VisualBoyAdvance-M SVN r956 - 模擬器
By Rachel
at 2010-09-11T12:02
at 2010-09-11T12:02
Table of Contents
http://sourceforge.net/projects/vbam/
VisualBoyAdvance-M SVN r956 is released. VisualBoyAdvance-M(VBA-M) is a
[Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here
you can get information about the latest development build of the Windows
version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r953
and this ends a bunch of updates including msvc10 project files, billiards
directinput patches, and changing of the project name to visualboyadvance-m
in the project files.
nasm seems to bitch when there are spaces in the folder path, and i haven't
yet worked out how to fix this in nasm.target so if anyone has an idea yeah
thanks for the patchs billiard
r954
enable SSE optimisations in VCProj, intrinsics update nasm and revert
shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the
emulator, we can look at correcting the warnings in a less broken manner
later.
r955
enable SSE optimisations in VCProj, intrinsics update nasm and revert
shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the
emulator, we can look at correcting the warnings in a less broken manner
later.
r956
by popular demand, the layers menu is back.
--
VisualBoyAdvance-M SVN r956 is released. VisualBoyAdvance-M(VBA-M) is a
[Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here
you can get information about the latest development build of the Windows
version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r953
and this ends a bunch of updates including msvc10 project files, billiards
directinput patches, and changing of the project name to visualboyadvance-m
in the project files.
nasm seems to bitch when there are spaces in the folder path, and i haven't
yet worked out how to fix this in nasm.target so if anyone has an idea yeah
thanks for the patchs billiard
r954
enable SSE optimisations in VCProj, intrinsics update nasm and revert
shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the
emulator, we can look at correcting the warnings in a less broken manner
later.
r955
enable SSE optimisations in VCProj, intrinsics update nasm and revert
shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the
emulator, we can look at correcting the warnings in a less broken manner
later.
r956
by popular demand, the layers menu is back.
--
Tags:
模擬器
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