supergameboy v0.012 & snesreader v0.008 released - 模擬器

Valerie avatar
By Valerie
at 2009-11-05T08:47

Table of Contents

http://byuu.org/

Don't worry, the rapid updates should slow as these codebases mature a bit.
This version works around an issue where some games (Akumajou Dracula, Zelda
DX v1.1 and below) were unintentionally invoking the SGB packet transfer mode
while intending to only poll controllers. This was generating empty PAL01
packets that would turn most or all of the onscreen video output black. With
this fix, all known SGB issues should be resolved. The only bugs remaining
should be those due to using a CGB core for a DMG device.

I've also posted snesreader v0.008, which fixes a bug where compressed Game
Boy images weren't loading properly. A little background—many archives often
have extra files other than games in them, such as text documents. To avoid
accidentally loading one of those, or unnecessarily presenting the file load
dialog, I used a filter to only match valid SNES image extensions. I had to
extend that to look for *.gb and *.gbc as well.

To get these updates, simply go to the bsnes page, download the respective
files, and take the DLLs and overwrite the ones that come with bsnes v055
official. I'm not going to update the v055 archive, for the sake of other
sites that mirror it.

Lastly, there were two more changes, but they won't be available until the
next release. I've added save state support for Super Game Boy games, and
I've also added a new moving-average audio resampler, courtesy of blargg.
It's supposed to sound a good deal better than my hermite resampler for Game
Boy audio. Though while I admit my ears are bad, I really can't hear much of
a difference. Well, until next time.

--

All Comments

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