TwinPad v0.9.0 - 模擬器
By Ida
at 2015-04-16T21:20
at 2015-04-16T21:20
Table of Contents
http://forums.pcsx2.net/Thread-TwinPad-v0-9-0
Changes in 0.9.0
================
‧A new and completely redesigned user interface, based on wxWidgets v3.0.2.
No more DX8VB dll Smile
‧Ability to erase a single button for Pad1/2 tab (right click to erase it).
‧Get settings directory from emu is working. If emu doesn't provide settings
path (PSX emus), TwinPad will use default 'inis' directory next to the emu's
exe. If 'inis' not found it will be created. Just make sure you (as a user)
have the privilege to read/write at that location.
‧In Combos, Reduced number of buttons to 20 buttons per Action. Make it
impossible to add nonsensical buttons at once (e.g,: Left Analog Up + Left
Analog Down at the same time).
Note: Some games rely on opposite D-Pad buttons being pressed, and indeed,
PS2 allows you to press D-Pad UP and Down, or Left and Right at the same time.
‧Ability to assign button sensitivity for each button inside a Combo. Note
that due to limitation of DualShock 2 (not TwinPad) you can't have 2
sensitive buttons pressed (12 total for DS2) at the same time. Otherwise, PS2
or the Emu will consider the buttons being simply pressed (no pressure). Just
keep this in mind when making a new Combo. Different pressure values for
different Actions is okay.
‧Ability to set individual Combos for pad 1 or 2. Unlike before, all combos
for the selected pad.
‧Ability to have empty action at the beginning of a Combo.
‧Ability to execute 2 combos independently of each other at the same time.
One for each pad. You can even have two Combos share the same predefined key
as long as they have different pad assigned than each other.
‧Combo editor now allows you to add, insert (2 different versions), and
delete Actions. Or delete buttons.
‧To turn off a Combo but keep it there instead of deleting it, just remove
the assigned key for it (again right click on the configured key).
‧Fixed a logical bug in Combo execution, delay was off by one type error.
‧Enhanced mouse sensitivity when set greater than 1 (one is the default and
recommended).
‧Fixed Scroll Up/Down mouse wheel behavior when set to actual PS buttons.
‧Eliminated some not needed options from Misc tab. Load Configurations on
the fly has to go sorry. TwinPad Configuration doesn't run from EXE file
anymore.
‧Many small bug fixes which I forgot. And many more code refactoring and
cleanups. Still looks ugly Tongue
‧All previous configurations will be LOST (including Combos). The plugin
will notify you about this.
P.S: I didn't have the chance to test the GUI extensively. There might be
some issues regarding the GUI.. If there are any,
please report them here and the steps to reproduce the issues. Thanks Smile
P.S.2: If you complain about the DLL size jumping from 150KB to being
greater than 3.5MB, blame wxWidgets for being bulky.
--
Changes in 0.9.0
================
‧A new and completely redesigned user interface, based on wxWidgets v3.0.2.
No more DX8VB dll Smile
‧Ability to erase a single button for Pad1/2 tab (right click to erase it).
‧Get settings directory from emu is working. If emu doesn't provide settings
path (PSX emus), TwinPad will use default 'inis' directory next to the emu's
exe. If 'inis' not found it will be created. Just make sure you (as a user)
have the privilege to read/write at that location.
‧In Combos, Reduced number of buttons to 20 buttons per Action. Make it
impossible to add nonsensical buttons at once (e.g,: Left Analog Up + Left
Analog Down at the same time).
Note: Some games rely on opposite D-Pad buttons being pressed, and indeed,
PS2 allows you to press D-Pad UP and Down, or Left and Right at the same time.
‧Ability to assign button sensitivity for each button inside a Combo. Note
that due to limitation of DualShock 2 (not TwinPad) you can't have 2
sensitive buttons pressed (12 total for DS2) at the same time. Otherwise, PS2
or the Emu will consider the buttons being simply pressed (no pressure). Just
keep this in mind when making a new Combo. Different pressure values for
different Actions is okay.
‧Ability to set individual Combos for pad 1 or 2. Unlike before, all combos
for the selected pad.
‧Ability to have empty action at the beginning of a Combo.
‧Ability to execute 2 combos independently of each other at the same time.
One for each pad. You can even have two Combos share the same predefined key
as long as they have different pad assigned than each other.
‧Combo editor now allows you to add, insert (2 different versions), and
delete Actions. Or delete buttons.
‧To turn off a Combo but keep it there instead of deleting it, just remove
the assigned key for it (again right click on the configured key).
‧Fixed a logical bug in Combo execution, delay was off by one type error.
‧Enhanced mouse sensitivity when set greater than 1 (one is the default and
recommended).
‧Fixed Scroll Up/Down mouse wheel behavior when set to actual PS buttons.
‧Eliminated some not needed options from Misc tab. Load Configurations on
the fly has to go sorry. TwinPad Configuration doesn't run from EXE file
anymore.
‧Many small bug fixes which I forgot. And many more code refactoring and
cleanups. Still looks ugly Tongue
‧All previous configurations will be LOST (including Combos). The plugin
will notify you about this.
P.S: I didn't have the chance to test the GUI extensively. There might be
some issues regarding the GUI.. If there are any,
please report them here and the steps to reproduce the issues. Thanks Smile
P.S.2: If you complain about the DLL size jumping from 150KB to being
greater than 3.5MB, blame wxWidgets for being bulky.
--
Tags:
模擬器
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