Snes9x4P v20110214 - 模擬器

By Puput
at 2011-02-19T18:34
at 2011-02-19T18:34
Table of Contents
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,71,63
Snes9x4P v20110214 is released. Snes9x4P is a port of Dingoo SNES9x to
Pandora. This is probably a shoddy port, but it runs Killer Instinct, Yoshi's
Island, etc, at full speed.
Credit to Sience
(http://boards.dingoonity.org/dingux-releases/snes9x4d-%28for-dingux%29
-v20100330/)
for most of the work :)
Running pretty well; for now there is no ASM CPU cores in place, so try
overclocking to keep speed up where needed. This will be remedied once
someone finds the time and energy to work on things.
This emulator should run all games at full speed pretty easily if you
overclock a little. Press SPACE to bring up the menu. (The menu lets you
change scaling mode, display FPS, quit, and more to come.)
Feel free to get yourself a checkout of it yourself and improve the emulator:
* get a checkout using the URL mentioned in the README inside the pnd
* cd into the checkout dir
* make -f Makefile.pandora
(or, to directly create a pnd)
* make -f Makefile.pandora pnd
You have to edit Makefile.pandora and put in the correct path in the var
TOOLCHAINDIR though.
Changes in v20110214:
* Support subfolders in 7z archives. Please be aware that it will take *ages*
to load if you select a rom from a larger 7z archive since the whole archive
is processed.
Changes in v20110213:
* Fixed support for 7z archives. Now it should work nicely (again). Most
likely it was broken for quite some time...
* Updated to the latest snes9x4X version which adds support for turning off
transparency.
* Now compiled with the latest toolchain version. This might change speed
slightly, though I would not bet on it...
Changes in v20101111:
* Added Scale2x support for LoRes games. This is basically the "normal" mode
with some slight smoothing, speed is close to "2x2 no-AA" mode. Thanks to
Pickle for implementing this.
* Fixed display of HiRes games in 2x2 mode, now *real* HiRes is used there
(meaning that fonts should look decent now!).
Changes in v20101106:
* Added smooth scaling support for LowRes games. This currently requires
massive overclocking (>=800MHz) to run rather smooth. Thanks to WizardStan
for implementing this.
Changes in v20101028:
* Now all games, no matter if NTSC or PAL, LowRes or HiRes should be
completely centered.
* Tiny performance improvements.
Changes in v20101027:
* Center the screen when playing a HiRes game (eg Secret of Mana).
* Implement 3x2 display mode for HiRes games.
Known bugs:
* The menu does look a little strange every now and then, especially when
switching between 3x2 and 2x2 mode.
* There is no way (yet) to save preferences for the display mode.
--
Snes9x4P v20110214 is released. Snes9x4P is a port of Dingoo SNES9x to
Pandora. This is probably a shoddy port, but it runs Killer Instinct, Yoshi's
Island, etc, at full speed.
Credit to Sience
(http://boards.dingoonity.org/dingux-releases/snes9x4d-%28for-dingux%29
-v20100330/)
for most of the work :)
Running pretty well; for now there is no ASM CPU cores in place, so try
overclocking to keep speed up where needed. This will be remedied once
someone finds the time and energy to work on things.
This emulator should run all games at full speed pretty easily if you
overclock a little. Press SPACE to bring up the menu. (The menu lets you
change scaling mode, display FPS, quit, and more to come.)
Feel free to get yourself a checkout of it yourself and improve the emulator:
* get a checkout using the URL mentioned in the README inside the pnd
* cd into the checkout dir
* make -f Makefile.pandora
(or, to directly create a pnd)
* make -f Makefile.pandora pnd
You have to edit Makefile.pandora and put in the correct path in the var
TOOLCHAINDIR though.
Changes in v20110214:
* Support subfolders in 7z archives. Please be aware that it will take *ages*
to load if you select a rom from a larger 7z archive since the whole archive
is processed.
Changes in v20110213:
* Fixed support for 7z archives. Now it should work nicely (again). Most
likely it was broken for quite some time...
* Updated to the latest snes9x4X version which adds support for turning off
transparency.
* Now compiled with the latest toolchain version. This might change speed
slightly, though I would not bet on it...
Changes in v20101111:
* Added Scale2x support for LoRes games. This is basically the "normal" mode
with some slight smoothing, speed is close to "2x2 no-AA" mode. Thanks to
Pickle for implementing this.
* Fixed display of HiRes games in 2x2 mode, now *real* HiRes is used there
(meaning that fonts should look decent now!).
Changes in v20101106:
* Added smooth scaling support for LowRes games. This currently requires
massive overclocking (>=800MHz) to run rather smooth. Thanks to WizardStan
for implementing this.
Changes in v20101028:
* Now all games, no matter if NTSC or PAL, LowRes or HiRes should be
completely centered.
* Tiny performance improvements.
Changes in v20101027:
* Center the screen when playing a HiRes game (eg Secret of Mana).
* Implement 3x2 display mode for HiRes games.
Known bugs:
* The menu does look a little strange every now and then, especially when
switching between 3x2 and 2x2 mode.
* There is no way (yet) to save preferences for the display mode.
--
Tags:
模擬器
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