TeknoParrot v1.04 - 模擬器

Ursula avatar
By Ursula
at 2017-10-15T21:30

Table of Contents

https://teknogods.com/phpbb/viewtopic.php?f=83&t=38711
https://www.patreon.com/Teknogods
https://twitter.com/ReaverTeknoGods

Changes in TeknoParrot 1.04 Public Build:

- All previous Patreon build changes including card readers.
- Saving in all TEST menus should now be fixed.

Changes in TeknoParrot 1.03b Patreon Release:

- Card reader emulator revision 2. Should fix all remaining issues!

Changes in TeknoParrot 1.03a Patreon Release:

- To activate patreon just use register_patreon.bat that is included!
- Card readers are now supported but not tested trought out the game, any
bugs you find please report asap!
- How to use card readers by running picodaemon with Parrotloader:
1. Run ParrotLoader.exe "D:\games\id6\picodaemon.exe" (Put real dir on your
pc)
2. Now just run ID6 like you normally would, with card readers turned ON
from the TEST MENU.
If you are UNSURE how to enable card readers, just delete
%appdata%\TeknoParrot\SBUU_e2prom.bin in case it exists.
3. Enjoy!!!!
Card file is saved to: %appdata%\TeknoParrot\SBUU_card.bin
Special thanks for NTA and Avail for porting Reaver C# code to C++.

Changes in TeknoParrot 1.03 Public Build:

- Virtua Tennis 4 is always now Full HD instead of VGA.
- EEPROM handling upgraded and CRCs are properly calculated for the backup
section.
- Fixed Sonic All-Stars Racing missing api hooks and added direct network
hooks. Should not crash anymore.
- Chaos Code does not cause JVS errors anymore.
- Sega Rally 3 / Ford Racing no longer cause the loader to stay in the
background nor does it cause the loader to crash.
- Fixed Golden Gun Support for XInput.
- Fixed major lag with mouse support.
- DumbJvsSettings is now fixed to draw correctly.
- Disabled mouse from DumbJvsCmd as it doesn't work properly.
- Operation G.H.O.S.T is now supported, Button2, Button 3 and Button 4 from
Gamepad buttons is used for the extra gun buttons when playing with direct
input / xinput.
NOTE: EnableJvs=1 and EnableAMLib=1 need to be in gs2.ini or it will not
work with Gamepads.
NOTE: MOUSE control is broken, use the official 1 player mouse support by
editing gs2.ini and change: EnableJvs=0 and EnableAMLib=0 and it should work.
The game features full LUA debugger, this makes it possible for you to make
own levels etc!

Changes in TeknoParrot 1.02 Public Build:

- Added support for Chaos Code, if you have problems running it:
Edit: ChaosCode.ini and edit fScreenMode=1 to fScreenMode=0
NOTE: This game has some serious problems with modern operating systems.

Changes in TeknoParrot 1.01 Public Build:

- Pile of internal fixes/features added
- DumbJvsCmd now supports all the same inputs as the UI
- Golden Gun now works and no longer crashes when entering credits via
service.
- Initial D6 not working on some systems has been fixed.
- Dream Raiders now works.
- Let's Go Island now works and is run on Standard mode by default.
(On demand we can add Deluxe option in ini)
- EEPROM files are now saved in %appdata%\TeknoParrot\
- Sega Rally 3 View Change and Handbrake should no longer be swapped.

Changes in TeknoParrot 1.0 Public Build:

- Complete recode of the entire DLL.
- Initial D6 stability fixes
- Sega Sonic All-Stars Racing Arcade test menu supported.
- Golden Gun Test menu supported.
- Virtua Tennis 4 saving issues fixed.
- Fixed missing amLib hooks from certain games which caused issues.
- Melty Blood Actress Again Current Code (1.00 and 1.07) random crashes fixed.
- Sega Rally 3 / Ford Racing bindable buttons for DirectInput and XInput
- Major JVS emulation improvements and bug fixes.
- Namco JVS stack now supported for Namco games in future.
- x64 support for x64 games supported near future.
- Major improvements in RingEdge emulation:
* Dipswitches are now emulated.
* EEPROM now mapped and structured.
* Game data section of EEPROM now is saved on the game folder for players to
make save hacks.
* Physical PCB Test / Service switches are now emulated.
* config.ini now lets you set various hardware settings for RingWide/RingEdge
games.
* NOTE: NETWORKING DOES NOT FUNCTION YET FOR RING GAMES!!!!

--

All Comments

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