(Wii) Ishiiruka v680 - 模擬器
By Zenobia
at 2016-06-13T13:01
at 2016-06-13T13:01
Table of Contents
2016.06.07
This Version complements Official Dolphin-Master giving support for legacy
devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.
Please test the new versions will be appreciated, and not forget comment if
Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.
Important Features
‧Async shader compilation (Avoiding shader compilation time)
‧Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially
EFB TO RAM)
‧Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
‧Dolpby Pro Logic II support for xaudio and openal
‧Larger internal resolutions (IRx6) to allow 4k gaming
‧Custom Texture improvements to allow direct compressed texture loading
including mipmaps
‧DSP - Time Streching Option (Improve sound output to avoid sound skipping
on slow machines)
‧DX9 support for old machines
‧Modified Post Procesing interface to support:
‧-Multiple Stages allowing more complex effects.
‧-Depth and native gamma as inputs.
‧-DX11/DX12.
‧-Custom version of DolphinFX that work under dx11 and ogl
‧-SSAO and DOF.
‧-Texure Scaling Support
‧-Bump Mapping with advanced material properties (1)
‧-Phong Specular reflection to improve ligthing quality(1)
‧-Tessellation and Displacement Mapping(1)
‧-Rim Lighting(1)
‧-Bump auto generation to improve ligthing
Other Features
‧Multithreaded Shader Compilation
‧Early depth test implementation to correct related issues and increase
performance
‧Fast-Depth option now control the use or not of the accurate early z
emulation so enabling fast depth will give a speed boos in some systems
‧Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls
caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
‧Shader generation Path reorganization to improve performance
‧Implemented 3d support for Side by side/TopBottom 3d rendering
‧Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
‧Others fixes and little improves.
來源 https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin
-custom-version
http://0rz.tw/OJwvu
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
This Version complements Official Dolphin-Master giving support for legacy
devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.
Please test the new versions will be appreciated, and not forget comment if
Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.
Important Features
‧Async shader compilation (Avoiding shader compilation time)
‧Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially
EFB TO RAM)
‧Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
‧Dolpby Pro Logic II support for xaudio and openal
‧Larger internal resolutions (IRx6) to allow 4k gaming
‧Custom Texture improvements to allow direct compressed texture loading
including mipmaps
‧DSP - Time Streching Option (Improve sound output to avoid sound skipping
on slow machines)
‧DX9 support for old machines
‧Modified Post Procesing interface to support:
‧-Multiple Stages allowing more complex effects.
‧-Depth and native gamma as inputs.
‧-DX11/DX12.
‧-Custom version of DolphinFX that work under dx11 and ogl
‧-SSAO and DOF.
‧-Texure Scaling Support
‧-Bump Mapping with advanced material properties (1)
‧-Phong Specular reflection to improve ligthing quality(1)
‧-Tessellation and Displacement Mapping(1)
‧-Rim Lighting(1)
‧-Bump auto generation to improve ligthing
Other Features
‧Multithreaded Shader Compilation
‧Early depth test implementation to correct related issues and increase
performance
‧Fast-Depth option now control the use or not of the accurate early z
emulation so enabling fast depth will give a speed boos in some systems
‧Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls
caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
‧Shader generation Path reorganization to improve performance
‧Implemented 3d support for Side by side/TopBottom 3d rendering
‧Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
‧Others fixes and little improves.
來源 https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin
-custom-version
http://0rz.tw/OJwvu
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
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