UberNES v2010 - 模擬器

By Adele
at 2010-01-07T10:49
at 2010-01-07T10:49
Table of Contents
http://www.ubernes.com/
UberNES 2010 (01/06/2010)
* Added a "Player Profile" feature that displays all of the UberNES high
scores and speed run times for players on the UberNES leaderboards
* Added post-processing effects system, renderer can now apply various
effects independently of the selected upscaler (i.e. hqx, NTSC)
* Added screen curvature/fishbowl post-processing effect
o Ray-traced rendering simulates curve of old CRT glass screens
o Software-based implementation; works in GDI and DirectDraw
* Added "oversampler" post-processing effect
o "Native" NES output can be scaled to proper 4:3 aspect ratio
o Can optionally crop edges of NES display to hide rendering artifacts
* Added scanline post-processing effect
o Variable-intensity scanlines can now be applied on top of NES display,
regardless of selected upscaler
* Render color depth can now be specified independent of desktop color depth
* Added 16 and 32-bit color depth renderers for the GDI interface, which
allows for much faster NTSC and HQX upscaling
* Users can now fast-forward games they are playing
* Redesigned NES database system, it is now much faster, easier, and more
robust for users to create and re-scan their ROM collections
* Improved performance and stability of NSF player
* Emulation now consumes much less CPU
* Improved joystick support
--
UberNES 2010 (01/06/2010)
* Added a "Player Profile" feature that displays all of the UberNES high
scores and speed run times for players on the UberNES leaderboards
* Added post-processing effects system, renderer can now apply various
effects independently of the selected upscaler (i.e. hqx, NTSC)
* Added screen curvature/fishbowl post-processing effect
o Ray-traced rendering simulates curve of old CRT glass screens
o Software-based implementation; works in GDI and DirectDraw
* Added "oversampler" post-processing effect
o "Native" NES output can be scaled to proper 4:3 aspect ratio
o Can optionally crop edges of NES display to hide rendering artifacts
* Added scanline post-processing effect
o Variable-intensity scanlines can now be applied on top of NES display,
regardless of selected upscaler
* Render color depth can now be specified independent of desktop color depth
* Added 16 and 32-bit color depth renderers for the GDI interface, which
allows for much faster NTSC and HQX upscaling
* Users can now fast-forward games they are playing
* Redesigned NES database system, it is now much faster, easier, and more
robust for users to create and re-scan their ROM collections
* Improved performance and stability of NSF player
* Emulation now consumes much less CPU
* Improved joystick support
--
Tags:
模擬器
All Comments
Related Posts
Ootake v2.26

By Kristin
at 2010-01-07T10:44
at 2010-01-07T10:44
MESS v0.136 r6949

By Dorothy
at 2010-01-07T08:17
at 2010-01-07T08:17
Fceux SVN r1629

By Anthony
at 2010-01-07T08:15
at 2010-01-07T08:15
VBA 沒辦法開 .gba 檔

By Leila
at 2010-01-06T23:36
at 2010-01-06T23:36
DaedalusX64 Alpha Revisions (450)

By Ina
at 2010-01-06T12:50
at 2010-01-06T12:50