SSNES v0.7 - 模擬器

By Rae
at 2011-08-15T23:00
at 2011-08-15T23:00
Table of Contents
https://github.com/Themaister/SSNES/tree/v0.7
A new version of the frontend SSNES for the libsnes library has been
released. libsnes is the emulator core of bSNES, the most accurate SNES
emulator to date, in library form.
- Added -f/--fullscreen option. Allows straight-to-fullscreen without the
video_fullscreen config.
- Fixed some endianness issues in OSS driver.
- Added DirectSound audio driver. It uses multithreading to avoid "ringing"
effect when things undderun. Replaces SDL as the default audio driver in
Windows. XAudio2 is still recommended to use, at least in Windows 7.
- Added CoreAudio driver to OSX (thanks to kode54). Replaces OpenAL as the
default API.
- Added possibility to disable Aero compositor at will in Windows. Only useful
in windowed mode if VSync is not working properly (tearing or stuttering),
and might still not work. Use as a last resort if you really need to run
windowed.
- Fixed bug where external plugin video driver was deinitialized before input
driver, creating crashes in certain scenarios.
- Added possibility to record SNES video in hi-res, and also allows recording
the video after CPU filtering if desired. These options are added to the GUI
as well.
- Fixed windowing behavior on tiled WM that attempt to resize the SDL window
due to tiling behavior (thanks to Wisp for beta testing).
- Updated audio DSP API to v3. Added an event pushing callback, which allows
GUIs to run in same thread as SSNES (needed for some toolkits). (Check out
Mudlords DSP pack for SSNES! )
- Fixed race condition in Jack driver which caused spurious crashes.
- Various bug fixes as usual.
Important note!
If you build libsnes yourself, do not use vanilla build of bsnes v080, as
joypads will not work (input is never polled). Use v081 or C++98 port here.
--
A new version of the frontend SSNES for the libsnes library has been
released. libsnes is the emulator core of bSNES, the most accurate SNES
emulator to date, in library form.
- Added -f/--fullscreen option. Allows straight-to-fullscreen without the
video_fullscreen config.
- Fixed some endianness issues in OSS driver.
- Added DirectSound audio driver. It uses multithreading to avoid "ringing"
effect when things undderun. Replaces SDL as the default audio driver in
Windows. XAudio2 is still recommended to use, at least in Windows 7.
- Added CoreAudio driver to OSX (thanks to kode54). Replaces OpenAL as the
default API.
- Added possibility to disable Aero compositor at will in Windows. Only useful
in windowed mode if VSync is not working properly (tearing or stuttering),
and might still not work. Use as a last resort if you really need to run
windowed.
- Fixed bug where external plugin video driver was deinitialized before input
driver, creating crashes in certain scenarios.
- Added possibility to record SNES video in hi-res, and also allows recording
the video after CPU filtering if desired. These options are added to the GUI
as well.
- Fixed windowing behavior on tiled WM that attempt to resize the SDL window
due to tiling behavior (thanks to Wisp for beta testing).
- Updated audio DSP API to v3. Added an event pushing callback, which allows
GUIs to run in same thread as SSNES (needed for some toolkits). (Check out
Mudlords DSP pack for SSNES! )
- Fixed race condition in Jack driver which caused spurious crashes.
- Various bug fixes as usual.
Important note!
If you build libsnes yourself, do not use vanilla build of bsnes v080, as
joypads will not work (input is never polled). Use v081 or C++98 port here.
--
Tags:
模擬器
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