Twenty Years of MAME - 模擬器
By Carolina Franco
at 2017-02-02T15:08
at 2017-02-02T15:08
Table of Contents
2017.02.01
時光飛逝。
Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine
emulators into the first Multiple Arcade Machine Emulator. Could he have
possibly imagined the significance of what he’d built? Over the past two
decades, MAME has brought together over a thousand contributors to build a
system that emulates more machines than any other program. But MAME is more
than that: MAME represents the idea that our digital heritage is important
and should be preserved for future generations. MAME strives to accurately
represent original systems, allowing unmodified software to run as intended.
Today, MAME documents over thirty thousand systems, and usably emulates over
ten thousand. MAME meets the definitions of Open Source and Free Software,
and works with Windows, macOS, Linux and BSD running on any CPU from x86-64
to ARM to IBM zSeries. As well as a general-purpose emulator, MAME serves as
a reference for people repairing vintage electronics, a development platform
for testing homebrew/unofficial software, and an educational tool. We’ll be
posting a series of updates and retrospectives in celebration of the
twentieth anniversary of the first MAME release on 5 February.
So who develops MAME and why? MAMEdev are a group of people sharing the
common goal of advancing the understanding, preservation and emulation of
electronic history. We have about sixty developers at present. For most of
the project’s life, development and releases were coordinated by an
individual. This was originally Nicola Salmoria, who briefly handed over the
reins to Mirko Buffoni before returning to the role. Subsequent coordinators
were David “Haze” Haywood, Aaron Giles, Angelo “Kale” Salese, and Miodrag
“Micko” Milanovi In May 2016 we transitioned from an individual
coordinator to an elected board of five who loosely coordinate development.
The current board consists of:
- MAME visionary Miodrag “micko” Milanovi
- Technical lead Olivier “Sarayan” Galibert
- Very senior developer R.Belmont
- Development and release manager Vas “cuavas” Crabb
- Project facilitator Greg “Stiletto” Ember
In addition, two very important roles on the team are our technical writer
Firehawke, and head of QA Tafoid (also our main liaison at MAME Testers).
Originally, MAME only emulated arcade games by a rather arbitrary definition.
A sister-project called MESS (Multiple Emulator Super System) sprang up
leveraging the MAME framework to emulate everything else. In August 2012,
MAME and MESS combined their source trees and harmonised releases. In May
2015, the functionality formerly provided by MESS was folded into MAME.
Former MESS project coordinators were Ben Bruscella, Nathan “Bletch” Woods
and Miodrag “Micko” Milanovi
But MAME wouldn’t be what it is without the massive community surrounding
the project: all the people who’ve dumped ROMs/disks, submitted patches,
filed bug reports, developed a front-end GUI, curated a collection of support
files, packaged binaries for distribution, helped a friend or acquaintance
get started with MAME, or even just talked about the project, getting the
word out there. It’s thanks to all of you that MAME has endured this long
and grown to the scope it covers today.
http://mamedev.org/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
時光飛逝。
Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine
emulators into the first Multiple Arcade Machine Emulator. Could he have
possibly imagined the significance of what he’d built? Over the past two
decades, MAME has brought together over a thousand contributors to build a
system that emulates more machines than any other program. But MAME is more
than that: MAME represents the idea that our digital heritage is important
and should be preserved for future generations. MAME strives to accurately
represent original systems, allowing unmodified software to run as intended.
Today, MAME documents over thirty thousand systems, and usably emulates over
ten thousand. MAME meets the definitions of Open Source and Free Software,
and works with Windows, macOS, Linux and BSD running on any CPU from x86-64
to ARM to IBM zSeries. As well as a general-purpose emulator, MAME serves as
a reference for people repairing vintage electronics, a development platform
for testing homebrew/unofficial software, and an educational tool. We’ll be
posting a series of updates and retrospectives in celebration of the
twentieth anniversary of the first MAME release on 5 February.
So who develops MAME and why? MAMEdev are a group of people sharing the
common goal of advancing the understanding, preservation and emulation of
electronic history. We have about sixty developers at present. For most of
the project’s life, development and releases were coordinated by an
individual. This was originally Nicola Salmoria, who briefly handed over the
reins to Mirko Buffoni before returning to the role. Subsequent coordinators
were David “Haze” Haywood, Aaron Giles, Angelo “Kale” Salese, and Miodrag
“Micko” Milanovi In May 2016 we transitioned from an individual
coordinator to an elected board of five who loosely coordinate development.
The current board consists of:
- MAME visionary Miodrag “micko” Milanovi
- Technical lead Olivier “Sarayan” Galibert
- Very senior developer R.Belmont
- Development and release manager Vas “cuavas” Crabb
- Project facilitator Greg “Stiletto” Ember
In addition, two very important roles on the team are our technical writer
Firehawke, and head of QA Tafoid (also our main liaison at MAME Testers).
Originally, MAME only emulated arcade games by a rather arbitrary definition.
A sister-project called MESS (Multiple Emulator Super System) sprang up
leveraging the MAME framework to emulate everything else. In August 2012,
MAME and MESS combined their source trees and harmonised releases. In May
2015, the functionality formerly provided by MESS was folded into MAME.
Former MESS project coordinators were Ben Bruscella, Nathan “Bletch” Woods
and Miodrag “Micko” Milanovi
But MAME wouldn’t be what it is without the massive community surrounding
the project: all the people who’ve dumped ROMs/disks, submitted patches,
filed bug reports, developed a front-end GUI, curated a collection of support
files, packaged binaries for distribution, helped a friend or acquaintance
get started with MAME, or even just talked about the project, getting the
word out there. It’s thanks to all of you that MAME has endured this long
and grown to the scope it covers today.
http://mamedev.org/
--
ポーラステーション
http://perry0517a.blogspot.tw/
--
Tags:
模擬器
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