Supermodel WIP Update - 模擬器

By Kristin
at 2012-02-01T11:09
at 2012-02-01T11:09
Table of Contents
2012.01.30
I've been getting a bit worn out from having to attend endless late night
cocktail parties at lingerie models' condos. Being an emulator developer
is a tough life! I decided to take a little break from mingling with the
gliteratti and whipped up something shiny and sparkly for Supermodel. The
diffuse and ambient lighting model has been tweaked resulting in improved
colors. Shadows in Daytona USA 2 that were previously barely visible are
now very prominent.
http://0rz.tw/YjT1x
Taking inspiration from my friend Kim's shiny dress, I figured out how
to implement very preliminary specular lighting, which makes vehicles
and metallic background objects appear shinier (as on the real Model 3
hardware). Below are three Youtube videos demonstrating the new lighting
effects. Specular highlights are particularly prominent in Scud Race and
the Daytona USA 2 car selection screen. Also note that the 3D Sega Saturn
logo on Scud Race's daytime beginner course now appears with a prominent
specular highlight and glint as the sign rotates. The lighting is far
from being correct but it's a positive start!
http://www.youtube.com/watch?v=E9t9FZOeSi0&feature=player_embedded
http://www.youtube.com/watch?v=PqYTopWSsbw&feature=player_embedded
Our devoted fan nuexzz.. discovered the missing selection screen graphics
in Daytona 2 by disabling the 3D graphics. I've partly re-worked the 2D
rendering engine to support layer priorities. Not all possible settings
are known yet but I was able to get it working for most of the games
I've looked at so far. The code currently in SVN needs to be optimized
and cleaned up.
http://www.youtube.com/watch?v=Y1rm-ZqP8P0&feature=player_embedded
Among other things, the HUD in Star Wars Trilogy no longer disappears
behind 3D objects, the small Sega logo is now positioned correctly on
Scud Race's attract mode sequence, and layers that are supposed to
obscure the 3D graphics in Virtua Fighter 3 now correctly do so.
http://0rz.tw/YjT1x
http://0rz.tw/UoUtc
http://0rz.tw/XAvgi
http://www.youtube.com/watch?v=X2ue0eQ4Mbs&feature=player_embedded
Last but not least, Nik has managed to squeeze a little more performance
out of the rendering engine (a 5-10% increase in the frame rate) when
running in multi-threaded mode.
______________________________________________________________________________
來源:http://www.supermodel3.com/WhatsNew.html
--
ポーラステーション
http://perryt0517.wordpress.com/
--
I've been getting a bit worn out from having to attend endless late night
cocktail parties at lingerie models' condos. Being an emulator developer
is a tough life! I decided to take a little break from mingling with the
gliteratti and whipped up something shiny and sparkly for Supermodel. The
diffuse and ambient lighting model has been tweaked resulting in improved
colors. Shadows in Daytona USA 2 that were previously barely visible are
now very prominent.
http://0rz.tw/YjT1x
Taking inspiration from my friend Kim's shiny dress, I figured out how
to implement very preliminary specular lighting, which makes vehicles
and metallic background objects appear shinier (as on the real Model 3
hardware). Below are three Youtube videos demonstrating the new lighting
effects. Specular highlights are particularly prominent in Scud Race and
the Daytona USA 2 car selection screen. Also note that the 3D Sega Saturn
logo on Scud Race's daytime beginner course now appears with a prominent
specular highlight and glint as the sign rotates. The lighting is far
from being correct but it's a positive start!
http://www.youtube.com/watch?v=E9t9FZOeSi0&feature=player_embedded
Our devoted fan nuexzz.. discovered the missing selection screen graphics
in Daytona 2 by disabling the 3D graphics. I've partly re-worked the 2D
rendering engine to support layer priorities. Not all possible settings
are known yet but I was able to get it working for most of the games
I've looked at so far. The code currently in SVN needs to be optimized
and cleaned up.
http://www.youtube.com/watch?v=Y1rm-ZqP8P0&feature=player_embedded
Among other things, the HUD in Star Wars Trilogy no longer disappears
behind 3D objects, the small Sega logo is now positioned correctly on
Scud Race's attract mode sequence, and layers that are supposed to
obscure the 3D graphics in Virtua Fighter 3 now correctly do so.
http://0rz.tw/YjT1x
http://0rz.tw/UoUtc
http://0rz.tw/XAvgi
http://www.youtube.com/watch?v=X2ue0eQ4Mbs&feature=player_embedded
Last but not least, Nik has managed to squeeze a little more performance
out of the rendering engine (a 5-10% increase in the frame rate) when
running in multi-threaded mode.
______________________________________________________________________________
來源:http://www.supermodel3.com/WhatsNew.html
--
ポーラステーション
http://perryt0517.wordpress.com/
--
Tags:
模擬器
All Comments

By Margaret
at 2012-02-04T21:43
at 2012-02-04T21:43

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at 2012-02-07T14:20
at 2012-02-07T14:20
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