(Vectrex for Wii) VectrexWii v0.2 - 模擬器

By Quintina
at 2011-06-19T10:35
at 2011-06-19T10:35
Table of Contents
2011.06.19
It is not much better than the first one... the changelist is something
like this:
- Improved main menu (more on this at the bottom).
- ROMs are not appended anymore. The ROM that is still there is
Minestorm which was built in the original Vectrex and is still
here at the "Vectrex". ;D
- ROMs are sought in both SD and USB. The emulator will seek a folder
named "vec" (I have plans to make this configurable but it is
currently hardcoded) at the root of both devices and will display
any file with the ".vec" (case insensitive) extension as an option
to load.
- You are able to return to the main menu once the emulation has started
so you can load another ROM without returning to the homebrew channel.
- Gamecube controller support because it has a stick... I don′t have
any wiimote peripheral at the moment and that′s why I did not bother
to write that (kinda selfish I know hahaha), I will wait to have them
to do the proper tests (also I′d like to write the button mapping
code first, which involves more user interface work ).
The main menu works as follows: There are 4 options: The first one starts
the emulation. The second one lets you choose your "cartridge" which can
be your SD or USB (or NA if you want to play the built in ROM). The third
option lets you set your joystick, which can be a Wii or GC (the program
only cares about channel/port 1 respectively) and will be the controller
that will be listened to during the emulation (both are able to return
to the main menu by pressing HOME/START respectively). Lastly, you can
return to the homebrew channel.
Any button will trigger the selected option except for the PADs, HOME
and START. If you have ROMs in both USB and SD "Cartridge" will scroll
to the first option when the last one is reached and you press a button
again. HOME and START will automatically put the cursor at the "Exit"
option, if it is already there the program will quit. You move the
cursor by pressing UP/DOWN. You browse through the ROMs (whose names
are shown at the bottom of the screen) in the current "Cartridge" with
LEFT/RIGHT (Wiimote held horizontally).
I guess that′s all I can say about this not so wonderful update.
There′s more to come. Overlays make the games look much better (I did
not think that little thing would cause such a visual improvement). That
glow effect looks really nice but I need to write a suitable blur
function so it doesn′t make the emulation run slow as it is doing
right now. Lines could be drawn thicker if wanted [I just remembered
I updloaded a version with weird vectors/points width (I made them
look thicker in a ugly way)]. Button mapping and other controllers
support will be added.
Overlays did not make it to this release because they did not fit exactly
(they almost did... it should be a scaling problem) to the image and I
have to find why, the other features need to be optimized and a user
interface needs to be written (there will be an "in-game" menu that
will pop up when you "pause" the game instead of directly sending you
to the main menu).
______________________________________________________________________________
下載:http://www.mediafire.com/?qy2hngs7jzzkcaa
官方:http://wiibrew.org/wiki/VectrexWii
--
It is not much better than the first one... the changelist is something
like this:
- Improved main menu (more on this at the bottom).
- ROMs are not appended anymore. The ROM that is still there is
Minestorm which was built in the original Vectrex and is still
here at the "Vectrex". ;D
- ROMs are sought in both SD and USB. The emulator will seek a folder
named "vec" (I have plans to make this configurable but it is
currently hardcoded) at the root of both devices and will display
any file with the ".vec" (case insensitive) extension as an option
to load.
- You are able to return to the main menu once the emulation has started
so you can load another ROM without returning to the homebrew channel.
- Gamecube controller support because it has a stick... I don′t have
any wiimote peripheral at the moment and that′s why I did not bother
to write that (kinda selfish I know hahaha), I will wait to have them
to do the proper tests (also I′d like to write the button mapping
code first, which involves more user interface work ).
The main menu works as follows: There are 4 options: The first one starts
the emulation. The second one lets you choose your "cartridge" which can
be your SD or USB (or NA if you want to play the built in ROM). The third
option lets you set your joystick, which can be a Wii or GC (the program
only cares about channel/port 1 respectively) and will be the controller
that will be listened to during the emulation (both are able to return
to the main menu by pressing HOME/START respectively). Lastly, you can
return to the homebrew channel.
Any button will trigger the selected option except for the PADs, HOME
and START. If you have ROMs in both USB and SD "Cartridge" will scroll
to the first option when the last one is reached and you press a button
again. HOME and START will automatically put the cursor at the "Exit"
option, if it is already there the program will quit. You move the
cursor by pressing UP/DOWN. You browse through the ROMs (whose names
are shown at the bottom of the screen) in the current "Cartridge" with
LEFT/RIGHT (Wiimote held horizontally).
I guess that′s all I can say about this not so wonderful update.
There′s more to come. Overlays make the games look much better (I did
not think that little thing would cause such a visual improvement). That
glow effect looks really nice but I need to write a suitable blur
function so it doesn′t make the emulation run slow as it is doing
right now. Lines could be drawn thicker if wanted [I just remembered
I updloaded a version with weird vectors/points width (I made them
look thicker in a ugly way)]. Button mapping and other controllers
support will be added.
Overlays did not make it to this release because they did not fit exactly
(they almost did... it should be a scaling problem) to the image and I
have to find why, the other features need to be optimized and a user
interface needs to be written (there will be an "in-game" menu that
will pop up when you "pause" the game instead of directly sending you
to the main menu).
______________________________________________________________________________
下載:http://www.mediafire.com/?qy2hngs7jzzkcaa
官方:http://wiibrew.org/wiki/VectrexWii
--
Tags:
模擬器
All Comments
Related Posts
這樣的CPU

By Tristan Cohan
at 2011-06-19T03:34
at 2011-06-19T03:34
任天堂紅白機遊戲-沙羅曼蛇

By Lucy
at 2011-06-18T23:30
at 2011-06-18T23:30
gbpablog v0.9

By Tracy
at 2011-06-18T23:28
at 2011-06-18T23:28
DrSMS v2

By Adele
at 2011-06-18T23:27
at 2011-06-18T23:27
任天堂紅白機遊戲-沙羅曼蛇

By Quintina
at 2011-06-18T22:23
at 2011-06-18T22:23