Wii Zelda 掃圖 (雷) - 任天堂

By Bennie
at 2006-10-21T22:23
at 2006-10-21T22:23
Table of Contents
A Legend at Launch
By George Sinfield
The unprecedented size and quality of the wii launch lineup
will be capped with the most anticipated release in recent
memory. On November 19th the wait will finally be over for
the Legend Of Zelda Twilight Princess. it is epic, beautiful
and full of surprises. not the least of which is the way
that wii remote adds to the adventure’s immersiveness.
it’s also enormous providing as much gameplay in the
overworld (hyrule and beyond) as in its nine huge dungeons.
But perhaps Twilight Princess’s most striking feature is
the way that it advances the legend, telling the story of
a kingdom caught between light and shadow, day and night.
As Link emerges from his place as humble villager to a
world-saving hero. He also transforms into a creature of
the darkness. With animal instincts and vicious new
abilities. The game’s art style recalls that of Ocarina
of Time (two generations ago improved) as does Links
horsemanship and his adept use of a sword, bow, a boomerang,
and other familiar (but enhanced) tools. He even casts a
fishing line. Get ready-you’re about to catch the big one.
On Becoming a Hero
Link is left-handed traditionally, but for the Wii version
of Twilight Princess, he becomes a righty to sync with the
way that you will use the controls: the wii Remote is your
right hand to trigger weapons, and the Nunchuck in your
left hand to manage the character’s movement. By swinging
the remote, you’ll make the hero slash his sword. By
thrusting forward while Link moves toward a locked-on
target, you’ll instruct him to jab his prey. Shake the
Nunchuck to have link spin 360 degrees, slicing every
enemy within his range. The remote also gives you pinpoint
aim with projectile weapons. And, when Link is in wolf
form, waving the remote causes him to maul enemies with
his teeth and claws. A shake of the Nunchuck makes him spin
and beat bad guys with his body. The great strength of the
control scheme is that it gives you the ability to command
the character intuitively, making it easy to imagine yourself
as the hero-and the beast-of Hyrule. Your Journey begins
in Ordon Village, where Link works as a farm hand, herding
sheep from the back of steed Epona and teaching the local
children the proper use of a slingshot and a wooden sword.
When shadow creatures appear from the twilight realm then
trash the village and take some of its citizens captive
(including the children), the young rancher finds himself
in the form of a wolf, behind bars in the twilight realm:
a dark deserted version of Hyrule Castle. That’s when the
mysterious Midna comes into the picture and leads Link to
the twilight Princess. It doesn’t take much guesswork to
figure the princess’s real identity, but it’s still a thrill
to see her pill back the hood and reveal herself. She
exposes Link, too as the one who must lift the Kingdom
from the cover of darkness and save its citizens from the
shadow creatures. From there, the adventure unfolds like
the classic Legend Of Zelda game that it is. Link ventures
far and wide. Both as a wolf and as a human, out of his
ranch hand getup and in the green tunic-the Hero’s clothes.
Later he earns a additional armour that bestows him with
new abilities.
The game’s quest has link freeing the world by entering
dungeons, solving puzzles, and making his way to battles
against creatures who would keep the darkness over the
kingdom for all of time. Nearly every dungeon holds a tool
that gives the hero the power to reach new areas. The Gale
Boomerang an updated version of one of Links longstanding
weapons, creates a whirlwind that picks up and carries
items back to the hero, it’s also capable of hitting
targets in a series. After you point to your targets then
let go of the weapon, it sails to each destination, causing
havoc for the enemies, and even carrying bombs to Link’s
target. The Hero’s Bow is another new version of an item
that Link has had in his arsenal for some time. While riding
Epona across the battlefield, Link can turn and fire arrows
at those who wish him harm. That’s just the beginning of
Link’s arsenal. He carries two types of clawshots. A single
claw works as a grappling device, letting the adventurer
reach new heights. Dual Claws work like Tarzan’s vines or
Spider-man’s webbing, allowing Link to swing over gaps.
Iron Boots also have multiple uses. They grip to magnetic
surfaces, letting the hero walk upside down on the ceiling.
They also make link sink to the bottoms of lakes and rivers
and keep him from being swept away by strong winds. Another
heavy item is the Ball and Chain, forces link to walk slowly
while he’s carrying it, but powers though enemies and weak
walls. On the lighter side is the Spinnec, a rotating platform
which Link charges his enemies and hovers over the ground,
it has gears that make it latch onto tracks and reach otherwise
inaccessible areas. Link has three types of bombs, as well as
many other useful devices.
When twilight realm’s dark magic turns our hero into a toothy
beast, he is capable of digging holes to discover passages
and can use his canine senses to root out secrets. His passenger
Midna offers clues, and creates an energy shield that stuns
and targets enemies and guides the wolf over difficult terrain.
But Midna’s involvement doesn’t stop there. At a crucial
point in the adventure, she gives Link the ability to travel
long distances in an instant, teleporting from one exotic
location to the next.
Graphically speaking the game makes a big leap from its
predecessors. In an adventure that deals with a war between
the powers of light and dark. Its feeling that the game
accelerates illumination and shadows, creating a moody
atmosphere both in the normal plane and in the twilight
realm. Early on Link earns an oil lamp that gives off a
yellow glow, spreading light over the hero and his
immediate surroundings as he explores a cave. Torches,
which Link can light with the lamp, help him spread the
hazy light that reveals items and enemies in the passages.
Shortly after that episode, a monkey grabs the lamp and uses
it to burn away a deadly fog you a newly beautiful trip to
the games first dungeon. Beyond the main adventure, the
game is loaded with side quest and item collection. Not
only are heart pieces (now five to a heart container)
scattered over the land, but so are a series of golden …..
and ….. Poe souls (found only at night) to enhance the
experience even more, the Wii’s rumble feature accent ….
damage, from enemies and emphasizes the presence of hidden
items. And the remotes speaker calls acceleration to ambient
sounds, such as Midna’s laugh (which indicates that she
has something to say), the slash of Link’s sword and
the snap of his bow.
Twilight Princess’s long journey to see the Wii console is
about to come close, and the real journey-Links quest to
save Hyrule-is about to begin. Like the original Legend of
Zelda game, and many of the Zelda titles that have followed,
this game will set the course a new height for adventures
to come.
--
全文 真長看好久
不過基本上就是老樣子囉
故事不會有太大的不同
就是林克救海拉爾
不過還是很期待^^b
--
By George Sinfield
The unprecedented size and quality of the wii launch lineup
will be capped with the most anticipated release in recent
memory. On November 19th the wait will finally be over for
the Legend Of Zelda Twilight Princess. it is epic, beautiful
and full of surprises. not the least of which is the way
that wii remote adds to the adventure’s immersiveness.
it’s also enormous providing as much gameplay in the
overworld (hyrule and beyond) as in its nine huge dungeons.
But perhaps Twilight Princess’s most striking feature is
the way that it advances the legend, telling the story of
a kingdom caught between light and shadow, day and night.
As Link emerges from his place as humble villager to a
world-saving hero. He also transforms into a creature of
the darkness. With animal instincts and vicious new
abilities. The game’s art style recalls that of Ocarina
of Time (two generations ago improved) as does Links
horsemanship and his adept use of a sword, bow, a boomerang,
and other familiar (but enhanced) tools. He even casts a
fishing line. Get ready-you’re about to catch the big one.
On Becoming a Hero
Link is left-handed traditionally, but for the Wii version
of Twilight Princess, he becomes a righty to sync with the
way that you will use the controls: the wii Remote is your
right hand to trigger weapons, and the Nunchuck in your
left hand to manage the character’s movement. By swinging
the remote, you’ll make the hero slash his sword. By
thrusting forward while Link moves toward a locked-on
target, you’ll instruct him to jab his prey. Shake the
Nunchuck to have link spin 360 degrees, slicing every
enemy within his range. The remote also gives you pinpoint
aim with projectile weapons. And, when Link is in wolf
form, waving the remote causes him to maul enemies with
his teeth and claws. A shake of the Nunchuck makes him spin
and beat bad guys with his body. The great strength of the
control scheme is that it gives you the ability to command
the character intuitively, making it easy to imagine yourself
as the hero-and the beast-of Hyrule. Your Journey begins
in Ordon Village, where Link works as a farm hand, herding
sheep from the back of steed Epona and teaching the local
children the proper use of a slingshot and a wooden sword.
When shadow creatures appear from the twilight realm then
trash the village and take some of its citizens captive
(including the children), the young rancher finds himself
in the form of a wolf, behind bars in the twilight realm:
a dark deserted version of Hyrule Castle. That’s when the
mysterious Midna comes into the picture and leads Link to
the twilight Princess. It doesn’t take much guesswork to
figure the princess’s real identity, but it’s still a thrill
to see her pill back the hood and reveal herself. She
exposes Link, too as the one who must lift the Kingdom
from the cover of darkness and save its citizens from the
shadow creatures. From there, the adventure unfolds like
the classic Legend Of Zelda game that it is. Link ventures
far and wide. Both as a wolf and as a human, out of his
ranch hand getup and in the green tunic-the Hero’s clothes.
Later he earns a additional armour that bestows him with
new abilities.
The game’s quest has link freeing the world by entering
dungeons, solving puzzles, and making his way to battles
against creatures who would keep the darkness over the
kingdom for all of time. Nearly every dungeon holds a tool
that gives the hero the power to reach new areas. The Gale
Boomerang an updated version of one of Links longstanding
weapons, creates a whirlwind that picks up and carries
items back to the hero, it’s also capable of hitting
targets in a series. After you point to your targets then
let go of the weapon, it sails to each destination, causing
havoc for the enemies, and even carrying bombs to Link’s
target. The Hero’s Bow is another new version of an item
that Link has had in his arsenal for some time. While riding
Epona across the battlefield, Link can turn and fire arrows
at those who wish him harm. That’s just the beginning of
Link’s arsenal. He carries two types of clawshots. A single
claw works as a grappling device, letting the adventurer
reach new heights. Dual Claws work like Tarzan’s vines or
Spider-man’s webbing, allowing Link to swing over gaps.
Iron Boots also have multiple uses. They grip to magnetic
surfaces, letting the hero walk upside down on the ceiling.
They also make link sink to the bottoms of lakes and rivers
and keep him from being swept away by strong winds. Another
heavy item is the Ball and Chain, forces link to walk slowly
while he’s carrying it, but powers though enemies and weak
walls. On the lighter side is the Spinnec, a rotating platform
which Link charges his enemies and hovers over the ground,
it has gears that make it latch onto tracks and reach otherwise
inaccessible areas. Link has three types of bombs, as well as
many other useful devices.
When twilight realm’s dark magic turns our hero into a toothy
beast, he is capable of digging holes to discover passages
and can use his canine senses to root out secrets. His passenger
Midna offers clues, and creates an energy shield that stuns
and targets enemies and guides the wolf over difficult terrain.
But Midna’s involvement doesn’t stop there. At a crucial
point in the adventure, she gives Link the ability to travel
long distances in an instant, teleporting from one exotic
location to the next.
Graphically speaking the game makes a big leap from its
predecessors. In an adventure that deals with a war between
the powers of light and dark. Its feeling that the game
accelerates illumination and shadows, creating a moody
atmosphere both in the normal plane and in the twilight
realm. Early on Link earns an oil lamp that gives off a
yellow glow, spreading light over the hero and his
immediate surroundings as he explores a cave. Torches,
which Link can light with the lamp, help him spread the
hazy light that reveals items and enemies in the passages.
Shortly after that episode, a monkey grabs the lamp and uses
it to burn away a deadly fog you a newly beautiful trip to
the games first dungeon. Beyond the main adventure, the
game is loaded with side quest and item collection. Not
only are heart pieces (now five to a heart container)
scattered over the land, but so are a series of golden …..
and ….. Poe souls (found only at night) to enhance the
experience even more, the Wii’s rumble feature accent ….
damage, from enemies and emphasizes the presence of hidden
items. And the remotes speaker calls acceleration to ambient
sounds, such as Midna’s laugh (which indicates that she
has something to say), the slash of Link’s sword and
the snap of his bow.
Twilight Princess’s long journey to see the Wii console is
about to come close, and the real journey-Links quest to
save Hyrule-is about to begin. Like the original Legend of
Zelda game, and many of the Zelda titles that have followed,
this game will set the course a new height for adventures
to come.
--
全文 真長看好久
不過基本上就是老樣子囉
故事不會有太大的不同
就是林克救海拉爾
不過還是很期待^^b
--
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任天堂
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at 2006-10-23T18:13
at 2006-10-23T18:13
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