Stella 3.5 - 模擬器

George avatar
By George
at 2011-12-30T22:54

Table of Contents

http://stella.sourceforge.net/

Atari 2600 emulator for Windows has been updated. Changes:
- Stella is now DonationWare! Please see the DonationWare link on the main
webpage for more information.
- Added several improvements to the joystick management code. Joystick event
mapping is now saved per device, meaning that if you map events to a certain
joystick device, remove the device and then later insert it again, Stella
will remember the original mapping.
- The total number of joysticks present and their associated properties
(number of axes, buttons and hats) is now dynamic. That is, there's no longer
a hard-coded limit on the number of joysticks that Stella can use, or the
number of buttons, etc that it contains. This fixes a serious bug with PS3
controllers with 27 buttons, whereby adding a mapping for joystick 0 would
inadvertantly change settings for joystick 1, and could potentially lead to a
program crash.
- Added 'mcontrol' commandline argument, which can specify to use each mouse
axis as a separate paddle. The old (and default) behaviour can be activated
by setting this argument to 'auto'. Related to this, removed redundant
'usemouse' argument.
- Huge restructuring of the OpenGL code, making it compatible with OpenGL
2.x+ features (such as vertex buffer objects), while at the same time keeping
compatibility with OpenGL 1.5 / OpenGL ES. Because of the required changes,
TV effects were removed (they will be added again for the next release).
- Improvements to audio handling, particularly for certain cases of Windows,
ATI video cards, and OpenGL mode. The sound device is now opened only once
when Stella starts, and is paused between loading different ROMs. This fixes
a problem whereby sound could possibly not be functional after loading the
first ROM. Related to this, removed the 'audiofirst' commandline argument as
it's now redundant.
- Fixed bug with displaying the ROM launcher in Windows XP; the initial load
was sometimes taking up to 30 seconds to complete.
- Added logging facility, whereby the output of the application is available
within Stella itself. This can still be printed to the console, or also saved
to a file. Add the 'loglevel' and 'logtoconsole' commandline arguments which
control these settings, and removed the 'showinfo' argument as it's now
redundant.
- Updated DPC+ bankswitching scheme to latest code provided by SpiceWare.
- Added MAMCR handling to the Thumb ARM emulation code. Note that MAMCR isn't
actually emulated, it is just ignored for now. This fixes a bug whereby
accessing MAMCR would crash the ARM emulation.
- Added 'thumb.trapfatal' commandline argument, which causes the Thumb ARM
emulation to either trap on a fatal error (throw an exception to the debugger
and exit emulation) or simply log the error and continue. This should
normally always be enabled, but can be disabled by developers for testing
reasons.
- Updated default snapshot directory to be much saner and easier to find. For
most systems, it now defaults to the users 'Desktop'. Note that the
commandline argument has changed to 'snapdir'.
- The debugger 'print' command now indicates "special" addresses if they are
read-only (R), write-only (W) or read-write (R/W).
- Fixed a bug where scrolling the mouse-wheel in certain debugger UI items
would cause the program to crash; scrolling now works as expected.
- Fixed minor display issue in the debugger RAM area; some addresses were
being displayed as '...'.
- Fixed compile issues in the latest versions of Ubuntu and Debian, and fixed
UNIX desktop file so that Stella will launch with a ROM when selected from
its icon. Thanks go to Stephen Kitt for this code.
- Updated included PNG library to latest stable version.
- Updated the credits list in the documentation, listing people that have
donated hardware to the Stella team.

File: Download

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All Comments

聖劍傳說3中文版測試(收

Mason avatar
By Mason
at 2011-12-30T20:04
: 推 yy123:請問還有哪些遊戲可以3P遊戲阿 12/30 17:22 : 推 conpo:糖太郎電鐵跟人生遊戲 12/30 17:26 ACT部分 4P アメリカンバト ...

關於FC的MAPPER4

Elizabeth avatar
By Elizabeth
at 2011-12-30T11:36
用GOOGLE找了一陣子, MAPPER4的ROM最大似乎就只能到768K(512+256)的樣子, 不知道有沒跟MPAAER4運作模式差不多的MAPPER? 就像是MAPPER0最大是40K(32+8), 但是改成MAPPER3一樣可以正常執行, 且最大可以到64K(32+32)。 -- ...

Glide64 (The Final One)

Mia avatar
By Mia
at 2011-12-29T22:49
http://code.google.com/p/glidehqplusglitch64/ http://code.google.com/p/glidehqplusglitch64/wiki/10thAnniversaryReleaseNotes The Glide64 project was start ...

請問這是何種格式的PS金手指

Puput avatar
By Puput
at 2011-12-29T21:19
使用軟體為ePSxe+EC 請問這是何種格式的code,如 9009ce2c#3e7 一直以為應如 D013546A#FDFF 或 80131F40#C350之類的 #前面是位址,#後面是16進位的數值 - ...

Mupen64k 0.8 Released

Hazel avatar
By Hazel
at 2011-12-29T18:33
http://www.mupen64k.tk/ Whatand#39;s new in Mupen64k 0.8? -Removed useless files -New Kailleraclient -Removed oldkaillera and supraclient -Glitch64 Adde ...