SSF4 arcade edition 角色微調 - XBOX

By Connor
at 2010-10-08T13:46
at 2010-10-08T13:46
Table of Contents
來源:http://ppt.cc/sjq6
Abel
‧ His Tornado Throw (Command Grab) does less damage.
摔技傷害變少了
‧ More recovery time on his Ultra 2, Breathless.
UC2硬直變大
‧ His Roll has a bit more recovery.
翻滾硬直變大(老了?)
Akuma
‧ Ultra 2 is faster and apparently can be comboed into from a Shoryuken,
Focus Attack Dash Cancel.
UC2踢更快,昇龍拳取消接UC2成立
‧ EX Dragon Punch damage reduced.
EX昇龍傷害減少
‧ Hard Punch Red Fireball damage increased.
重火焰波動傷害上升
‧ May have slower walk speed. Akuma was tied for fastest walk speed in the
game in SSF4.
走速下降(又一個變老的)
‧ Air Hurricane Kicks are no longer as effective for escaping bad
situations. If these are done in the air before hitting the peak of the jump,
they'll become floaty and go nowhere. If you're at the peak of the jump or on
your way down, they work pretty much the same. Crossing up with a Hurricane
Kick still works, though.
空中旋風腳不能落跑了,沒在最高點用會直接往下掉
Cody
‧ Walk speed is faster.
走速上升
‧ EX Zonk Knuckle doesn't travel as far.
EX流氓拳前進距離變短
‧ The hitbox on his Hard Ruffian Kick looks like it's better. A player was
able to hit Zangief with it while he was crouching, and this doesn't connect
in the console version of SSF4.
236HK擊中判定變大,像老桑蹲下可以踢到了,不過這在主機上的版本不會改
‧ Medium Ruffian Kick travels a longer distance.
236MK踢得更遠了
‧ Regular Zonk Knuckle cannot be Focus Attack Dash Canceled.
一般的流氓拳不能取消了
Dudley
‧ Dudley had an EX version of his "Ducking" attack added. This is where he
slides forward and can punch or uppercut, it lacks Super Armor. This travels
the same distance as the Hard Kick version, but recovers almost instantly, so
if you go through a fireball, you have a lot of options open to you.
Ducking多了ex版本,距離跟H版差不多遠但幾乎沒硬直
‧ Crouching Hard Kick (Launcher) has a faster start up time.
2MK舉得更快了
‧ Jumping Hard Kick knocks down now in air-to-air situations.
HK空打空會把對手擊倒
‧ Dudley's rose taunt has less recovery.
玫瑰丟得更快了!
El Fuerte
‧ El Fuerte Ultra Spark (Ultra 2) damage reduced.
UC2傷害減少
‧ No longer has invincibility on any Habanero Dash moves that go up in the
air.
衝刺準備派生時的跳躍不再有無敵時間
‧ Far Standing Hard Kick may have a better hit box.
遠HK的擊中判定變大了
E. Honda
‧ Overall damage has been reduced.
所有傷害減少
‧ It may be harder to combo into his Hundred Hand Slaps.
百烈掌更難帶入連段了
‧ Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a
2x half-circle back motion.
UC2指令從兩圈變成63214*2
Gouken
‧ Gouken's Light Rush Punch has no forward movement, but it's faster.
623LP不會前進但是變快
‧ Gouken's counter move (Kongo) has been changed. It's now done with a
reverse Dragon Punch motion with Punch. Light Punch deflects low attacks,
Medium Punch for high and what Hard Punch does is still unclear.
受身技變成LP擋下段,MP擋中段,HP不明
‧ The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard
Punch version has the same animation as the EX.
EX受身技不變
Guy
‧ Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer
will miss against players who are crouching.
MP,HP的連段不會打不到蹲著的對手了
‧ Hard Punch Dashing Elbow is faster and it's easier to hit characters out
of their fireballs with it. Light Punch Dashing Elbow is now safe on block
against Zangief and T. Hawk's 360 command grabs.
H衝刺變快,更容易穿過氣功打到敵人,L衝刺被擋住不會再被老桑跟T.hawk指令摔
‧ Some properties for his Ultra 2 have been improved. Less recovery time and
the distance on it was fixed, so it's very comparable to Rose's normal throw
range. According to one player, this is the Ultra of choice now, period.
Another report came in that said the damage this does has been reduced.
UC2硬直變短距離變長,跟ROSE的普通摔差不多遠,不過傷害下降
‧ Flip Grab damage decreased. 120 instead of 200. Also, the window where you
can grab the other player with the Medium and Hard versions has been
shortened.
摔技傷害減少40%,中版跟重版的判定也變短了
‧ His slide is faster, although some players said this wasn't the case.
有人說滑踢變快有人說沒有
‧ Toward + Medium Punch overhead hits twice.
6MP變兩段
‧ Guy seems a lot better overall.
整體來說變強了
Hakan
‧ Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which
adds to the overall time it stays on.
抹油可以累積了
‧ Capcom also gave him a Kick follow up after performing his Oil Shower.
抹油多了派生可以踢人
‧ Hakan's 360 command grab with Kick can be canceled. This is where he runs
in place and if you let go of the button he attempts to jump towards his
opponent and grab them.
一圈K現在可以取消
‧ His Slide has now two options afterwards. Pressing Punch does an
additional attack you've seen before, but pressing a Kick button oils him up.
Also, he can reportedly combo Standing Light Kick into his Slide, if he's
oiled up.
飛撲現在可以派生抹油,而且抹油後5LK+飛撲成立
‧ Jump arc may have been changed.
跳的姿勢改變了
Makoto
‧ Makoto's EX Dash Punch (Hayate) breaks armor now.
EX236P線再可破甲
‧ She has slightly faster walk speed.
走速微幅上升
‧ Her Axe Kicks are more like they were in Third Strike.
J214K變得跟33差不多(應該是擊中判定吧)
‧ Fukiage (Upwards Punch) takes off more life. The hitbox for this may have
been improved, but this is not conclusive so far.
623P威力上升,擊中判定不確定有沒有變大
‧ EX Overhead Chop (Oroshi) has more invincible frames.
EX214P無敵時間變多
Sagat
‧ Tiger Uppercut damage increased.
昇龍傷害上升
‧ More recovery time on his Tiger Knee.
虎膝踢硬直變大
‧ Standing Light Kick from Vanilla SF4 is back. It's one hit, can be
Canceled into special moves, has a bigger hit box and takes off roughly 40
damage.
5LK變回跟SF4一樣,擊中判定變大且傷害變大,可以接其他招式
‧ Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium
and Hard Tiger Knees are useless now.
輕虎膝踢變得跟SF4時差不多,有些人說中版跟重版沒甚麼用了
‧ More recovery time on High Tiger Shots. His fireball game is a lot worse
than it was.
氣功硬直變大,不能用砲台模式了
‧ Angry Scar is now executed with a Kick button.
摸良心那招變成用腳發動
Seth
‧ Seth's Jumping Hard Punch is gone, the stretchy arm one copied from
Dhalsim. Now Seth does something like Guile's Crouching Hard Punch.
原本的JHP被拿掉了,改成像凱爾2HP的樣子
‧ Down + Medium Kick in the air (toe taps) had their hitbox weakened, so
it's more difficult to connect.
空中2MK擊中判定變小,連段難度上升
‧ Ultra 1 is now 'fireball-like', so it can be deflected by other
character's projectiles.
UC1變成有氣功的樣子,可以被消掉
‧ His Dive Kick is faster.
空中2HK變快
‧ Seth may have had his stamina (hit points) increased.
血量上升
‧ Many people are saying Seth is like a new character now.
很多人說好像變了一個新角色似的
T. Hawk
‧ T. Hawk has a stand alone EX Condor Dive (3x Kick), which can be done
while jumping backwards. You no longer have to perform this as part of his EX
Rising Hawk.
空PPP多了EX版本,用KKK發動,EX版可以在後跳中使用,不像以前只能
在EX623P之後才能用
‧ Ultra 2 (Raging Slash) has a faster startup time or extended range,
probably the latter.
UC2變快或變遠了,應該是變遠
‧ Standing Hard Punch might have a better hit box.
5HP擊中判定似乎變大
Vega
‧ Vega's EX Scarlet Terror (Flip Kick) is a viable reversal now. First hit
can be Focus Attack Dash Canceled, but 3rd frame is not airborne anymore so
it cannot hit further.
EX16K現在可以翻滾了,然後第一下可以取消但是不能追擊
‧ His EX Wall Dive grab does less damage.
蹬牆摔威力變弱
‧ Backdash weakened.
44後退變弱
‧ Forward dash may be faster.
66衝刺可能變快
Zangief
‧ Zangief's EX Green Hand no longer knocks down and this puts him in range
to set up for another grab. On hit, it also leaves him at a slight frame
advantage. Some people say the EX Green Hand still knocks down on Counter
Hit, though.
EX綠手不再擊倒對手,這招打到後可以打摔二擇,不過counter好像還是會擊倒
‧ Range on his Ultra 2 was increased — A LOT — but so was the recovery
time. This also travels horizontally now, so it can even grab people jumping
away.
UC2距離增加非常多但是硬直也變非常大,移動方式變成水平,所以對手即使跳走也會抓到
‧ Light Punch Spinning Piledriver may have more grab range as well.
一圈LP擊中距離變遠
‧ The range on his Short Jump seems to be shorter, although this is not
conclusive yet.
小跳距離不確定是不是有變短
‧ 3x Punch Lariat has a better hitbox.
PPP擊中判定變大
‧ A Zangief player (defender) who'd just been hit by an EX Green Glove did a
Spinning Piledriver that beat out another Gief's (attacker) Spinning
Piledriver.
EX綠手打中另一個老桑然後兩個人一起一圈P,被打中的那個摔贏
Other Characters
其他角色
‧ Adon doesn't get up as quickly after a knock down now, although it still
seems to be quicker than other characters. EX Jaguar Tooth doesn't do the
yellow glow, like other EX moves, until after you reach the wall. Not sure
what effect this has, if any, on the move.
Adon起身變慢了,EX214要踢到牆以後身體才會變黃(不知道這有甚麼影響)
‧ Ryu's Air Hurricane Kicks are no longer as effective for escaping bad
situations. If it's done in the air before hitting the peak of the jump,
it'll become floaty and go nowhere. If you're at the peak of the jump or on
your way down, it works pretty much the same. Crossing up with a Hurricane
Kick still works, though.
Ryu的旋風腳一樣不能落跑
‧ Balrog's Dirty Bull Ultra 2 is now a double half-circle back motion
instead of a 720.
Balrog的UC2也改成63214*2
‧ Blanka bounces away about half the distance he used to after a blocked
Beast Roll, making it much easier to punish. Azrael saw a Sakura player walk
up after a blocked ball and punish it with a Crouching Medium Kick, Canceled
into her Dragon Punch. If his Beast Roll hits, Blanka bounces away the same
distance as before.
Blanka的46P被擋住後彈飛的距離變原本一半,更好反制,像Sakura可以擋住後前進
2MK+昇龍確返,打中的話彈飛距離跟之前一樣
‧ Cammy's normal moves are easier to combo with now, but Tiger Knee
(instant) Canon Strikes are no longer possible. Can still Canon Strike
normally, and the EX version can still be Tiger Kneed (done instantly).
Spiral Arrow's distance to get 2 hits is shorter.
Cammy的一般拳腳更好連段了,低空跳插剩下EX版可以用
236K要更近才能打兩段
‧ Chun-Li's Crouching Hard Kick sweep doesn't do as much stun. The hit box
for her Overhead Flip Kick (Hazan Shuu) was nerfed.
Chun-Li的2HK暈眩值下降,63214K擊中判定改弱
‧ Dan's Standing Medium Kick is slower and he gets more height off of his
air taunt.
Dan的5MK變慢,空中挑釁飛更高
‧ Dee Jay's Standing Hard Kick is an overhead now. A few players are saying
his EX fireball is about as fast as Guile's EX Sonic Boom now. Some people
have said this is bull crap, though.
Dee Jay的5HK現在是踢中段,EX46P變得跟凱爾EX46P差不多快
‧ Dhalsim's Yoga Fireballs may not build as much meter as before.
Dhalsim的火球所增加的集氣量變少了
‧ Fei Long's Hard Kick Chicken Wing no longer has any invincibility.
Fei Long的重烈空腳不再有無敵時間
‧ Gen's normal moves are supposedly easier to combo with. His Ultra 2, Teiga
(Double QCF 3x Kick) is faster. Gen's EX Hands still leaves the opponent very
far away.
Gen的一般拳腳更好連段了,UC2變快,EX百烈掌還是會把敵人打得非常遠
‧ Guile's Sonic Boom no longer builds Super meter, but another player jumped
on later and refuted this claim, while yet another said it just builds less
meter overall, so this is definitely up for debate. A damage nerf was also
rumored, but a number of players have said Guile felt like he was more or
less the same, so this may not have happened either.
凱爾的46P現在不知道是不加集氣量還是變加少,眾說紛紜
‧ Juri's Fireball launches her opponent higher into the air so they can be
juggled after it hits, but this only be for the anti air version. Supposedly
the Kick part of this move can combo easier with the Fireball as well.
Juri的236K把敵人踢得更高,但只限定制空版(HK?)
236K踢中後的氣功更好連段了
‧ Ken's EX Hurricane Kick can be blocked low. He has more recovery on his
Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an
EX Fireball, just like Ryu.
肯的EX旋風腳可以蹲擋了,輕昇龍硬直增加,但同時也可以像龍一樣
使用輕昇龍→EX波動連段了
‧ M. Bison's Ultra 2 is now a charge motion with way more recovery. It's
performed by doing a Back then Forward command twice with 3x Punch.
司令的UC2指令變4646PPP
‧ Rose's Ultra 2 (orbs) are no longer invincible, although it's up for
debate as to exactly what this means. She supposedly has a faster Focus
Attack as well.
Rose的UC2沒有無敵時間了,SA變快
--
感覺還有缺,像Juri走速變快但是找不到資料來源
這篇斷斷續續打了一個多小時....
--
Abel
‧ His Tornado Throw (Command Grab) does less damage.
摔技傷害變少了
‧ More recovery time on his Ultra 2, Breathless.
UC2硬直變大
‧ His Roll has a bit more recovery.
翻滾硬直變大(老了?)
Akuma
‧ Ultra 2 is faster and apparently can be comboed into from a Shoryuken,
Focus Attack Dash Cancel.
UC2踢更快,昇龍拳取消接UC2成立
‧ EX Dragon Punch damage reduced.
EX昇龍傷害減少
‧ Hard Punch Red Fireball damage increased.
重火焰波動傷害上升
‧ May have slower walk speed. Akuma was tied for fastest walk speed in the
game in SSF4.
走速下降(又一個變老的)
‧ Air Hurricane Kicks are no longer as effective for escaping bad
situations. If these are done in the air before hitting the peak of the jump,
they'll become floaty and go nowhere. If you're at the peak of the jump or on
your way down, they work pretty much the same. Crossing up with a Hurricane
Kick still works, though.
空中旋風腳不能落跑了,沒在最高點用會直接往下掉
Cody
‧ Walk speed is faster.
走速上升
‧ EX Zonk Knuckle doesn't travel as far.
EX流氓拳前進距離變短
‧ The hitbox on his Hard Ruffian Kick looks like it's better. A player was
able to hit Zangief with it while he was crouching, and this doesn't connect
in the console version of SSF4.
236HK擊中判定變大,像老桑蹲下可以踢到了,不過這在主機上的版本不會改
‧ Medium Ruffian Kick travels a longer distance.
236MK踢得更遠了
‧ Regular Zonk Knuckle cannot be Focus Attack Dash Canceled.
一般的流氓拳不能取消了
Dudley
‧ Dudley had an EX version of his "Ducking" attack added. This is where he
slides forward and can punch or uppercut, it lacks Super Armor. This travels
the same distance as the Hard Kick version, but recovers almost instantly, so
if you go through a fireball, you have a lot of options open to you.
Ducking多了ex版本,距離跟H版差不多遠但幾乎沒硬直
‧ Crouching Hard Kick (Launcher) has a faster start up time.
2MK舉得更快了
‧ Jumping Hard Kick knocks down now in air-to-air situations.
HK空打空會把對手擊倒
‧ Dudley's rose taunt has less recovery.
玫瑰丟得更快了!
El Fuerte
‧ El Fuerte Ultra Spark (Ultra 2) damage reduced.
UC2傷害減少
‧ No longer has invincibility on any Habanero Dash moves that go up in the
air.
衝刺準備派生時的跳躍不再有無敵時間
‧ Far Standing Hard Kick may have a better hit box.
遠HK的擊中判定變大了
E. Honda
‧ Overall damage has been reduced.
所有傷害減少
‧ It may be harder to combo into his Hundred Hand Slaps.
百烈掌更難帶入連段了
‧ Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a
2x half-circle back motion.
UC2指令從兩圈變成63214*2
Gouken
‧ Gouken's Light Rush Punch has no forward movement, but it's faster.
623LP不會前進但是變快
‧ Gouken's counter move (Kongo) has been changed. It's now done with a
reverse Dragon Punch motion with Punch. Light Punch deflects low attacks,
Medium Punch for high and what Hard Punch does is still unclear.
受身技變成LP擋下段,MP擋中段,HP不明
‧ The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard
Punch version has the same animation as the EX.
EX受身技不變
Guy
‧ Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer
will miss against players who are crouching.
MP,HP的連段不會打不到蹲著的對手了
‧ Hard Punch Dashing Elbow is faster and it's easier to hit characters out
of their fireballs with it. Light Punch Dashing Elbow is now safe on block
against Zangief and T. Hawk's 360 command grabs.
H衝刺變快,更容易穿過氣功打到敵人,L衝刺被擋住不會再被老桑跟T.hawk指令摔
‧ Some properties for his Ultra 2 have been improved. Less recovery time and
the distance on it was fixed, so it's very comparable to Rose's normal throw
range. According to one player, this is the Ultra of choice now, period.
Another report came in that said the damage this does has been reduced.
UC2硬直變短距離變長,跟ROSE的普通摔差不多遠,不過傷害下降
‧ Flip Grab damage decreased. 120 instead of 200. Also, the window where you
can grab the other player with the Medium and Hard versions has been
shortened.
摔技傷害減少40%,中版跟重版的判定也變短了
‧ His slide is faster, although some players said this wasn't the case.
有人說滑踢變快有人說沒有
‧ Toward + Medium Punch overhead hits twice.
6MP變兩段
‧ Guy seems a lot better overall.
整體來說變強了
Hakan
‧ Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which
adds to the overall time it stays on.
抹油可以累積了
‧ Capcom also gave him a Kick follow up after performing his Oil Shower.
抹油多了派生可以踢人
‧ Hakan's 360 command grab with Kick can be canceled. This is where he runs
in place and if you let go of the button he attempts to jump towards his
opponent and grab them.
一圈K現在可以取消
‧ His Slide has now two options afterwards. Pressing Punch does an
additional attack you've seen before, but pressing a Kick button oils him up.
Also, he can reportedly combo Standing Light Kick into his Slide, if he's
oiled up.
飛撲現在可以派生抹油,而且抹油後5LK+飛撲成立
‧ Jump arc may have been changed.
跳的姿勢改變了
Makoto
‧ Makoto's EX Dash Punch (Hayate) breaks armor now.
EX236P線再可破甲
‧ She has slightly faster walk speed.
走速微幅上升
‧ Her Axe Kicks are more like they were in Third Strike.
J214K變得跟33差不多(應該是擊中判定吧)
‧ Fukiage (Upwards Punch) takes off more life. The hitbox for this may have
been improved, but this is not conclusive so far.
623P威力上升,擊中判定不確定有沒有變大
‧ EX Overhead Chop (Oroshi) has more invincible frames.
EX214P無敵時間變多
Sagat
‧ Tiger Uppercut damage increased.
昇龍傷害上升
‧ More recovery time on his Tiger Knee.
虎膝踢硬直變大
‧ Standing Light Kick from Vanilla SF4 is back. It's one hit, can be
Canceled into special moves, has a bigger hit box and takes off roughly 40
damage.
5LK變回跟SF4一樣,擊中判定變大且傷害變大,可以接其他招式
‧ Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium
and Hard Tiger Knees are useless now.
輕虎膝踢變得跟SF4時差不多,有些人說中版跟重版沒甚麼用了
‧ More recovery time on High Tiger Shots. His fireball game is a lot worse
than it was.
氣功硬直變大,不能用砲台模式了
‧ Angry Scar is now executed with a Kick button.
摸良心那招變成用腳發動
Seth
‧ Seth's Jumping Hard Punch is gone, the stretchy arm one copied from
Dhalsim. Now Seth does something like Guile's Crouching Hard Punch.
原本的JHP被拿掉了,改成像凱爾2HP的樣子
‧ Down + Medium Kick in the air (toe taps) had their hitbox weakened, so
it's more difficult to connect.
空中2MK擊中判定變小,連段難度上升
‧ Ultra 1 is now 'fireball-like', so it can be deflected by other
character's projectiles.
UC1變成有氣功的樣子,可以被消掉
‧ His Dive Kick is faster.
空中2HK變快
‧ Seth may have had his stamina (hit points) increased.
血量上升
‧ Many people are saying Seth is like a new character now.
很多人說好像變了一個新角色似的
T. Hawk
‧ T. Hawk has a stand alone EX Condor Dive (3x Kick), which can be done
while jumping backwards. You no longer have to perform this as part of his EX
Rising Hawk.
空PPP多了EX版本,用KKK發動,EX版可以在後跳中使用,不像以前只能
在EX623P之後才能用
‧ Ultra 2 (Raging Slash) has a faster startup time or extended range,
probably the latter.
UC2變快或變遠了,應該是變遠
‧ Standing Hard Punch might have a better hit box.
5HP擊中判定似乎變大
Vega
‧ Vega's EX Scarlet Terror (Flip Kick) is a viable reversal now. First hit
can be Focus Attack Dash Canceled, but 3rd frame is not airborne anymore so
it cannot hit further.
EX16K現在可以翻滾了,然後第一下可以取消但是不能追擊
‧ His EX Wall Dive grab does less damage.
蹬牆摔威力變弱
‧ Backdash weakened.
44後退變弱
‧ Forward dash may be faster.
66衝刺可能變快
Zangief
‧ Zangief's EX Green Hand no longer knocks down and this puts him in range
to set up for another grab. On hit, it also leaves him at a slight frame
advantage. Some people say the EX Green Hand still knocks down on Counter
Hit, though.
EX綠手不再擊倒對手,這招打到後可以打摔二擇,不過counter好像還是會擊倒
‧ Range on his Ultra 2 was increased — A LOT — but so was the recovery
time. This also travels horizontally now, so it can even grab people jumping
away.
UC2距離增加非常多但是硬直也變非常大,移動方式變成水平,所以對手即使跳走也會抓到
‧ Light Punch Spinning Piledriver may have more grab range as well.
一圈LP擊中距離變遠
‧ The range on his Short Jump seems to be shorter, although this is not
conclusive yet.
小跳距離不確定是不是有變短
‧ 3x Punch Lariat has a better hitbox.
PPP擊中判定變大
‧ A Zangief player (defender) who'd just been hit by an EX Green Glove did a
Spinning Piledriver that beat out another Gief's (attacker) Spinning
Piledriver.
EX綠手打中另一個老桑然後兩個人一起一圈P,被打中的那個摔贏
Other Characters
其他角色
‧ Adon doesn't get up as quickly after a knock down now, although it still
seems to be quicker than other characters. EX Jaguar Tooth doesn't do the
yellow glow, like other EX moves, until after you reach the wall. Not sure
what effect this has, if any, on the move.
Adon起身變慢了,EX214要踢到牆以後身體才會變黃(不知道這有甚麼影響)
‧ Ryu's Air Hurricane Kicks are no longer as effective for escaping bad
situations. If it's done in the air before hitting the peak of the jump,
it'll become floaty and go nowhere. If you're at the peak of the jump or on
your way down, it works pretty much the same. Crossing up with a Hurricane
Kick still works, though.
Ryu的旋風腳一樣不能落跑
‧ Balrog's Dirty Bull Ultra 2 is now a double half-circle back motion
instead of a 720.
Balrog的UC2也改成63214*2
‧ Blanka bounces away about half the distance he used to after a blocked
Beast Roll, making it much easier to punish. Azrael saw a Sakura player walk
up after a blocked ball and punish it with a Crouching Medium Kick, Canceled
into her Dragon Punch. If his Beast Roll hits, Blanka bounces away the same
distance as before.
Blanka的46P被擋住後彈飛的距離變原本一半,更好反制,像Sakura可以擋住後前進
2MK+昇龍確返,打中的話彈飛距離跟之前一樣
‧ Cammy's normal moves are easier to combo with now, but Tiger Knee
(instant) Canon Strikes are no longer possible. Can still Canon Strike
normally, and the EX version can still be Tiger Kneed (done instantly).
Spiral Arrow's distance to get 2 hits is shorter.
Cammy的一般拳腳更好連段了,低空跳插剩下EX版可以用
236K要更近才能打兩段
‧ Chun-Li's Crouching Hard Kick sweep doesn't do as much stun. The hit box
for her Overhead Flip Kick (Hazan Shuu) was nerfed.
Chun-Li的2HK暈眩值下降,63214K擊中判定改弱
‧ Dan's Standing Medium Kick is slower and he gets more height off of his
air taunt.
Dan的5MK變慢,空中挑釁飛更高
‧ Dee Jay's Standing Hard Kick is an overhead now. A few players are saying
his EX fireball is about as fast as Guile's EX Sonic Boom now. Some people
have said this is bull crap, though.
Dee Jay的5HK現在是踢中段,EX46P變得跟凱爾EX46P差不多快
‧ Dhalsim's Yoga Fireballs may not build as much meter as before.
Dhalsim的火球所增加的集氣量變少了
‧ Fei Long's Hard Kick Chicken Wing no longer has any invincibility.
Fei Long的重烈空腳不再有無敵時間
‧ Gen's normal moves are supposedly easier to combo with. His Ultra 2, Teiga
(Double QCF 3x Kick) is faster. Gen's EX Hands still leaves the opponent very
far away.
Gen的一般拳腳更好連段了,UC2變快,EX百烈掌還是會把敵人打得非常遠
‧ Guile's Sonic Boom no longer builds Super meter, but another player jumped
on later and refuted this claim, while yet another said it just builds less
meter overall, so this is definitely up for debate. A damage nerf was also
rumored, but a number of players have said Guile felt like he was more or
less the same, so this may not have happened either.
凱爾的46P現在不知道是不加集氣量還是變加少,眾說紛紜
‧ Juri's Fireball launches her opponent higher into the air so they can be
juggled after it hits, but this only be for the anti air version. Supposedly
the Kick part of this move can combo easier with the Fireball as well.
Juri的236K把敵人踢得更高,但只限定制空版(HK?)
236K踢中後的氣功更好連段了
‧ Ken's EX Hurricane Kick can be blocked low. He has more recovery on his
Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an
EX Fireball, just like Ryu.
肯的EX旋風腳可以蹲擋了,輕昇龍硬直增加,但同時也可以像龍一樣
使用輕昇龍→EX波動連段了
‧ M. Bison's Ultra 2 is now a charge motion with way more recovery. It's
performed by doing a Back then Forward command twice with 3x Punch.
司令的UC2指令變4646PPP
‧ Rose's Ultra 2 (orbs) are no longer invincible, although it's up for
debate as to exactly what this means. She supposedly has a faster Focus
Attack as well.
Rose的UC2沒有無敵時間了,SA變快
--
感覺還有缺,像Juri走速變快但是找不到資料來源
這篇斷斷續續打了一個多小時....
--
Tags:
XBOX
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at 2010-10-12T22:19
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