snes9x1.51-re-recording r41 - 模擬器

By Kama
at 2009-03-29T22:02
at 2009-03-29T22:02
Table of Contents
http://code.google.com/p/snes9x151-rerecording/
r41
Fixed wrong default opacity of gui.text.
r40
Fixed the crash on Lua external module use (thanks our hero nitsuja!)
r39
Added gui.opacity, SHIFT, alternative names for certain methods.
r38
Lua savestate register (nitsuja provided it, and I modified it a bit for
1.51 use, though I didn't test it at all) Today (12 hours ago) gochaism
r37 str2colour bugfix, gui.drawbox optimization. Removed (commented out) the
clipping code from gui.text.
r36
Lua now uses the small font of Gens. Modified S9xLuaWriteInform to
handle bank mirroring (Thanks nitsuja for contributing these changes). |
Changed color order from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
r35
Added lua source codes to the project instead of linking to the static
library. Fixed some of "exit silently" behaviors.
r34
Changed the location of lua directory
r33
Enabled file manipulation on file browse dialog | Cut Win98 support off
again, because it brings some inconvenience.
--
r41
Fixed wrong default opacity of gui.text.
r40
Fixed the crash on Lua external module use (thanks our hero nitsuja!)
r39
Added gui.opacity, SHIFT, alternative names for certain methods.
r38
Lua savestate register (nitsuja provided it, and I modified it a bit for
1.51 use, though I didn't test it at all) Today (12 hours ago) gochaism
r37 str2colour bugfix, gui.drawbox optimization. Removed (commented out) the
clipping code from gui.text.
r36
Lua now uses the small font of Gens. Modified S9xLuaWriteInform to
handle bank mirroring (Thanks nitsuja for contributing these changes). |
Changed color order from "#aarrggbb" to "#rrggbbaa" (Gens compatible)
r35
Added lua source codes to the project instead of linking to the static
library. Fixed some of "exit silently" behaviors.
r34
Changed the location of lua directory
r33
Enabled file manipulation on file browse dialog | Cut Win98 support off
again, because it brings some inconvenience.
--
Tags:
模擬器
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