(Wii) Ishiiruka v680 - 模擬器

Zenobia avatar
By Zenobia
at 2016-06-13T13:01

Table of Contents

2016.06.07

This Version complements Official Dolphin-Master giving support for legacy
devices, and reducing cpu usage on the graphic thread.
The focus is the gaming experience and speed.

Please test the new versions will be appreciated, and not forget comment if
Ishiiruka was usefull for you.

Thank you. Have Happy Gamming and Enjoy!.

Important Features

‧Async shader compilation (Avoiding shader compilation time)
‧Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially
EFB TO RAM)
‧Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
‧Dolpby Pro Logic II support for xaudio and openal
‧Larger internal resolutions (IRx6) to allow 4k gaming
‧Custom Texture improvements to allow direct compressed texture loading
including mipmaps
‧DSP - Time Streching Option (Improve sound output to avoid sound skipping
on slow machines)
‧DX9 support for old machines
‧Modified Post Procesing interface to support:
‧-Multiple Stages allowing more complex effects.
‧-Depth and native gamma as inputs.
‧-DX11/DX12.
‧-Custom version of DolphinFX that work under dx11 and ogl
‧-SSAO and DOF.
‧-Texure Scaling Support
‧-Bump Mapping with advanced material properties (1)
‧-Phong Specular reflection to improve ligthing quality(1)
‧-Tessellation and Displacement Mapping(1)
‧-Rim Lighting(1)
‧-Bump auto generation to improve ligthing

Other Features

‧Multithreaded Shader Compilation
‧Early depth test implementation to correct related issues and increase
performance
‧Fast-Depth option now control the use or not of the accurate early z
emulation so enabling fast depth will give a speed boos in some systems
‧Fast EFB Access. Implement global EFB Access Cache to reduce GPU stalls
caused by CPU access to the efb (This option is Hack Tab in Gfx Options)
‧Shader generation Path reorganization to improve performance
‧Implemented 3d support for Side by side/TopBottom 3d rendering
‧Many DX9 old bugs fixes (ZComploc, Tev emulation, etc)
‧Others fixes and little improves.


來源 https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin
-custom-version

http://0rz.tw/OJwvu

--

ポーラステーション
http://perry0517a.blogspot.tw/

--

All Comments

兒時夢想-大型機台開箱(?)文

Caitlin avatar
By Caitlin
at 2016-06-13T06:09
不囉嗦先來張正面圖 http://i.imgur.com/Xar7Ruc.jpg 這次購入的是Sega New Astro City 考慮到這台的螢幕沒有VGA輸入可用, 所以這次還特地請人幫忙用了一台月光寶盒3來, 也感謝老闆幫我把線路全都用好了(小弟我是電子白癡,知道怎麼接可是不會接) 按鈕跟搖桿也有 ...

我想問大家一個實況野球問題拜託幫幫忙

Puput avatar
By Puput
at 2016-06-12T22:07
我以前用ps2主機玩實況野球大聯盟2009時 都可以修改球員能力 可是現在用ps2 不管是wii 都找不到可以修改的地方了 是我找不對地方嗎? 拜託大家告知了 我在WII版發文時 有人告訴我是在OPTION地方改的 是MY DATA下面地方嗎? 我還是找不到地方可以改 謝謝 - ...

魔域傳說:永恆之書 中文版

Hedda avatar
By Hedda
at 2016-06-12T21:15
※ 引述《if4 (if)》之銘言: : 魔域傳說:永恆之書 中文版 : https://youtu.be/jFva68OFNWg : 遊戲名稱:魔域傳說:永恆之書 : 遊戲類型:角色扮演 : 設計公司:FALCOM : 發行公司:FALCOM : 發行日期:1998年9月15日 : 擅長角色扮演遊戲的Fal ...

higan v099 released

Harry avatar
By Harry
at 2016-06-12T13:09
http://byuu.org/ Time for a new release. There are a few important emulation improvements and a few new features; but for the most part, this release focu ...

搖桿速度似乎反應慢了的問題

Eden avatar
By Eden
at 2016-06-12T13:00
請問一下搖桿速度似乎反應慢了的問題 使用PPSSPP 1.2.2版 玩實況野球2013 感覺蘑菇頭已經動了 球棒才跟過去 已作努力: 先去裝驅動 檢查內容沒問題(anlog也有功用) 再去PPSSPP 控制器設定 http://imgur.com/49MOi78 死區半徑 反盲區 軸靈敏度 都更改測試過了 ...