Soywiz's Psp Emulator 2012-05-03 (r310) - 模擬器

By Zora
at 2012-05-03T23:07
at 2012-05-03T23:07
Table of Contents
http://pspemu.soywiz.com/2012/05/release-soywizs-psp-emulator-2012-05-03.html
Soywiz's Psp Emulator (2012/05/03) (r310) Changelog:
- Added linux support! (tested fedora and ubuntu on x86/x64)
* Added ALSA support.
* Fixed unsafe memory on linux
* Fixed RTC
* Better support for x64
* Ignoring atrac3+ on linux for the moment
- Added a new game manager (now it displays all the isos in a folder)
(windows)
- Fixed a bug that caused the emulator to hang when trying to open a file
before all components are fully loaded (now it waits without hanging)
- Fixed problems with GPU synchronization
- Lots of code refactorings and cleanups
- Improved plugin selector
- Implemented a portable way for getting Total Microseconds
- Better dependency injection system
* Removed HleState
* Added new module unittestings
- Proper Mt19937 implementation
- WIP new function generator (it will allow to inline some functions and to
create even better code, creating local variables)
- WIP HybridThreading. Allowing to switch between a multithreaded CPU and a
more compatible CPU. This will allow to have a HUGE speedup on many games
when implemented.
- More work on mpeg (still not working but already demultiplexing mpeg
streams)
- Some GPU fixes
- Lots of other changes
--
Soywiz's Psp Emulator (2012/05/03) (r310) Changelog:
- Added linux support! (tested fedora and ubuntu on x86/x64)
* Added ALSA support.
* Fixed unsafe memory on linux
* Fixed RTC
* Better support for x64
* Ignoring atrac3+ on linux for the moment
- Added a new game manager (now it displays all the isos in a folder)
(windows)
- Fixed a bug that caused the emulator to hang when trying to open a file
before all components are fully loaded (now it waits without hanging)
- Fixed problems with GPU synchronization
- Lots of code refactorings and cleanups
- Improved plugin selector
- Implemented a portable way for getting Total Microseconds
- Better dependency injection system
* Removed HleState
* Added new module unittestings
- Proper Mt19937 implementation
- WIP new function generator (it will allow to inline some functions and to
create even better code, creating local variables)
- WIP HybridThreading. Allowing to switch between a multithreaded CPU and a
more compatible CPU. This will allow to have a HUGE speedup on many games
when implemented.
- More work on mpeg (still not working but already demultiplexing mpeg
streams)
- Some GPU fixes
- Lots of other changes
--
Tags:
模擬器
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