(wii/GC) Dolphin SVN r5777 - 模擬器
By Kyle
at 2010-06-25T10:41
at 2010-06-25T10:41
Table of Contents
2010.06.24
777幸運號版本(誤)。某個不能說出名字的遊戲已經可以完美執行了。
r5775 - RGBA8 (DX9/OGL): 10x speed up on Radeon 5450, 2x speed up on
other cards dueto swizzle registers.
- RGB565: 2-3x speed up on all hardware- Removed OpenCL compiler
warnings (eg. redefine). OpenCL is now optimally complete for
DX9/OGL. The code is very fast on all supported hardware. No
more updates are needed unless the spec changes or drivers
improve. When I started, the OpenCL code was as slow or slower
than CPU.
Now, using the lowest end radeon that supports the code: a Radeon
45xx mobility, I experience a substantial 2-10x speedup over CPU.
The benefits are more pronounced with modern hardware. A Radeon
5870 runs this code 20x faster than a 4550. Even ignoring speedups,
the code benefits users by not using CPU for intermittent texture
loads (unless GPU is your bottleneck). Instead, the CPU is able
to do more important tasks.
r5776 [x86-less] Some more work, nowx actually builds in this branch,
still a longways to go until I get it to the point I want
r5777 My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles
in CoreTiming because in this way the VI will be desynchronized.
So, We are waiting until the FIFO finish and while we process only
the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50
depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D
or SMG does't need anymore FPS Limitter Hack to get 55-60 fps.
Beside the slowdowns now are more softly and the fps more stables
because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report
if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.
______________________________________________________________________________
下載:x86
http://www.zshare.net/download/7757982944f62d5d/
x64
http://www.zshare.net/download/77580196ed3e1f61/
官方:http://code.google.com/p/dolphin-emu/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
777幸運號版本(誤)。某個不能說出名字的遊戲已經可以完美執行了。
r5775 - RGBA8 (DX9/OGL): 10x speed up on Radeon 5450, 2x speed up on
other cards dueto swizzle registers.
- RGB565: 2-3x speed up on all hardware- Removed OpenCL compiler
warnings (eg. redefine). OpenCL is now optimally complete for
DX9/OGL. The code is very fast on all supported hardware. No
more updates are needed unless the spec changes or drivers
improve. When I started, the OpenCL code was as slow or slower
than CPU.
Now, using the lowest end radeon that supports the code: a Radeon
45xx mobility, I experience a substantial 2-10x speedup over CPU.
The benefits are more pronounced with modern hardware. A Radeon
5870 runs this code 20x faster than a 4550. Even ignoring speedups,
the code benefits users by not using CPU for intermittent texture
loads (unless GPU is your bottleneck). Instead, the CPU is able
to do more important tasks.
r5776 [x86-less] Some more work, nowx actually builds in this branch,
still a longways to go until I get it to the point I want
r5777 My first commit :D
Dual Core sync fix.
When the FIFO is processing data we must not advance the cpu cycles
in CoreTiming because in this way the VI will be desynchronized.
So, We are waiting until the FIFO finish and while we process only
the events required by the FIFO.
This should fix Issue 2072 .
This affect to all games in dual core mode.
Please, You can test all games with VPS limiter auto, 60, 50
depending of the game and compare with prev revision.
For example now NSMB in the video Intro has 60 fps (prev 30 fps) :D
or SMG does't need anymore FPS Limitter Hack to get 55-60 fps.
Beside the slowdowns now are more softly and the fps more stables
because the VI sync is almost perfect.
The Core Timing and Fifo modifications are delicated. Please report
if this hang any game. Don't forget check with prev revision.
Enjoy it! Thanks to Rodolfo for teach me all about dolphin.
______________________________________________________________________________
下載:x86
http://www.zshare.net/download/7757982944f62d5d/
x64
http://www.zshare.net/download/77580196ed3e1f61/
官方:http://code.google.com/p/dolphin-emu/
--
谷 繁 田 中 賢 稻 葉 吉 見 石 川 雅
矢 野 中 村 ロ ㄧ ズ チ ェ ン 攝 津
阿 部 鳥 谷 ラミレス 涌 井 岩 瀨
小 笠 原 井 端 青 木 ダルビッ 藤 川
ブランコ 森 野 杉 內 クルㄧン
宮 本 荒 木 田 中 將 林 昌 勇
--
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模擬器
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