Stella 3.5.5 - 模擬器

By Blanche
at 2012-02-05T22:51
at 2012-02-05T22:51
Table of Contents
http://stella.sourceforge.net/
3.5 to 3.5.5: (February 4, 2012)
* Due to changes in the debugger, old state files will not work with
this release.
* Fixed bug in sound restructuring introduced in the last release; in
some cases, there could be some sound ′crackling′ when starting a
ROM after at least one ROM had already been loaded.
* Several significant improvements to the debugger I/O tab:
- added controller input widgets for many of the built-in
controllers, allowing to control joysticks, paddles, etc
from within the debugger.
- added ability to modify the SWCHB/SWBCNT port B registers.
- added ability to view TIA INPTx and VBLANK latch/dump bits.
* Reworked ′mcontrol′ argument, and added ability to map the mouse
axes separately for paddles 0-3 or driving controllers 0-1. In
such modes, the left mouse button is tied to the x-axis, and the
right button is tied to the y-axis.
* Mouse ′specific-axis′ mode is now saved per-ROM, meaning that each
ROM can have separate settings. For example, this allows one ROM to
use paddles 0 and 1, while another can use paddles 0 and 2, etc.
* The key-combo for switching the mouse between controller modes is now
′Control-0′ (Control-1,2,3 have been removed). This switches
between all possible modes for the current virtual controllers.
* Fixed bug in ′Fixed Debug Colors′ mode; under certain circumstances,
playfield graphics could be coloured as being player graphics.
* Fixed bug in PAL color-loss setting in Video Settings; changing the
settings wouldn′t take effect until the ROM was reloaded.
* Fixed bugs with cheatcode handling; loading a ROM with a cheat
disabled would sometimes trash the emulation. More work is
required in this area, including the ability to create more
advanced types of cheats.
* Updated ROM properties database for all Sega Genesis controller
compatible ROMs. Also, the mouse can now emulate a Genesis
controller, with the left/right buttons mapped to buttons B and C,
respectively.
* Added ′FA2′ bankswitch scheme, thanks to code from Chris D.
Walton. This scheme will be used in an upcoming ′Star Castle′ ROM.
* Updated internal ROM properties database to ROM-Hunter version 7
(thanks go to RomHunter for his tireless research in this area).
* Added several PERL tools to help in automation of analyzing RomHunter
ROM set releases.
* Fixed compile issues in Irix when using the default compiler
instead of gcc. Thanks go to Rainer M. Canavan for this code.
* Updated included PNG library to latest stable version.
-Have fun!
--
3.5 to 3.5.5: (February 4, 2012)
* Due to changes in the debugger, old state files will not work with
this release.
* Fixed bug in sound restructuring introduced in the last release; in
some cases, there could be some sound ′crackling′ when starting a
ROM after at least one ROM had already been loaded.
* Several significant improvements to the debugger I/O tab:
- added controller input widgets for many of the built-in
controllers, allowing to control joysticks, paddles, etc
from within the debugger.
- added ability to modify the SWCHB/SWBCNT port B registers.
- added ability to view TIA INPTx and VBLANK latch/dump bits.
* Reworked ′mcontrol′ argument, and added ability to map the mouse
axes separately for paddles 0-3 or driving controllers 0-1. In
such modes, the left mouse button is tied to the x-axis, and the
right button is tied to the y-axis.
* Mouse ′specific-axis′ mode is now saved per-ROM, meaning that each
ROM can have separate settings. For example, this allows one ROM to
use paddles 0 and 1, while another can use paddles 0 and 2, etc.
* The key-combo for switching the mouse between controller modes is now
′Control-0′ (Control-1,2,3 have been removed). This switches
between all possible modes for the current virtual controllers.
* Fixed bug in ′Fixed Debug Colors′ mode; under certain circumstances,
playfield graphics could be coloured as being player graphics.
* Fixed bug in PAL color-loss setting in Video Settings; changing the
settings wouldn′t take effect until the ROM was reloaded.
* Fixed bugs with cheatcode handling; loading a ROM with a cheat
disabled would sometimes trash the emulation. More work is
required in this area, including the ability to create more
advanced types of cheats.
* Updated ROM properties database for all Sega Genesis controller
compatible ROMs. Also, the mouse can now emulate a Genesis
controller, with the left/right buttons mapped to buttons B and C,
respectively.
* Added ′FA2′ bankswitch scheme, thanks to code from Chris D.
Walton. This scheme will be used in an upcoming ′Star Castle′ ROM.
* Updated internal ROM properties database to ROM-Hunter version 7
(thanks go to RomHunter for his tireless research in this area).
* Added several PERL tools to help in automation of analyzing RomHunter
ROM set releases.
* Fixed compile issues in Irix when using the default compiler
instead of gcc. Thanks go to Rainer M. Canavan for this code.
* Updated included PNG library to latest stable version.
-Have fun!
--
Tags:
模擬器
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