UberNES v2010 - 模擬器

Table of Contents

http://www.ubernes.com/

UberNES 2010 (01/06/2010)

* Added a "Player Profile" feature that displays all of the UberNES high
scores and speed run times for players on the UberNES leaderboards

* Added post-processing effects system, renderer can now apply various
effects independently of the selected upscaler (i.e. hqx, NTSC)

* Added screen curvature/fishbowl post-processing effect
o Ray-traced rendering simulates curve of old CRT glass screens
o Software-based implementation; works in GDI and DirectDraw

* Added "oversampler" post-processing effect
o "Native" NES output can be scaled to proper 4:3 aspect ratio
o Can optionally crop edges of NES display to hide rendering artifacts

* Added scanline post-processing effect
o Variable-intensity scanlines can now be applied on top of NES display,
regardless of selected upscaler

* Render color depth can now be specified independent of desktop color depth

* Added 16 and 32-bit color depth renderers for the GDI interface, which
allows for much faster NTSC and HQX upscaling

* Users can now fast-forward games they are playing

* Redesigned NES database system, it is now much faster, easier, and more
robust for users to create and re-scan their ROM collections

* Improved performance and stability of NSF player

* Emulation now consumes much less CPU

* Improved joystick support

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