(SS) Nova v0.5.0 - 模擬器

James avatar
By James
at 2018-12-25T10:01

Table of Contents

2018.12.24

Created by Steve Kwok, this emulator from Sega Saturn called Nova is able to
run several commercial games, but it is still in its infancy. Nova is written
in C ++ 11, and aims to reach the same level as other home console emulators.

Nova was written from scratch and in ONE YEAR before his first public
release, but let's remember that his writing remains inseparable from the
research and contribution of many emulator writers.

Nova does not currently support games from the CD-ROM drive, but instead
reads the following CD image formats: .cue, .mds, .ccd, .bin.

– VDP1: Refactored the entire architecture.
– VDP1: Disabled force_interlace.
– VDP1: Implemented better timing.
– VDP1: Implemented handling of the MODR register.
– VDP1: Implemented handling for invalid command table data.
– VDP1: Implemented Color Calculation Mode 5.
– VDP1: Implemented a new algorithm for quadrilateral rasterization.
– VDP1: Implemented anti-aliasing for Distorted Sprite and Polygon.
– VDP1: Rewrote user/system clipping and pre-cliping.
– VDP1: Rewrote end code process.
– VDP1: Rewrote High Speed Shrink.
– VDP1: Rewrote handling of the LOPR/COPR registers.
– VDP1: Rewrote manual frame change/erase.
– VDP1: Added access restrictions to the registers TVMR/FBCR.
– VDP1: Fixed a bug of EWLR/EWRR registers(Street Fighter Zero 3).

– VDP2: Disabled VDP2_JIT.
– VDP2: Refactored the entire architecture.
– VDP2: Removed Character Pattern cache.
– VDP2: Supported 1M VRAM.
– VDP2: Implemented Special High-Resolution Graphics Mode(preliminary).
– VDP2: Implemented HCNT/VCNT/EXLTEN handling(incomplete).
– VDP2: Implemented RBG1 and EXBG.
– VDP2: Implemented rotation calculation with coefficient data.
– VDP2: Implemented Rotation Parameter Mode 2 of RBG0.
– VDP2: Implemented Invalid Rotation Parameter Mode 2(when coefficient table
is disabled) of RBG0.
– VDP2: Implemented coefficient data as part of LNCL data.
– VDP2: Implemented Screen Over Process Mode 1 of RBG0/RBG1.
– VDP2: Implemented Gradation.
– VDP2: Implemented Sprite Window.
– VDP2: Implemented sprite color calculation condition 3(MSB).
– VDP2: Added support of sprite type 0~7 for 8-bit data.
– VDP2: Added support of sprite type 8~F for 16-bit data.
– VDP2: Added Character Pattern cache again.
– VDP2: Rewrote priority handling.
– VDP2: Rewrote handling of the SPCLMD and SPWINEN bits of the register
SPCTL(Dragon Force 2).
– VDP2: Rewrote Cycle Pattern handling(incomplete).
– VDP2: Rewrote TVSTAT handling.
– VDP2: Rewrote Special Priority function.
– VDP2: Rewrote Extended Color Calculation.
– VDP2: Rewrote Sprite Screen Over Process.
– VDP2: Rewrote Window Process.
– VDP2: Rewrote Shadow Process.
– VDP2: Rewrote LNCL insertion.
– VDP2: Rewrote scrolling/zooming calculation of NBG0/NBG1/NBG2/NBG3.
– VDP2: Rewrote Line Scroll/Vertical Cell Scroll process of NBG0/NBG1.
– VDP2: Fixed a bug of byte access of the color RAM(wrong mask).
– VDP2: Fixed a bug that the WxLWE bit of LWTA0U and LWTA1U are masked.
– VDP2: Fixed a bug of special color calculation mode 3(palette data MSB).
– VDP2: Fixed a bug of RGB0 color calculation ratio.
– VDP2: Fixed a bug when the data is RGB format and color calculation is
indicated by MSB.
– VDP2: Fixed a bug of palette number.
– VDP2: Fixed a bug of color RAM address offset.
– VDP2: Fixed bugs of Character Number Supplement Modes.
– VDP2: Fixed bugs of Normal Line Window coordinates.
– VDP2: Fixed a bug of sprite transparent dot.
– VDP2: Fixed a bug of Pattern Name Table Lead Address calculation.
– VDP2: Fixed bugs of display/color mode limits by settings of the Reduction
Enable Register.
– VDP2: Fixed bugs of display limits by settings of NBG0/NBG1 color modes.
– VDP2: Fixed bugs caused by changes in mid-frame.
– VDP2: Fixed bugs of NBG2/NBG3 scroll values.
– VDP2: Fixed bugs of LNCL/BACK screen in single interface mode.
– VDP2: Fixed a bug of vertical Reduction.
– VDP2: Fixed a bug of Screen Over Process Mode 3 when bitmap vertical size
is 256.
– VDP2: Fixed a bug of rotation parameter when the graphic mode is hi-res or
exclusive hi-res.
– VDP2: Fixed a bug of rotation parameter when it is double/single interlace.
– VDP2: Fixed a bug of Special Color Calculation Mode 2(by dot) when color
format is RGB.
– VDP2: Fixed a bug of priority pattern(BIOS splash screen).
– VDP2: Fixed a bug that BGON changes in mid-frame(Lunar Silver Star Story).
– VDP2: Fixed a bug of sprite transparent dot.
– VDP2: Fixed a bug of single interface.
– VDP2: Fixed a bug of line scrolling.
– VDP2: Fixed a bug when the priority number is 0.

– SCU: Rolled back the fix of PPAF handling in v0.4(Thunder Force V).
– SCU: Fixed a bug of DMA indirect mode table address detection(Tactics
Ogre).
– SCU: Fixed a bug of DMA range checking(Burning Rangers).
– SCU: Fixed a bug of DMA timing(too slow to end transfer of palette data
during VBLANK).

– CDB: Fixed bugs of CdReport when the pickup is in the Lead In/Out area.
– CDB: Supported MPEG audio decoding.

– MISC: Added ON/OFF switch for the VDP2 BACK layer.
– MISC: Fixed another wrong track mode bug of the MDS parser.


https://twitter.com/realSteveKwok/

--

ポーラステーション
http://perry0517a.blogspot.tw/

--

All Comments

Skylar DavisLinda avatar
By Skylar DavisLinda
at 2018-12-28T08:03
沒用過這款 願意做SS很有心 推
Jake avatar
By Jake
at 2019-01-01T21:53
Nova真有名

還記得小鬼當家嗎?

Tom avatar
By Tom
at 2018-12-24T20:06
Google結合28年前的經典電影小鬼當家(Home Alone)推出一個廣告 https://youtu.be/hu7zAovl9rk 後來查資料發現之前噴神也請麥考利克金上節目玩電影改編遊戲還一直吐槽人家XD https://www.youtube.com/watch?v=shwFNKP_mI4anda ...

リトルマスター~虹色の魔石

Anthony avatar
By Anthony
at 2018-12-22T15:06
不放圖了 SFC少數可以讓雞和天鵝成為我方的遊戲 玩法類似早期光明系列 但有仲魔合成系統 戰鬥畫面類似光明三部曲 比如主角有連砍二刀和劍氣還有氣功砲 牛頭人有龍虎亂舞和霸王祥吼拳和三連踢可以用 HP上限3位數 但是戰鬥採用光明三部曲(SS)的必殺技系統 出招都是隨機的 補血手段非常少 僧侶被打依據等級多 ...

(Multi-System) VICE v3.3 / VICE Cloanto5 v3.1

Susan avatar
By Susan
at 2018-12-21T21:08
2018.12.20 VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, BeOS, QNX 4.x, QNX 6.x, Amiga, Syllable or Mac OS X machine and executes programs i ...

魔洞歷險記(SFC版)

Hamiltion avatar
By Hamiltion
at 2018-12-21T20:50
https://i.imgur.com/NOEMXBd.jpg 遊戲日文原文 クリスタルビーンズ フロム ダンジョンエクスプローラー 純動作RPG 成長能力固定是打死BOSS並取得寶石 黃色:行走速度 藍色:攻擊力 白色:最大HP 綠色:魔法威力 此外有2個隱藏同伴 一個火龍 另一個機器人 火龍的話 ...

如何很順暢地多開手機模擬器(夜神)?

Anthony avatar
By Anthony
at 2018-12-21T01:09
如題 目前是用舊電腦 i3-3220 NVIDIA GeForce GT 620 光跑一個就不順暢了... 請問影響模擬器效能的因素主要是CPU?還是顯卡呢? 會建議買顯卡加裝還是乾脆直接換新電腦呢? 有推薦的配備嗎? 希望至少四開以上很順暢 謝謝 有大大能提供目前可以多開順暢的電腦配置參考一 ...