Sony 3D電視降價 - PS
By Lucy
at 2010-12-06T17:19
at 2010-12-06T17:19
Table of Contents
※ 引述《MrRoto (羅德)》之銘言:
: sony style
: 幅度滿大的 XDDDD
: http://ppt.cc/ohj!
: 別懷疑了 衝吧 @@
結論:別等裸眼了,價格ok就衝吧~
推文中有些人提到要等到裸眼
或是眼睛不舒服
針對這兩各問題跟大家報告一下
裸眼的原理,不適合用在大型面板
都會設計好使用者的距離,角度(垂直面板)
來去設計光學遮罩,所以使用者會有角度的限制
更不太可能達到多人同時觀看
除非用很複雜的設計,加上人眼追蹤,再犧牲大量解析度
而不舒服
我個人認為只是不習慣,沒有任何醫學根據
因為現實生活中,當你閉上一隻眼睛,景深很長
兩眼同時打開,就只能定位局部範圍,因為要對焦
而觀賞3D畫面,邏輯和故有的習慣(電視是平面的)衝突
而造成腦袋運轉不過來,不願接受這樣的立體畫面效果
所以會有不適感,以上是針對設計良好的面板
如果是設計不好得面板,例如大型面板作成裸眼
可視角度Range這麼大,當左右兩眼畫面在腦中合成的時候
很容易不符合邏輯,進而造成不舒服昏眩的感覺
甚至左右眼影像錯位
變成突出的凹陷,凹陷的突出,但又與畫面構圖不合理
也會造成邏輯斷線,頭昏
給容易頭昏的人的建議是
放輕鬆,看局部一點,接受他的立體感
若還有眼鏡shutter or polarizr
裸眼的Lenticular, Barrier..etc
2-Views, Multi-Views 相關問題,很歡迎提出討論
--
: sony style
: 幅度滿大的 XDDDD
: http://ppt.cc/ohj!
: 別懷疑了 衝吧 @@
結論:別等裸眼了,價格ok就衝吧~
推文中有些人提到要等到裸眼
或是眼睛不舒服
針對這兩各問題跟大家報告一下
裸眼的原理,不適合用在大型面板
都會設計好使用者的距離,角度(垂直面板)
來去設計光學遮罩,所以使用者會有角度的限制
更不太可能達到多人同時觀看
除非用很複雜的設計,加上人眼追蹤,再犧牲大量解析度
而不舒服
我個人認為只是不習慣,沒有任何醫學根據
因為現實生活中,當你閉上一隻眼睛,景深很長
兩眼同時打開,就只能定位局部範圍,因為要對焦
而觀賞3D畫面,邏輯和故有的習慣(電視是平面的)衝突
而造成腦袋運轉不過來,不願接受這樣的立體畫面效果
所以會有不適感,以上是針對設計良好的面板
如果是設計不好得面板,例如大型面板作成裸眼
可視角度Range這麼大,當左右兩眼畫面在腦中合成的時候
很容易不符合邏輯,進而造成不舒服昏眩的感覺
甚至左右眼影像錯位
變成突出的凹陷,凹陷的突出,但又與畫面構圖不合理
也會造成邏輯斷線,頭昏
給容易頭昏的人的建議是
放輕鬆,看局部一點,接受他的立體感
若還有眼鏡shutter or polarizr
裸眼的Lenticular, Barrier..etc
2-Views, Multi-Views 相關問題,很歡迎提出討論
--
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