來丟 我玩到亞空間控制那隻大手的魔王就卡關了(數位人?) 誰來救救我這個新手阿= =” 有什麼比較好的方法打他嗎? 一 ...

Ghost Squad 問題

Doris avatar
By Doris
at 2008-02-25T20:40
我想問個很笨的問題... 在PARTY模式,怎樣加第二個玩家? 試了很多次都不能加玩家... - ...