TerraMystica官方規則修正 - 桌遊

Table of Contents


在 BGG 上看到一篇國人發的有關平衡的:
http://www.boardgamegeek.com/thread/924954/balanced-factions-variant

它的調整如下:
Giants:
With the third level spade exchange rate, Giants can exchange 1 cube for 2
spades instead of one.

Fakirs:
1.Fakirs has normal third level spade exchange rate just like other factions.
2.Fakirs has 7 power in the bowl2 at the start of the game.

Alchemists:
Remove the stronghold bonus to gain 2 Power for each Spade spent.

Swarmlings:
The cost of stronghold and sanctuary are both raised to 6 cubes plus 10 coins.

看起來是 Giant 和 Fakirs 調強,Alchemists 和 Swarmlings 調弱。


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All Comments

Hedy avatarHedy2013-02-08
這是官方規則還是玩家自己加的?
Joseph avatarJoseph2013-02-09
看來是自己加的
Hardy avatarHardy2013-02-11
原文 for those who think there is balance issue in TM
Olive avatarOlive2013-02-15
here is our group's faction varient. 可知是自訂
Bethany avatarBethany2013-02-16
另外可知 很多人覺得巨人苦行僧太弱
Ophelia avatarOphelia2013-02-20
話說回來 個人覺得 Chaos magician 有點強
Christine avatarChristine2013-02-21
苦行只需要一個城鎮 分數就可以達到120分了,不弱。
但不好打
Elvira avatarElvira2013-02-25
以上規則我覺得沒必要加...
John avatarJohn2013-02-27
不過我覺得不好打就是弱耶 不容易贏勝率低 但巨人真的弱
Edward Lewis avatarEdward Lewis2013-02-27
玩了不少場 不好打的種族較沒彈性 被針對就很難贏了
Rebecca avatarRebecca2013-03-01
每個總族都有辦法120分 差別在夾縫中求生存的能力