VisualNES 邏輯電路層的紅白機模擬 - 模擬器
By Connor
at 2017-02-08T00:01
at 2017-02-08T00:01
Table of Contents
http://www.emu-france.com/news/47831-consoles-de-salon-visualnes-2017-01-14/
不得不稱讚一下Mesen這款在去年才開始發展起迅速竄出的強大任天堂模擬器,
截至目前為止幾乎可以說是最完美的紅白機模擬器
http://www.mesen.ca/TestResults.php
以一年多的發展時間來說,相比下很驚人! 狂電一堆老牌模擬器...
不過這作者做了一件更有趣的事情,雖然不是新的概念,
但他倒是第一位針對紅白機的CPU與GPU這兩部份使用邏輯電路層模擬兜出功能來...
當然這是概念示範性質,速度並不實用 速度不到實機的1% (正確來說是 0.0X %),
每秒大概只能進行 10000左右hz的實際速度... 放個幾分鐘才跑出開頭畫面
http://imgur.com/a/dGm5k
尚未優化... 感覺以現在電腦的效能,像邏輯電路層這種高度平行流程的計算模擬,
不知道有沒有可能使用gpu的計算來加速達成,我個人是滿期待日後發展的.
底下其他閒聊
ps.其實紅白機很多近年來的新秀正確度都比老牌的好
http://tasvideos.org/EmulatorResources/NESAccuracyTests.html
(統計數據已經是過時的,但也可以參考...)
過去知名的模擬器其實都普普(但將就玩是都也ok拉),
甚至也有意想不到以為可靠其實很差的..像no$nes,連玩普通的遊戲都會crash掉....
我在猜想因素大概是
老牌模擬器作者因為生活關係可能對於專案發展已經比較沒了動力和熱情,
加上發展之初很多硬體特性尚未完全解密和文件化,雖然真的要加上那些更正確的實作,
我想對那些資深作者來說不會是問題,但未必會想去做(其實參考別人的sources,
看看漏掉哪些硬體實作觀念,多數可以加入,但看別人的sources來參考改善自己的東西,
好像就輸別人一截...比較偏向於自己去逆向工程挖特性之類的),
又或是老牌的模擬器已經有時代上的代表意義和玩家心目中的經典地位,
作者也未必有興趣參加這種統計賽,就總之將就玩耳熟能詳的經典模擬器大概都不是問題,
但如果要跑得好或許可以參考上面的測試統計資訊.
--
Tags:
模擬器
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