Supermodel WIP Update - 模擬器

Kristin avatar
By Kristin
at 2012-02-01T11:09

Table of Contents

2012.01.30

I've been getting a bit worn out from having to attend endless late night
cocktail parties at lingerie models' condos. Being an emulator developer
is a tough life! I decided to take a little break from mingling with the
gliteratti and whipped up something shiny and sparkly for Supermodel. The
diffuse and ambient lighting model has been tweaked resulting in improved
colors. Shadows in Daytona USA 2 that were previously barely visible are
now very prominent.

http://0rz.tw/YjT1x

Taking inspiration from my friend Kim's shiny dress, I figured out how
to implement very preliminary specular lighting, which makes vehicles
and metallic background objects appear shinier (as on the real Model 3
hardware). Below are three Youtube videos demonstrating the new lighting
effects. Specular highlights are particularly prominent in Scud Race and
the Daytona USA 2 car selection screen. Also note that the 3D Sega Saturn
logo on Scud Race's daytime beginner course now appears with a prominent
specular highlight and glint as the sign rotates. The lighting is far
from being correct but it's a positive start!

http://www.youtube.com/watch?v=E9t9FZOeSi0&feature=player_embedded
http://www.youtube.com/watch?v=PqYTopWSsbw&feature=player_embedded

Our devoted fan nuexzz.. discovered the missing selection screen graphics
in Daytona 2 by disabling the 3D graphics. I've partly re-worked the 2D
rendering engine to support layer priorities. Not all possible settings
are known yet but I was able to get it working for most of the games
I've looked at so far. The code currently in SVN needs to be optimized
and cleaned up.

http://www.youtube.com/watch?v=Y1rm-ZqP8P0&feature=player_embedded

Among other things, the HUD in Star Wars Trilogy no longer disappears
behind 3D objects, the small Sega logo is now positioned correctly on
Scud Race's attract mode sequence, and layers that are supposed to
obscure the 3D graphics in Virtua Fighter 3 now correctly do so.

http://0rz.tw/YjT1x
http://0rz.tw/UoUtc

http://0rz.tw/XAvgi

http://www.youtube.com/watch?v=X2ue0eQ4Mbs&feature=player_embedded

Last but not least, Nik has managed to squeeze a little more performance
out of the rendering engine (a 5-10% increase in the frame rate) when
running in multi-threaded mode.
______________________________________________________________________________

來源:http://www.supermodel3.com/WhatsNew.html

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All Comments

Margaret avatar
By Margaret
at 2012-02-04T21:43
這個光影與金屬光澤特效應該是原MODEL3沒有的東西吧....
Candice avatar
By Candice
at 2012-02-07T14:20
比對看看 http://www.youtube.com/watch?v=gNq_mKhGOyo

PS 第二次機器人大戰正體漢化版

Annie avatar
By Annie
at 2012-02-01T03:23
※ 引述《conpo (楽園にお連れ給う)》之銘言: : 說明:除了序幕劇情跟戰鬥對話外,其他部分幾乎都有漢化。遊戲本身有語音, :    聽不到(或發生破音情形)的人可能要調整你的 SPU插件。總之有興趣的 : 人就玩玩看吧! : 截圖:http://ppt.cc/H8Sn :    http: ...

SFC的某個機人游戲

Belly avatar
By Belly
at 2012-01-31T18:32
已經沒甚麼印象了 只記得一開始是角色被關在一個監獄 然後要逃脫 畫面上是一個小小的人 然後有噴射背包 機器人方面可以改造 裝上不同的武器 移動方式是橫向的 感覺沒有描述得很好...... - ...

用Dolphin 3.0玩惡靈古堡CV...

Emma avatar
By Emma
at 2012-01-31T16:33
大家好.. 我在用Dolphin玩CV時..貼圖好像都黑黑的... 我已經google爬了很多很多文..都說跟EFB copy有關 但我怎麼試都還是黑的,我也拿以前的Dolphin試.. 設定跟其他人說的完全一樣..結果還是黑的... EFB copy disabled..EFB scale dis ...

復活邪神3 多問題

Dinah avatar
By Dinah
at 2012-01-31T12:31
※ 引述《devilchess (迷惘)》之銘言: : 最近我打算要重練了 : 原先的紀錄雖然都有HP 950以上 : 但阿斯拉打不倒了 龍槍不能無限 海盜無法回到少年的時候 : 好多好多遺憾 : 我想請問 關於開發時 我武器只剩下死之弓 防具只剩下 兩個未開發 : 那是不是代表已經沒有新的物品了? 開發阿輩 ...

復活邪神3 多問題

Catherine avatar
By Catherine
at 2012-01-31T11:30
最近我打算要重練了 原先的紀錄雖然都有HP 950以上 但阿斯拉打不倒了 龍槍不能無限 海盜無法回到少年的時候 好多好多遺憾 我想請問 關於開發時 我武器只剩下死之弓 防具只剩下 兩個未開發 那是不是代表已經沒有新的物品了? 還有閃技的問題 我看網站上有寫到必須要用某些特定技才能閃出的技 ...